My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Giant Golem Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Golem Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Princess
Zap
Firecracker Princess
Barbarian Barrel
Firecracker Wizard Princess Magic Archer
The Log
Firecracker Princess
Earthquake
Firecracker
Arrows
Firecracker Princess
Royal Delivery
Firecracker Wizard Princess Magic Archer
Fireball
Firecracker Wizard Princess Magic Archer
Poison
Firecracker Wizard Princess Magic Archer
Lightning
Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard Electro Giant Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard Electro Giant Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Princess Fireball Magic Archer Wizard Electro Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Princess Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Golem
Firecracker
Golem Princess
Fireball
Arrows Golem Princess Magic Archer
Wizard
Golem
Electro Giant
Golem
Arrows Fireball Firecracker Wizard Magic Archer
Princess
Firecracker Fireball
Magic Archer
Fireball Golem

Defense Synergies 0 3

Arrows
Fireball
Firecracker
Princess
Fireball
Arrows Princess
Wizard
Electro Giant
Golem
Princess
Firecracker Fireball
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Magic Archer
Firecracker
Firecracker
Arrows Firecracker Fireball Princess
Arrows Fireball Firecracker Magic Archer
Arrows Firecracker Fireball Wizard Princess Magic Archer
Arrows Fireball Electro Giant Magic Archer
Princess
Firecracker
Arrows Firecracker Fireball Wizard Electro Giant Princess Magic Archer
Arrows Firecracker Fireball Wizard Princess Magic Archer
Fireball Wizard
Fireball Wizard Arrows Firecracker Princess Magic Archer
Fireball Electro Giant
Wizard Arrows Firecracker Fireball
Arrows Fireball Firecracker Wizard Magic Archer
Arrows Wizard Firecracker Fireball Princess Magic Archer
Wizard Arrows Firecracker Fireball Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Giant
Fireball Arrows Firecracker Wizard Magic Archer
Fireball
Arrows Firecracker Fireball Wizard Electro Giant Princess Magic Archer
Fireball
Firecracker Fireball Magic Archer
Arrows Fireball Electro Giant
Fireball Wizard
Wizard Firecracker Fireball Electro Giant Princess Magic Archer
Electro Giant Firecracker Fireball Magic Archer
Arrows Firecracker Fireball Wizard Electro Giant Princess Magic Archer
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer Arrows Firecracker
Arrows Firecracker Fireball Princess Magic Archer
Arrows Fireball Magic Archer
Arrows Firecracker Fireball
Fireball Wizard Arrows Firecracker Magic Archer
Arrows Firecracker Fireball Wizard Electro Giant Princess Magic Archer
Arrows Firecracker Wizard Princess Magic Archer
Arrows Fireball Firecracker Wizard Princess Magic Archer
Arrows Fireball Firecracker Wizard
Fireball
Firecracker Arrows Fireball Wizard Princess Magic Archer
Fireball Arrows Firecracker Wizard Princess Magic Archer
Firecracker Fireball Princess Magic Archer
Arrows Firecracker Fireball Princess Magic Archer
Princess Arrows Firecracker Fireball Magic Archer
Arrows Firecracker Fireball Wizard Princess Magic Archer
Magic Archer Arrows Firecracker Fireball Wizard Princess
Arrows Fireball
Arrows Firecracker Fireball Wizard Princess Magic Archer
Arrows Firecracker Fireball Wizard Electro Giant Princess Magic Archer
Fireball Magic Archer
Arrows Fireball Wizard Princess
Arrows Fireball
Arrows Firecracker Electro Giant Fireball Wizard Princess Magic Archer
Arrows Firecracker Fireball Wizard Princess Magic Archer
Fireball Arrows Wizard Princess Magic Archer
Fireball Arrows Firecracker Magic Archer
Arrows Firecracker Fireball Wizard Electro Giant Princess Magic Archer
Firecracker Fireball Wizard Electro Giant
Fireball
Arrows Fireball Wizard Magic Archer
Arrows Firecracker Fireball Princess Magic Archer
Arrows Firecracker Fireball Wizard Princess Magic Archer
Fireball Princess Magic Archer
Fireball Arrows Firecracker Wizard Princess Magic Archer
Arrows Fireball
Fireball Firecracker Wizard Princess Magic Archer
Arrows Firecracker Fireball Wizard Princess Magic Archer
Arrows Fireball Electro Giant
Firecracker
Electro Giant Firecracker Fireball Princess Magic Archer
Firecracker Fireball Princess Magic Archer
Firecracker Fireball Electro Giant Princess Magic Archer
Fireball Firecracker Wizard

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