My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Fisherman Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Ram Rider
Giant Snowball
Barbarians Fisherman Ram Rider
Zap
Firecracker Fisherman Ram Rider
Barbarian Barrel
Firecracker Barbarians
The Log
Firecracker Barbarians Fisherman Ram Rider
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Fisherman Ram Rider
Fireball
Firecracker Barbarians Fisherman Ram Rider
Poison
Firecracker Barbarians Fisherman
Lightning
Fisherman Ram Rider Monk
Rocket
Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Fisherman Poison Barbarians Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Fisherman

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Ram Rider
Firecracker
Mirror Fisherman Ram Rider Monk
Barbarians
Mirror
Arrows Firecracker Poison Ram Rider
Poison
Mirror Ram Rider
Fisherman
Firecracker Ram Rider
Ram Rider
Arrows Firecracker Mirror Poison Fisherman
Monk
Firecracker

Defense Synergies 1 7

Arrows
Mirror Barbarians Monk
Firecracker
Mirror Fisherman
Barbarians
Arrows
Mirror
Arrows Firecracker Poison
Poison
Mirror
Fisherman
Firecracker Ram Rider Monk
Ram Rider
Fisherman
Monk
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
Barbarians Firecracker Fisherman Ram Rider Monk
Barbarians Fisherman Ram Rider
Barbarians Firecracker Fisherman Ram Rider Monk
Arrows Firecracker Barbarians Poison Monk
Arrows Firecracker
Ram Rider Arrows Firecracker Poison
Arrows Barbarians Poison Ram Rider Monk
Barbarians Fisherman
Firecracker Barbarians Fisherman
Barbarians Poison Arrows Firecracker Fisherman Ram Rider
Arrows Firecracker Poison Ram Rider
Barbarians Ram Rider
Arrows Firecracker Barbarians Poison
Barbarians Ram Rider
Barbarians Monk Fisherman Ram Rider
Barbarians Arrows Firecracker Poison Fisherman
Arrows Firecracker Barbarians Fisherman Ram Rider
Arrows Poison Firecracker Barbarians Fisherman Ram Rider
Barbarians Fisherman Ram Rider
Arrows Firecracker Barbarians Poison Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fisherman
Poison Arrows Firecracker Fisherman Monk
Barbarians Fisherman Ram Rider
Barbarians Fisherman Ram Rider Monk
Barbarians Fisherman Ram Rider
Arrows Firecracker Poison Ram Rider Monk
Barbarians Ram Rider
Barbarians Fisherman
Firecracker Barbarians Poison Monk
Barbarians
Barbarians
Monk Arrows Barbarians Poison
Barbarians Ram Rider
Firecracker Barbarians
Barbarians Firecracker Poison Fisherman Monk
Arrows Poison Firecracker Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Monk
Arrows Firecracker Poison Monk Fisherman Ram Rider
Arrows Poison
Arrows Firecracker Barbarians Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Ram Rider Monk
Arrows Firecracker Poison
Arrows Poison Firecracker Ram Rider
Arrows Poison Monk Firecracker Fisherman Ram Rider
Poison Fisherman
Firecracker Poison Monk Arrows Fisherman Ram Rider
Poison Monk Arrows Firecracker
Poison Firecracker Fisherman
Arrows Firecracker Poison Fisherman Monk
Arrows Firecracker Poison Fisherman
Arrows Firecracker Poison
Arrows Firecracker Poison
Monk Arrows Poison
Fisherman
Arrows Firecracker Poison Fisherman Monk
Arrows Firecracker Poison Monk
Poison Monk
Arrows Poison
Fisherman Monk
Arrows Barbarians Poison Monk
Arrows Firecracker Poison
Fisherman
Arrows Firecracker Poison Fisherman Ram Rider Monk
Arrows Poison Fisherman Ram Rider Monk
Poison Arrows Firecracker Fisherman
Poison Arrows Firecracker
Firecracker Poison
Poison Arrows
Arrows Firecracker Poison Monk
Arrows Firecracker Poison Monk
Barbarians
Poison Arrows Firecracker Ram Rider Monk
Arrows
Poison Firecracker
Arrows Firecracker Poison
Monk Arrows Poison
Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker Monk
Firecracker Monk

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