My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Royal Hogs Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Barbarians Dart Goblin Royal Hogs
Zap
Firecracker Dart Goblin Royal Hogs
Barbarian Barrel
Firecracker Barbarians Dart Goblin Royal Hogs Royal Ghost Electro Wizard
The Log
Firecracker Barbarians Dart Goblin Royal Hogs
Earthquake
Firecracker Barbarians Royal Hogs
Arrows
Firecracker Dart Goblin Royal Hogs
Royal Delivery
Firecracker Barbarians Dart Goblin Royal Hogs Royal Ghost Electro Wizard
Fireball
Firecracker Barbarians Dart Goblin Royal Hogs Electro Wizard
Poison
Firecracker Barbarians Dart Goblin Royal Hogs Electro Wizard
Lightning
Electro Wizard
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Royal Ghost Electro Wizard Barbarians Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Dart Goblin Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mega Knight
Firecracker
Dart Goblin Royal Hogs Mega Knight
Barbarians
Dart Goblin
Firecracker Royal Hogs Mega Knight
Royal Hogs
Arrows Firecracker Dart Goblin Electro Wizard Mega Knight
Royal Ghost
Electro Wizard Mega Knight
Electro Wizard
Royal Hogs Royal Ghost Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Royal Hogs Royal Ghost Electro Wizard

Defense Synergies 1 9

Arrows
Mega Knight Barbarians
Firecracker
Dart Goblin Electro Wizard Mega Knight
Barbarians
Arrows
Dart Goblin
Firecracker Electro Wizard Mega Knight
Royal Hogs
Royal Ghost
Electro Wizard Mega Knight
Electro Wizard
Firecracker Dart Goblin Royal Ghost Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Electro Wizard
Barbarians Firecracker Dart Goblin Electro Wizard Mega Knight
Barbarians Mega Knight Dart Goblin Electro Wizard
Barbarians Firecracker Dart Goblin Electro Wizard Mega Knight
Arrows Firecracker Barbarians Mega Knight
Arrows Firecracker Dart Goblin Royal Ghost Electro Wizard Mega Knight
Dart Goblin Electro Wizard Arrows Firecracker
Arrows Barbarians Dart Goblin Electro Wizard Mega Knight
Barbarians
Firecracker Barbarians Dart Goblin Royal Ghost Electro Wizard Mega Knight
Barbarians Dart Goblin Electro Wizard Arrows Firecracker Royal Ghost Mega Knight
Arrows Firecracker Dart Goblin Electro Wizard
Barbarians Mega Knight Electro Wizard
Mega Knight Arrows Firecracker Barbarians Dart Goblin Royal Ghost Electro Wizard
Barbarians Electro Wizard Mega Knight
Barbarians Electro Wizard Mega Knight
Barbarians Mega Knight Arrows Firecracker Electro Wizard
Arrows Mega Knight Firecracker Barbarians Dart Goblin Royal Ghost Electro Wizard
Arrows Firecracker Barbarians Dart Goblin Royal Ghost Electro Wizard Mega Knight
Barbarians Dart Goblin Electro Wizard
Royal Ghost Mega Knight Arrows Firecracker Barbarians Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Royal Ghost Electro Wizard
Electro Wizard Arrows Firecracker Royal Ghost Mega Knight
Barbarians Mega Knight Electro Wizard
Mega Knight Barbarians Electro Wizard
Barbarians Mega Knight
Arrows Firecracker Dart Goblin Electro Wizard
Barbarians Dart Goblin Electro Wizard
Mega Knight Barbarians
Electro Wizard Mega Knight Firecracker Barbarians
Barbarians Dart Goblin
Mega Knight Barbarians Dart Goblin
Mega Knight Arrows Barbarians Electro Wizard
Barbarians Mega Knight
Firecracker Barbarians Dart Goblin Mega Knight
Barbarians Electro Wizard Firecracker Dart Goblin
Arrows Mega Knight Firecracker Barbarians Dart Goblin Royal Ghost Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Royal Ghost
Arrows Firecracker Dart Goblin Royal Ghost Electro Wizard
Arrows Dart Goblin
Arrows Firecracker Barbarians Dart Goblin
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Electro Wizard
Firecracker Arrows Dart Goblin Electro Wizard
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mega Knight
Arrows
Arrows Firecracker Dart Goblin Electro Wizard Mega Knight
Arrows Firecracker Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows Barbarians
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin Royal Ghost Electro Wizard
Arrows Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Electro Wizard
Electro Wizard Firecracker Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Barbarians Dart Goblin
Arrows Firecracker Dart Goblin Electro Wizard
Arrows
Firecracker Dart Goblin Electro Wizard Mega Knight
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Royal Ghost Electro Wizard Mega Knight
Firecracker Dart Goblin Mega Knight

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