My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Sparky
Giant Snowball
Goblin Barrel Lumberjack
Zap
Goblin Barrel Sparky
Barbarian Barrel
Wizard Goblin Barrel Electro Wizard Lumberjack Sparky
The Log
Goblin Barrel Lumberjack Sparky
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Wizard Goblin Barrel Electro Wizard Lumberjack Sparky
Fireball
Wizard Goblin Barrel Electro Wizard Lumberjack Sparky
Poison
Wizard Electro Wizard Sparky
Lightning
Wizard Electro Wizard Lumberjack Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Fireball Electro Wizard Lumberjack Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Fireball Electro Wizard

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Sparky Goblin Barrel Lumberjack Mega Knight
Fireball
Arrows Electro Wizard Sparky Mega Knight
Wizard
Lumberjack Sparky Mega Knight
Goblin Barrel
Arrows Lumberjack Sparky Mega Knight
Electro Wizard
Fireball Lumberjack Sparky Mega Knight
Lumberjack
Arrows Wizard Goblin Barrel Electro Wizard Sparky Mega Knight
Sparky
Arrows Fireball Wizard Goblin Barrel Electro Wizard Lumberjack
Mega Knight
Arrows Fireball Wizard Goblin Barrel Electro Wizard Lumberjack

Defense Synergies 1 11

Arrows
Mega Knight Fireball Lumberjack Sparky
Fireball
Arrows Electro Wizard Lumberjack Mega Knight
Wizard
Electro Wizard Lumberjack Mega Knight
Goblin Barrel
Electro Wizard
Fireball Wizard Lumberjack Mega Knight
Lumberjack
Arrows Fireball Wizard Electro Wizard
Sparky
Arrows
Mega Knight
Arrows Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard Sparky
Lumberjack Sparky Electro Wizard Mega Knight
Lumberjack Sparky Mega Knight Electro Wizard
Lumberjack Sparky Electro Wizard Mega Knight
Arrows Fireball Lumberjack Sparky Mega Knight
Arrows Fireball Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Fireball Wizard
Arrows Fireball Electro Wizard Sparky Mega Knight
Sparky Lumberjack
Electro Wizard Lumberjack Sparky Mega Knight
Electro Wizard Arrows Fireball Wizard Lumberjack Mega Knight
Arrows Fireball Wizard Electro Wizard
Lumberjack Sparky Mega Knight Fireball Wizard Electro Wizard
Fireball Wizard Sparky Mega Knight Arrows Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack Mega Knight
Fireball Electro Wizard Lumberjack Sparky Mega Knight
Wizard Sparky Mega Knight Arrows Fireball Electro Wizard Lumberjack
Arrows Fireball Mega Knight Wizard Electro Wizard Lumberjack
Arrows Wizard Fireball Electro Wizard Lumberjack Mega Knight
Sparky Electro Wizard Lumberjack
Wizard Mega Knight Arrows Fireball Electro Wizard Lumberjack Sparky
Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Electro Wizard Sparky
Fireball Electro Wizard Arrows Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Electro Wizard Sparky
Lumberjack Mega Knight Fireball Electro Wizard Sparky
Lumberjack Sparky Mega Knight
Arrows Fireball Wizard Electro Wizard
Sparky Fireball Electro Wizard Lumberjack
Mega Knight Lumberjack Sparky
Electro Wizard Mega Knight Fireball Sparky
Sparky
Mega Knight Lumberjack Sparky
Mega Knight Arrows Fireball Electro Wizard
Mega Knight Fireball Wizard Lumberjack Sparky
Wizard Fireball Sparky Mega Knight
Electro Wizard Sparky Fireball Lumberjack
Arrows Mega Knight Fireball Wizard Electro Wizard Sparky
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Sparky
Arrows Fireball Electro Wizard
Arrows Fireball Sparky
Arrows Fireball Sparky
Fireball Wizard Arrows Sparky Mega Knight
Arrows Fireball Wizard
Arrows Wizard Sparky
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Electro Wizard Lumberjack Sparky
Arrows Fireball Wizard Electro Wizard Sparky
Fireball Arrows Wizard
Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Wizard Sparky
Arrows Fireball Wizard Sparky Mega Knight
Arrows Fireball Sparky
Sparky
Arrows Fireball Wizard Electro Wizard Sparky Mega Knight
Arrows Fireball Wizard Mega Knight
Fireball Sparky Mega Knight
Arrows Fireball Wizard
Sparky
Arrows Fireball
Arrows Fireball Wizard Sparky Mega Knight
Arrows Fireball Wizard Electro Wizard Sparky
Fireball Arrows Wizard Sparky Mega Knight
Fireball Arrows Sparky
Arrows Fireball Wizard Electro Wizard Sparky
Electro Wizard Fireball Wizard
Fireball Sparky
Arrows Fireball Wizard Sparky Mega Knight
Arrows Fireball Electro Wizard Sparky
Sparky Mega Knight
Arrows Fireball Wizard Sparky
Electro Wizard Fireball
Fireball Arrows Wizard Electro Wizard
Arrows Fireball
Fireball Wizard Electro Wizard Lumberjack Sparky Mega Knight
Arrows Fireball Wizard
Arrows Fireball Sparky
Sparky Mega Knight
Fireball Electro Wizard Sparky
Fireball Electro Wizard
Fireball Electro Wizard Sparky Mega Knight
Sparky
Fireball Wizard Sparky Mega Knight

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