My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Giant Skeleton Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Inferno Dragon
Giant Snowball
Barbarians Balloon Inferno Dragon Little Prince
Zap
Firecracker Balloon Inferno Dragon Little Prince
Barbarian Barrel
Firecracker Barbarians Giant Skeleton Little Prince
The Log
Firecracker Barbarians Giant Skeleton Little Prince
Earthquake
Firecracker Barbarians
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Barbarians Balloon Giant Skeleton Inferno Dragon Little Prince
Fireball
Firecracker Barbarians Balloon Inferno Dragon Little Prince
Poison
Firecracker Barbarians Balloon Little Prince
Lightning
Balloon Inferno Dragon Little Prince
Rocket
Barbarians Balloon Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Little Prince Freeze Inferno Dragon Barbarians Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Little Prince Freeze

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Giant Skeleton
Firecracker
Balloon Giant Skeleton Inferno Dragon
Barbarians
Balloon
Freeze
Balloon Arrows
Balloon
Arrows Freeze Firecracker Barbarians Giant Skeleton Little Prince
Giant Skeleton
Arrows Firecracker Balloon
Inferno Dragon
Firecracker
Little Prince
Balloon

Defense Synergies 0 5

Arrows
Barbarians Giant Skeleton Little Prince
Firecracker
Giant Skeleton
Barbarians
Arrows
Freeze
Balloon
Giant Skeleton
Arrows Firecracker Little Prince
Inferno Dragon
Little Prince
Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Barbarians Inferno Dragon Firecracker
Barbarians Freeze Giant Skeleton Inferno Dragon
Barbarians Inferno Dragon Firecracker
Arrows Firecracker Barbarians Giant Skeleton
Arrows Freeze Firecracker
Inferno Dragon Arrows Firecracker Freeze Little Prince
Arrows Barbarians Giant Skeleton
Barbarians Inferno Dragon
Firecracker Barbarians Giant Skeleton Little Prince
Barbarians Arrows Firecracker Freeze Giant Skeleton
Arrows Inferno Dragon Firecracker
Barbarians Freeze Giant Skeleton
Arrows Firecracker Barbarians Freeze
Barbarians Inferno Dragon
Barbarians Freeze Inferno Dragon
Barbarians Arrows Firecracker
Arrows Firecracker Barbarians Little Prince
Arrows Freeze Firecracker Barbarians Giant Skeleton Inferno Dragon Little Prince
Barbarians Inferno Dragon
Arrows Firecracker Barbarians Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton
Arrows Firecracker Inferno Dragon
Barbarians Giant Skeleton
Giant Skeleton Barbarians
Barbarians Giant Skeleton Inferno Dragon
Arrows Firecracker Freeze
Barbarians Giant Skeleton
Giant Skeleton Barbarians Inferno Dragon
Freeze Giant Skeleton Firecracker Barbarians Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Giant Skeleton
Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton
Firecracker Barbarians
Barbarians Firecracker Freeze Giant Skeleton Inferno Dragon Little Prince
Arrows Firecracker Barbarians Freeze Giant Skeleton Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Barbarians Freeze Giant Skeleton
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Arrows Firecracker
Arrows Firecracker Little Prince
Giant Skeleton
Arrows
Arrows Barbarians
Arrows Firecracker Freeze Little Prince
Inferno Dragon
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Little Prince
Firecracker Freeze
Arrows
Arrows Firecracker Freeze
Giant Skeleton
Arrows Firecracker
Barbarians Freeze
Arrows Firecracker
Freeze
Arrows
Firecracker
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Firecracker Freeze Giant Skeleton
Firecracker
Firecracker Freeze Giant Skeleton Little Prince
Inferno Dragon
Firecracker

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