My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Electro Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Barbarians
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Barbarians Dark Prince Electro Wizard
The Log
Firecracker Barbarians Dark Prince
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Dark Prince Electro Wizard
Fireball
Firecracker Barbarians Electro Wizard
Poison
Firecracker Barbarians Electro Wizard
Lightning
Dark Prince Electro Wizard Monk
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Dark Prince Electro Wizard Barbarians Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Dark Prince

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Mega Knight
Firecracker
Dark Prince Mega Knight Monk
Barbarians
Dark Prince
Arrows Firecracker Electro Wizard
The Log
Mega Knight
Electro Wizard
Dark Prince Mega Knight
Mega Knight
Arrows Firecracker The Log Electro Wizard
Monk
Firecracker

Defense Synergies 2 11

Arrows
Mega Knight Barbarians Dark Prince Monk
Firecracker
The Log Dark Prince Electro Wizard Mega Knight
Barbarians
Arrows
Dark Prince
Arrows Firecracker The Log Electro Wizard
The Log
Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard
Firecracker Dark Prince The Log Mega Knight
Mega Knight
Arrows Firecracker The Log Electro Wizard
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Barbarians Firecracker Dark Prince The Log Electro Wizard Mega Knight Monk
Barbarians Mega Knight Dark Prince Electro Wizard
Barbarians Firecracker Dark Prince Electro Wizard Mega Knight Monk
Arrows Firecracker Barbarians Dark Prince The Log Mega Knight Monk
Arrows The Log Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker
Arrows Barbarians The Log Electro Wizard Mega Knight Monk
Barbarians
Firecracker Barbarians Dark Prince Electro Wizard Mega Knight
Barbarians Electro Wizard Arrows Firecracker Dark Prince The Log Mega Knight
Arrows Firecracker Electro Wizard
Barbarians Mega Knight Dark Prince The Log Electro Wizard
Mega Knight Arrows Firecracker Barbarians Dark Prince The Log Electro Wizard
Barbarians Electro Wizard Mega Knight
Barbarians Monk The Log Electro Wizard Mega Knight
Barbarians Mega Knight Arrows Firecracker Dark Prince Electro Wizard
Arrows Mega Knight Firecracker Barbarians Dark Prince The Log Electro Wizard
Arrows The Log Firecracker Barbarians Dark Prince Electro Wizard Mega Knight
Barbarians Electro Wizard
Dark Prince Mega Knight Arrows Firecracker Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Dark Prince Electro Wizard
Electro Wizard Arrows Firecracker The Log Mega Knight Monk
Barbarians Mega Knight Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Barbarians The Log Electro Wizard Monk
Barbarians Dark Prince Mega Knight
Arrows Firecracker Electro Wizard Monk
Dark Prince Barbarians Electro Wizard
Mega Knight Barbarians Dark Prince
Electro Wizard Mega Knight Firecracker Barbarians Dark Prince The Log Monk
Barbarians
Mega Knight Barbarians Dark Prince
Mega Knight Monk Arrows Barbarians Dark Prince The Log Electro Wizard
Barbarians Dark Prince Mega Knight
Firecracker Barbarians Mega Knight
Barbarians Electro Wizard Firecracker Dark Prince The Log Monk
Arrows Mega Knight Firecracker Barbarians Dark Prince The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log Monk
Arrows Firecracker Monk The Log Electro Wizard
Arrows The Log
Arrows Firecracker Barbarians Dark Prince The Log
Arrows Firecracker Dark Prince The Log Mega Knight
Arrows Firecracker Monk
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Monk Firecracker
Electro Wizard
Firecracker Monk Arrows Dark Prince The Log Electro Wizard
Monk Arrows Firecracker
Firecracker The Log
Arrows Firecracker Monk
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Monk Arrows
Arrows Firecracker Dark Prince The Log Electro Wizard Mega Knight Monk
Arrows Firecracker The Log Mega Knight Monk
The Log Mega Knight Monk
Arrows
The Log Monk
Arrows Barbarians The Log Monk
Arrows Firecracker The Log Dark Prince Mega Knight
Arrows Firecracker The Log Electro Wizard Monk
Arrows The Log Mega Knight Monk
Arrows Firecracker The Log
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows The Log Mega Knight
Arrows Firecracker Electro Wizard Monk
Mega Knight
Arrows Firecracker The Log Monk
Electro Wizard Barbarians Dark Prince
Arrows Firecracker Electro Wizard Monk
Arrows The Log
Firecracker Dark Prince Electro Wizard Mega Knight
Arrows The Log Firecracker
Monk Arrows
Firecracker Dark Prince Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Dark Prince The Log Electro Wizard Mega Knight Monk
Firecracker Mega Knight Monk

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