My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Barbarians Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Barbarians Elixir Golem Witch Executioner
The Log
Firecracker Barbarians Elixir Golem Witch
Earthquake
Firecracker Barbarians Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Elixir Golem Witch Executioner
Fireball
Firecracker Barbarians Elixir Golem Witch Executioner
Poison
Firecracker Barbarians Elixir Golem Witch Executioner
Lightning
Witch Executioner
Rocket
Barbarians Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Fireball Barbarians Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Elixir Golem Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Elixir Golem Mega Knight
Firecracker
Elixir Golem Mega Knight
Barbarians
Elixir Golem
Firecracker Arrows Fireball Witch Executioner
Fireball
Arrows Elixir Golem Mega Knight
Witch
Elixir Golem Mega Knight
Executioner
Elixir Golem Mega Knight
Mega Knight
Arrows Firecracker Fireball Witch Executioner

Defense Synergies 1 6

Arrows
Mega Knight Barbarians Fireball
Firecracker
Mega Knight
Barbarians
Arrows
Elixir Golem
Fireball
Arrows Mega Knight
Witch
Mega Knight
Executioner
Mega Knight
Mega Knight
Arrows Firecracker Fireball Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Executioner
Barbarians Firecracker Witch Executioner Mega Knight
Barbarians Witch Mega Knight Executioner
Barbarians Witch Firecracker Mega Knight
Arrows Firecracker Barbarians Fireball Mega Knight
Arrows Fireball Firecracker Executioner Mega Knight
Arrows Firecracker Fireball Witch Executioner
Arrows Barbarians Fireball Mega Knight
Barbarians Witch
Firecracker Barbarians Mega Knight
Barbarians Witch Executioner Arrows Firecracker Fireball Mega Knight
Arrows Executioner Firecracker Fireball Witch
Barbarians Mega Knight Fireball Witch
Fireball Executioner Mega Knight Arrows Firecracker Barbarians Witch
Barbarians Mega Knight
Barbarians Fireball Mega Knight
Barbarians Mega Knight Arrows Firecracker Fireball Witch Executioner
Arrows Fireball Mega Knight Firecracker Barbarians Witch Executioner
Arrows Witch Executioner Firecracker Barbarians Fireball Mega Knight
Barbarians
Mega Knight Arrows Firecracker Barbarians Fireball Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Witch
Fireball Arrows Firecracker Executioner Mega Knight
Barbarians Mega Knight Witch
Mega Knight Barbarians Fireball
Barbarians Witch Executioner Mega Knight
Arrows Firecracker Fireball Executioner Witch
Barbarians Fireball Witch
Mega Knight Barbarians
Mega Knight Firecracker Barbarians Fireball Witch
Witch Barbarians
Mega Knight Barbarians Witch
Mega Knight Arrows Barbarians Fireball
Barbarians Mega Knight Fireball Witch Executioner
Firecracker Barbarians Fireball Witch Executioner Mega Knight
Barbarians Witch Firecracker Fireball Executioner
Arrows Executioner Mega Knight Firecracker Barbarians Fireball Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball Executioner
Arrows Fireball
Arrows Firecracker Barbarians Fireball
Fireball Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Fireball Executioner Witch
Arrows Firecracker Witch Executioner
Arrows Fireball Firecracker Executioner
Arrows Fireball Firecracker
Fireball
Firecracker Arrows Fireball
Fireball Arrows Firecracker Executioner
Firecracker Fireball Executioner
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Witch Executioner
Arrows Firecracker Fireball Executioner Mega Knight
Arrows Fireball
Arrows Firecracker Fireball Executioner Mega Knight
Arrows Firecracker Fireball Witch Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Barbarians Fireball
Arrows Firecracker Fireball Witch Executioner Mega Knight
Witch
Arrows Firecracker Fireball Witch Executioner
Fireball Arrows Witch Mega Knight
Fireball Arrows Firecracker
Arrows Firecracker Fireball Witch Executioner
Firecracker Fireball Witch
Fireball
Arrows Fireball Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball
Barbarians Fireball Witch
Fireball Arrows Firecracker Witch Executioner
Arrows Fireball
Fireball Firecracker Executioner Mega Knight
Arrows Firecracker Fireball Executioner
Arrows Fireball
Firecracker Executioner Mega Knight
Firecracker Fireball Witch
Firecracker Fireball Witch Executioner
Firecracker Fireball Witch Executioner Mega Knight

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