My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Mini P.E.K.K.A Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Bandit
Giant Snowball
Barbarians Royal Recruits Royal Hogs
Zap
Firecracker Royal Hogs Bandit
Barbarian Barrel
Firecracker Barbarians Royal Recruits Royal Hogs Bandit
The Log
Firecracker Barbarians Royal Recruits Mini P.E.K.K.A Royal Hogs Bandit
Earthquake
Firecracker Barbarians Royal Hogs
Arrows
Firecracker Royal Recruits Royal Hogs
Royal Delivery
Firecracker Barbarians Royal Recruits Mini P.E.K.K.A Royal Hogs Bandit
Fireball
Firecracker Barbarians Royal Hogs Bandit
Poison
Firecracker Barbarians Royal Recruits Royal Hogs
Lightning
Mini P.E.K.K.A Bandit
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Bandit Fireball Mini P.E.K.K.A Barbarians Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Bandit Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Royal Hogs Mini P.E.K.K.A Bandit
Firecracker
Royal Recruits Mini P.E.K.K.A Royal Hogs Bandit
Barbarians
Royal Recruits
Firecracker Royal Hogs Bandit
Fireball
Arrows Royal Hogs
Mini P.E.K.K.A
Arrows Firecracker Royal Hogs
Royal Hogs
Arrows Firecracker Royal Recruits Fireball Mini P.E.K.K.A Bandit
Bandit
Arrows Firecracker Royal Recruits Royal Hogs

Defense Synergies 0 9

Arrows
Barbarians Fireball Mini P.E.K.K.A Bandit
Firecracker
Royal Recruits Mini P.E.K.K.A Bandit
Barbarians
Arrows
Royal Recruits
Firecracker
Fireball
Arrows Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Arrows Firecracker Fireball
Royal Hogs
Bandit
Arrows Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Fireball
Barbarians Mini P.E.K.K.A Firecracker Royal Recruits Bandit
Barbarians Mini P.E.K.K.A Royal Recruits Bandit
Barbarians Royal Recruits Mini P.E.K.K.A Firecracker Bandit
Arrows Firecracker Barbarians Royal Recruits Fireball Mini P.E.K.K.A
Arrows Fireball Firecracker Bandit
Arrows Firecracker Fireball
Arrows Barbarians Royal Recruits Fireball Bandit
Barbarians Mini P.E.K.K.A Royal Recruits
Firecracker Barbarians Royal Recruits Mini P.E.K.K.A Bandit
Barbarians Arrows Firecracker Royal Recruits Fireball Bandit
Arrows Firecracker Fireball
Barbarians Royal Recruits Mini P.E.K.K.A Fireball Bandit
Fireball Arrows Firecracker Barbarians Royal Recruits Mini P.E.K.K.A
Barbarians Royal Recruits Mini P.E.K.K.A Bandit
Barbarians Royal Recruits Fireball Mini P.E.K.K.A Bandit
Barbarians Arrows Firecracker Royal Recruits Fireball Mini P.E.K.K.A
Arrows Fireball Firecracker Barbarians Royal Recruits Bandit
Arrows Firecracker Barbarians Royal Recruits Fireball Bandit
Barbarians Mini P.E.K.K.A Royal Recruits
Royal Recruits Arrows Firecracker Barbarians Fireball Mini P.E.K.K.A Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Mini P.E.K.K.A Fireball Bandit
Fireball Bandit Arrows Firecracker Mini P.E.K.K.A
Barbarians Royal Recruits Bandit Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Barbarians Fireball Bandit
Barbarians Royal Recruits Mini P.E.K.K.A Bandit
Arrows Firecracker Fireball
Royal Recruits Mini P.E.K.K.A Barbarians Fireball Bandit
Mini P.E.K.K.A Barbarians Royal Recruits
Royal Recruits Firecracker Barbarians Fireball Mini P.E.K.K.A Bandit
Royal Recruits Barbarians
Barbarians Royal Recruits Mini P.E.K.K.A
Royal Recruits Arrows Barbarians Fireball
Barbarians Royal Recruits Mini P.E.K.K.A Fireball Bandit
Royal Recruits Firecracker Barbarians Fireball
Barbarians Royal Recruits Firecracker Fireball Mini P.E.K.K.A
Arrows Firecracker Barbarians Royal Recruits Fireball Mini P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Royal Recruits Bandit
Arrows Firecracker Fireball Bandit
Arrows Fireball Bandit
Arrows Firecracker Barbarians Royal Recruits Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker Bandit
Fireball Mini P.E.K.K.A
Firecracker Arrows Royal Recruits Fireball Bandit
Fireball Arrows Firecracker
Firecracker Fireball Bandit
Arrows Firecracker Fireball Bandit
Arrows Firecracker Fireball
Arrows Firecracker Fireball Bandit
Arrows Firecracker Royal Recruits Fireball Bandit
Arrows Fireball
Mini P.E.K.K.A
Arrows Firecracker Fireball Mini P.E.K.K.A Bandit
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Barbarians Royal Recruits Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Bandit
Fireball Arrows Bandit
Fireball Arrows Firecracker Bandit
Arrows Firecracker Fireball
Firecracker Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball Bandit
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Barbarians Royal Recruits Fireball Bandit
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker Mini P.E.K.K.A
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Royal Recruits
Firecracker Royal Recruits Fireball
Firecracker Fireball
Firecracker Royal Recruits Fireball Bandit
Fireball Firecracker

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