My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Rune Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Hog Rider Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Flying Machine Hog Rider
Zap
Firecracker Flying Machine
Barbarian Barrel
Firecracker Barbarians
The Log
Firecracker Barbarians Hog Rider
Earthquake
Firecracker Barbarians Hog Rider
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Barbarians Flying Machine Hog Rider
Fireball
Firecracker Barbarians Flying Machine Hog Rider
Poison
Firecracker Barbarians Flying Machine
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fireball Flying Machine Hog Rider Rune Giant Golden Knight Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Fireball Flying Machine

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider
Firecracker
Hog Rider Flying Machine Rune Giant
Barbarians
Hog Rider
Fireball
Arrows Hog Rider Golden Knight
Flying Machine
Firecracker Hog Rider Golden Knight
Hog Rider
Arrows Firecracker Fireball Barbarians Flying Machine Golden Knight
Rune Giant
Firecracker
Golden Knight
Fireball Flying Machine Hog Rider

Defense Synergies 0 7

Arrows
Barbarians Fireball Golden Knight
Firecracker
Flying Machine Golden Knight
Barbarians
Arrows
Fireball
Arrows Golden Knight
Flying Machine
Firecracker Golden Knight
Hog Rider
Rune Giant
Golden Knight
Arrows Firecracker Fireball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Flying Machine Golden Knight
Barbarians Firecracker Flying Machine
Barbarians
Barbarians Firecracker
Arrows Firecracker Barbarians Fireball
Arrows Fireball Firecracker Flying Machine
Arrows Firecracker Fireball Flying Machine
Arrows Barbarians Fireball Flying Machine Golden Knight
Barbarians
Firecracker Barbarians
Barbarians Arrows Firecracker Fireball Flying Machine
Arrows Firecracker Fireball Flying Machine
Barbarians Fireball Flying Machine
Fireball Arrows Firecracker Barbarians Golden Knight
Barbarians
Barbarians Fireball
Barbarians Arrows Firecracker Fireball
Arrows Fireball Firecracker Barbarians Flying Machine Golden Knight
Arrows Firecracker Barbarians Fireball Flying Machine
Barbarians
Arrows Firecracker Barbarians Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Arrows Firecracker Flying Machine
Barbarians Golden Knight
Barbarians Fireball
Barbarians
Arrows Firecracker Fireball Flying Machine
Barbarians Fireball Flying Machine
Barbarians
Firecracker Barbarians Fireball Flying Machine
Barbarians
Barbarians Flying Machine Golden Knight
Arrows Barbarians Fireball
Barbarians Fireball Golden Knight
Firecracker Barbarians Fireball Flying Machine
Barbarians Firecracker Fireball Flying Machine Golden Knight
Arrows Firecracker Barbarians Fireball Flying Machine Golden Knight
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Flying Machine Golden Knight
Arrows Firecracker Fireball Flying Machine Golden Knight
Arrows Fireball Flying Machine
Arrows Firecracker Barbarians Fireball Flying Machine
Fireball Arrows Firecracker
Arrows Firecracker Fireball Flying Machine
Arrows Firecracker Flying Machine
Arrows Fireball Firecracker Flying Machine
Arrows Fireball Firecracker Flying Machine Golden Knight
Fireball
Firecracker Arrows Fireball Flying Machine Golden Knight
Fireball Arrows Firecracker Flying Machine
Flying Machine Firecracker Fireball Golden Knight
Arrows Firecracker Fireball Flying Machine
Arrows Firecracker Fireball Flying Machine
Arrows Firecracker Fireball Flying Machine Golden Knight
Arrows Firecracker Fireball Flying Machine
Arrows Fireball
Arrows Firecracker Fireball Flying Machine
Arrows Firecracker Fireball Flying Machine Golden Knight
Fireball
Arrows Fireball
Arrows Barbarians Fireball Flying Machine
Arrows Firecracker Fireball
Arrows Firecracker Fireball Flying Machine Golden Knight
Fireball Arrows Flying Machine Golden Knight
Fireball Arrows Firecracker Golden Knight
Arrows Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Barbarians Fireball Flying Machine
Fireball Arrows Firecracker Flying Machine
Arrows Fireball
Fireball Firecracker Flying Machine
Arrows Firecracker Fireball Flying Machine
Arrows Fireball
Firecracker Flying Machine
Firecracker Fireball Flying Machine Golden Knight
Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine Golden Knight
Fireball Firecracker

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