My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Goblin Giant Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Goblin Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Barbarians Baby Dragon Skeleton King
Zap
Firecracker Goblin Giant Skeleton King
Barbarian Barrel
Firecracker Barbarians Electro Wizard Skeleton King
The Log
Firecracker Barbarians Skeleton King
Earthquake
Firecracker Barbarians Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Firecracker Barbarians Baby Dragon Electro Wizard Skeleton King
Fireball
Firecracker Barbarians Baby Dragon Electro Wizard Skeleton King
Poison
Firecracker Barbarians Electro Wizard Skeleton King
Lightning
Baby Dragon Electro Wizard Skeleton King
Rocket
Barbarians Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Baby Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fireball Baby Dragon Electro Wizard Skeleton King Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Fireball Baby Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Giant
Firecracker
Baby Dragon Goblin Giant
Barbarians
Fireball
Arrows Goblin Giant Baby Dragon Electro Wizard Skeleton King
Baby Dragon
Firecracker Fireball Goblin Giant Electro Wizard
Goblin Giant
Fireball Arrows Firecracker Baby Dragon Electro Wizard
Electro Wizard
Fireball Baby Dragon Goblin Giant
Skeleton King
Fireball

Defense Synergies 1 7

Arrows
Barbarians Fireball
Firecracker
Baby Dragon Electro Wizard
Barbarians
Arrows
Fireball
Goblin Giant Arrows Electro Wizard
Baby Dragon
Firecracker Skeleton King
Goblin Giant
Fireball Electro Wizard
Electro Wizard
Firecracker Fireball Goblin Giant
Skeleton King
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Baby Dragon Goblin Giant Electro Wizard
Barbarians Firecracker Electro Wizard
Barbarians Electro Wizard
Barbarians Firecracker Electro Wizard Skeleton King
Arrows Firecracker Barbarians Fireball
Arrows Fireball Firecracker Baby Dragon Electro Wizard
Electro Wizard Arrows Firecracker Fireball Baby Dragon
Arrows Barbarians Fireball Baby Dragon Goblin Giant Electro Wizard
Barbarians Skeleton King
Firecracker Barbarians Electro Wizard
Barbarians Electro Wizard Arrows Firecracker Fireball Baby Dragon Goblin Giant Skeleton King
Arrows Firecracker Fireball Baby Dragon Electro Wizard
Barbarians Fireball Electro Wizard
Fireball Arrows Firecracker Barbarians Baby Dragon Electro Wizard Skeleton King
Barbarians Electro Wizard Skeleton King
Barbarians Fireball Electro Wizard
Barbarians Arrows Firecracker Fireball Electro Wizard
Arrows Fireball Firecracker Barbarians Baby Dragon Electro Wizard
Arrows Baby Dragon Firecracker Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Arrows Firecracker Barbarians Fireball Baby Dragon Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Electro Wizard
Fireball Electro Wizard Arrows Firecracker Baby Dragon
Barbarians Goblin Giant Electro Wizard
Barbarians Fireball Goblin Giant Electro Wizard
Barbarians Goblin Giant
Arrows Firecracker Fireball Baby Dragon Goblin Giant Electro Wizard
Barbarians Fireball Goblin Giant Electro Wizard
Barbarians Goblin Giant
Electro Wizard Firecracker Barbarians Fireball Baby Dragon
Barbarians Goblin Giant
Barbarians
Arrows Barbarians Fireball Goblin Giant Electro Wizard
Barbarians Fireball Goblin Giant Skeleton King
Firecracker Barbarians Fireball Baby Dragon
Barbarians Electro Wizard Firecracker Fireball Baby Dragon Goblin Giant Skeleton King
Arrows Firecracker Barbarians Fireball Baby Dragon Electro Wizard Skeleton King
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Baby Dragon
Arrows Firecracker Fireball Baby Dragon Electro Wizard
Arrows Fireball Baby Dragon Goblin Giant
Arrows Firecracker Barbarians Fireball
Fireball Arrows Firecracker Baby Dragon
Arrows Firecracker Fireball Baby Dragon Goblin Giant
Arrows Firecracker Baby Dragon
Arrows Fireball Firecracker Baby Dragon
Arrows Fireball Firecracker
Fireball Electro Wizard
Firecracker Arrows Fireball Electro Wizard
Fireball Arrows Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Fireball
Arrows Firecracker Fireball Baby Dragon Electro Wizard
Arrows Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Barbarians Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon Electro Wizard
Fireball Arrows Baby Dragon
Fireball Arrows Firecracker Baby Dragon
Arrows Firecracker Fireball Baby Dragon Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball Electro Wizard
Arrows Firecracker Fireball
Electro Wizard Barbarians Fireball
Fireball Arrows Firecracker Baby Dragon Electro Wizard
Arrows Fireball
Fireball Firecracker Baby Dragon Electro Wizard
Arrows Firecracker Fireball Baby Dragon Skeleton King
Arrows Fireball
Firecracker
Firecracker Fireball Baby Dragon Electro Wizard Skeleton King
Firecracker Fireball Electro Wizard
Firecracker Fireball Baby Dragon Goblin Giant Electro Wizard
Fireball Firecracker

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