My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Lava Hound
Giant Snowball
Barbarians Balloon Inferno Dragon Lava Hound
Zap
Firecracker Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Firecracker Barbarians
The Log
Firecracker Barbarians
Earthquake
Firecracker Barbarians Elixir Collector
Arrows
Firecracker Lava Hound
Royal Delivery
Firecracker Barbarians Balloon Inferno Dragon Lava Hound
Fireball
Firecracker Barbarians Elixir Collector Balloon Inferno Dragon Lava Hound
Poison
Firecracker Barbarians Elixir Collector Balloon Lava Hound
Lightning
Elixir Collector Balloon Inferno Dragon
Rocket
Barbarians Elixir Collector Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Inferno Dragon Barbarians Balloon Elixir Collector Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Firecracker Inferno Dragon Barbarians

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Lightning
Firecracker
Balloon Inferno Dragon Lava Hound
Barbarians
Balloon
Elixir Collector
Balloon
Arrows Lava Hound Firecracker Barbarians
Lightning
Lava Hound Arrows
Inferno Dragon
Lava Hound Firecracker
Lava Hound
Arrows Balloon Lightning Inferno Dragon Firecracker

Defense Synergies 0 2

Arrows
Barbarians Lightning
Firecracker
Barbarians
Arrows
Elixir Collector
Balloon
Lightning
Arrows
Inferno Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
Barbarians Inferno Dragon Firecracker
Barbarians Lightning Inferno Dragon
Barbarians Inferno Dragon Firecracker
Lightning Arrows Firecracker Barbarians
Arrows Firecracker
Lightning Inferno Dragon Arrows Firecracker
Lightning Arrows Barbarians
Barbarians Inferno Dragon
Firecracker Barbarians
Barbarians Arrows Firecracker
Arrows Inferno Dragon Firecracker
Barbarians Lightning
Arrows Firecracker Barbarians
Barbarians Inferno Dragon
Barbarians Lightning Inferno Dragon
Barbarians Arrows Firecracker
Arrows Firecracker Barbarians
Arrows Firecracker Barbarians Inferno Dragon
Barbarians Inferno Dragon
Arrows Firecracker Barbarians
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Firecracker Lightning Inferno Dragon
Barbarians Lightning
Lightning Barbarians
Barbarians Inferno Dragon
Arrows Firecracker
Barbarians Lightning
Barbarians Inferno Dragon
Lightning Firecracker Barbarians Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians
Lightning Arrows Barbarians
Barbarians Lightning
Firecracker Barbarians
Barbarians Firecracker Lightning Inferno Dragon
Arrows Firecracker Barbarians Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker
Lightning Arrows
Lightning Arrows Firecracker Barbarians
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning
Firecracker Lightning Arrows
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows
Lightning
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning
Lightning Arrows
Lightning
Lightning Arrows Barbarians
Arrows Firecracker
Inferno Dragon
Arrows Firecracker Lightning
Lightning Arrows
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Firecracker
Lightning
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Lightning
Lightning Barbarians
Lightning Arrows Firecracker
Arrows
Lightning Firecracker
Arrows Firecracker Lightning
Lightning Arrows
Firecracker
Firecracker Lightning
Firecracker Lightning
Lightning Firecracker
Inferno Dragon
Lightning Firecracker

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