My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Barbarians Hog Rider Goblin Barrel Witch
Zap
Firecracker Goblin Barrel Witch
Barbarian Barrel
Firecracker Barbarians Wizard Goblin Barrel Witch
The Log
Firecracker Barbarians Hog Rider Goblin Barrel Witch
Earthquake
Firecracker Barbarians Hog Rider Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Barbarians Hog Rider Wizard Goblin Barrel Witch
Fireball
Firecracker Barbarians Hog Rider Wizard Goblin Barrel Witch
Poison
Firecracker Barbarians Wizard Witch
Lightning
Wizard Witch
Rocket
Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Goblin Barrel Hog Rider Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel
Firecracker
Hog Rider Goblin Barrel
Barbarians
Hog Rider
Hog Rider
Arrows Firecracker The Log Barbarians Wizard Goblin Barrel Witch
Wizard
Hog Rider
Goblin Barrel
Arrows Firecracker Hog Rider
Witch
Hog Rider
The Log
Hog Rider

Defense Synergies 1 3

Arrows
Barbarians
Firecracker
The Log
Barbarians
Arrows
Hog Rider
Wizard
The Log
Goblin Barrel
Witch
The Log
The Log
Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Barbarians Firecracker Witch The Log
Barbarians Witch
Barbarians Witch Firecracker
Arrows Firecracker Barbarians The Log
Arrows The Log Firecracker
Arrows Firecracker Wizard Witch
Arrows Barbarians The Log
Barbarians Witch
Firecracker Barbarians
Barbarians Witch Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard Witch
Barbarians Wizard Witch The Log
Wizard Arrows Firecracker Barbarians Witch The Log
Barbarians
Barbarians The Log
Barbarians Wizard Arrows Firecracker Witch
Arrows Firecracker Barbarians Wizard Witch The Log
Arrows Wizard Witch The Log Firecracker Barbarians
Barbarians
Wizard Arrows Firecracker Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Arrows Firecracker Wizard The Log
Barbarians Witch The Log
Barbarians The Log
Barbarians Witch
Arrows Firecracker Wizard Witch
Barbarians Witch
Barbarians
Firecracker Barbarians Witch The Log
Witch Barbarians
Barbarians Witch
Arrows Barbarians The Log
Barbarians Wizard Witch
Wizard Firecracker Barbarians Witch
Barbarians Witch Firecracker The Log
Arrows Firecracker Barbarians Wizard Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Barbarians The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Witch The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard
Firecracker Arrows Wizard The Log
Arrows Firecracker Wizard
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard Witch The Log
Arrows Firecracker Wizard The Log
Arrows
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard Witch The Log
The Log
Arrows Wizard
The Log
Arrows Barbarians The Log
Arrows Firecracker The Log Wizard Witch
Witch
Arrows Firecracker The Log Wizard Witch
Arrows Wizard Witch The Log
Arrows Firecracker The Log
Arrows Firecracker Wizard Witch
Firecracker Wizard Witch
Arrows Wizard The Log
Arrows Firecracker
Arrows Firecracker Wizard The Log
Barbarians Witch
Arrows Firecracker Wizard Witch
Arrows The Log
Firecracker Wizard
Arrows The Log Firecracker Wizard
Arrows
Firecracker
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log

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