My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon Lava Hound
Giant Snowball
Barbarians Hog Rider Baby Dragon Inferno Dragon Lava Hound
Zap
Firecracker Inferno Dragon Lava Hound
Barbarian Barrel
Firecracker Barbarians
The Log
Firecracker Barbarians Hog Rider
Earthquake
Firecracker Barbarians Hog Rider
Arrows
Firecracker Lava Hound
Royal Delivery
Firecracker Barbarians Hog Rider Baby Dragon Inferno Dragon Lava Hound
Fireball
Firecracker Barbarians Hog Rider Baby Dragon Inferno Dragon Lava Hound
Poison
Firecracker Barbarians Lava Hound
Lightning
Baby Dragon Inferno Dragon
Rocket
Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Hog Rider Baby Dragon Freeze Inferno Dragon Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Hog Rider Baby Dragon

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lava Hound Freeze
Firecracker
Hog Rider Baby Dragon Inferno Dragon Lava Hound
Barbarians
Hog Rider
Hog Rider
Arrows Firecracker Freeze Barbarians Baby Dragon
Baby Dragon
Lava Hound Firecracker Hog Rider Inferno Dragon
Freeze
Hog Rider Arrows
Inferno Dragon
Lava Hound Firecracker Baby Dragon
Lava Hound
Arrows Baby Dragon Inferno Dragon Firecracker

Defense Synergies 0 3

Arrows
Barbarians
Firecracker
Baby Dragon
Barbarians
Arrows
Hog Rider
Baby Dragon
Firecracker Inferno Dragon
Freeze
Inferno Dragon
Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Barbarians Inferno Dragon Firecracker
Barbarians Freeze Inferno Dragon
Barbarians Inferno Dragon Firecracker
Arrows Firecracker Barbarians
Arrows Freeze Firecracker Baby Dragon
Inferno Dragon Arrows Firecracker Baby Dragon Freeze
Arrows Barbarians Baby Dragon
Barbarians Inferno Dragon
Firecracker Barbarians
Barbarians Arrows Firecracker Baby Dragon Freeze
Arrows Inferno Dragon Firecracker Baby Dragon
Barbarians Freeze
Arrows Firecracker Barbarians Baby Dragon Freeze
Barbarians Inferno Dragon
Barbarians Freeze Inferno Dragon
Barbarians Arrows Firecracker
Arrows Firecracker Barbarians Baby Dragon
Arrows Baby Dragon Freeze Firecracker Barbarians Inferno Dragon
Barbarians Inferno Dragon
Arrows Firecracker Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Firecracker Baby Dragon Inferno Dragon
Barbarians
Barbarians
Barbarians Inferno Dragon
Arrows Firecracker Baby Dragon Freeze
Barbarians
Barbarians Inferno Dragon
Freeze Firecracker Barbarians Baby Dragon Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians
Arrows Barbarians
Barbarians
Firecracker Barbarians Baby Dragon
Barbarians Firecracker Baby Dragon Freeze Inferno Dragon
Arrows Firecracker Barbarians Baby Dragon Freeze Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon Freeze
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Barbarians Freeze
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Freeze
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Freeze
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Freeze
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Freeze
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Baby Dragon
Arrows
Arrows Barbarians Baby Dragon
Arrows Firecracker Freeze Baby Dragon
Inferno Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Firecracker Freeze
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Barbarians Freeze
Arrows Firecracker Baby Dragon
Freeze
Arrows
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Firecracker
Firecracker Baby Dragon Freeze
Firecracker
Firecracker Baby Dragon Freeze
Inferno Dragon
Firecracker

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