My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Electro Dragon Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Wizard
The Log
Earthquake
Arrows
Royal Delivery
Wizard Electro Dragon P.E.K.K.A Inferno Dragon
Fireball
Wizard Electro Dragon Inferno Dragon
Poison
Wizard Electro Dragon
Lightning
Wizard Electro Dragon Inferno Dragon
Rocket
Wizard Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Inferno Dragon Wizard Electro Dragon Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Fireball Inferno Dragon Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Lightning Mega Knight
Fireball
Arrows Mega Knight
Wizard
P.E.K.K.A Mega Knight
Electro Dragon
P.E.K.K.A Inferno Dragon Mega Knight
Lightning
Arrows
P.E.K.K.A
Arrows Wizard Electro Dragon
Inferno Dragon
Mega Knight Electro Dragon
Mega Knight
Inferno Dragon Arrows Fireball Wizard Electro Dragon

Defense Synergies 1 8

Arrows
Mega Knight Fireball Lightning P.E.K.K.A
Fireball
Arrows Mega Knight
Wizard
P.E.K.K.A Mega Knight
Electro Dragon
Inferno Dragon
Lightning
Arrows
P.E.K.K.A
Arrows Wizard
Inferno Dragon
Electro Dragon Mega Knight
Mega Knight
Arrows Fireball Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Wizard Electro Dragon
P.E.K.K.A Inferno Dragon Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Electro Dragon Lightning Inferno Dragon
P.E.K.K.A Inferno Dragon Electro Dragon Mega Knight
Lightning Arrows Fireball P.E.K.K.A Mega Knight
Arrows Fireball Electro Dragon Mega Knight
Lightning Inferno Dragon Arrows Fireball Wizard Electro Dragon
Lightning Arrows Fireball Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight
Arrows Fireball Wizard Electro Dragon Mega Knight
Arrows Inferno Dragon Fireball Wizard Electro Dragon
P.E.K.K.A Mega Knight Fireball Wizard Electro Dragon Lightning
Fireball Wizard Mega Knight Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Mega Knight
Fireball Lightning P.E.K.K.A Inferno Dragon Mega Knight
Wizard Mega Knight Arrows Fireball Electro Dragon P.E.K.K.A
Arrows Fireball Mega Knight Wizard Electro Dragon
Arrows Wizard Fireball Electro Dragon Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Wizard Mega Knight Arrows Fireball Electro Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball P.E.K.K.A
Fireball Arrows Wizard Electro Dragon Lightning Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Electro Dragon Lightning
Lightning P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Inferno Dragon Mega Knight
Arrows Fireball Wizard Electro Dragon
P.E.K.K.A Fireball Lightning
P.E.K.K.A Mega Knight Inferno Dragon
Electro Dragon Lightning P.E.K.K.A Mega Knight Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Electro Dragon
Lightning P.E.K.K.A Mega Knight Arrows Fireball
Lightning P.E.K.K.A Mega Knight Fireball Wizard
Wizard Fireball Electro Dragon Mega Knight
Electro Dragon Fireball Lightning P.E.K.K.A Inferno Dragon
Arrows Mega Knight Fireball Wizard Electro Dragon P.E.K.K.A Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Electro Dragon
Arrows Fireball Electro Dragon
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard Electro Dragon
Arrows Wizard
Arrows Fireball Wizard Electro Dragon Lightning
Arrows Fireball Wizard Electro Dragon Lightning
Lightning Fireball Electro Dragon
Lightning Arrows Fireball Wizard Electro Dragon
Fireball Lightning Arrows Wizard Electro Dragon
Lightning Fireball
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball
Lightning Arrows Fireball Wizard Electro Dragon
Lightning Arrows Fireball Wizard Electro Dragon Mega Knight
Lightning Arrows Fireball
Lightning
Lightning Arrows Fireball Wizard Electro Dragon Mega Knight
Lightning Arrows Fireball Wizard Electro Dragon Mega Knight
Lightning Fireball Mega Knight
Lightning Arrows Fireball Wizard
Lightning
Lightning Arrows Fireball Electro Dragon
Arrows Fireball Wizard Electro Dragon Mega Knight
Inferno Dragon
Arrows Fireball Wizard Electro Dragon Lightning
Fireball Lightning Arrows Wizard Electro Dragon Mega Knight
Fireball Lightning Arrows
Lightning Arrows Fireball Wizard Electro Dragon
Electro Dragon Lightning Fireball Wizard
Lightning Fireball
Lightning Arrows Fireball Wizard Electro Dragon Mega Knight
Lightning Arrows Fireball Electro Dragon
P.E.K.K.A Mega Knight
Arrows Fireball Wizard Lightning
Lightning Fireball Electro Dragon
Fireball Lightning Arrows Wizard Electro Dragon
Arrows Fireball
Fireball Lightning Wizard Electro Dragon Mega Knight
Arrows Fireball Wizard Electro Dragon Lightning
Lightning Arrows Fireball
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Fireball Lightning
Fireball Electro Dragon Lightning
Electro Dragon Lightning Fireball Mega Knight
P.E.K.K.A Inferno Dragon
Fireball Lightning Wizard Electro Dragon Mega Knight

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