My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians
Zap
Firecracker
Barbarian Barrel
Firecracker Barbarians Elite Barbarians Valkyrie Magic Archer
The Log
Firecracker Barbarians Elite Barbarians
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Elite Barbarians Valkyrie P.E.K.K.A Magic Archer
Fireball
Firecracker Barbarians Elite Barbarians Magic Archer
Poison
Firecracker Barbarians Magic Archer
Lightning
Elite Barbarians Valkyrie Magic Archer
Rocket
Barbarians Elite Barbarians Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Valkyrie Freeze Magic Archer Barbarians Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Valkyrie Freeze

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Freeze
Firecracker
Elite Barbarians Valkyrie P.E.K.K.A
Barbarians
Elite Barbarians
Arrows Valkyrie Firecracker
Valkyrie
Elite Barbarians Firecracker P.E.K.K.A Magic Archer
Freeze
Arrows
P.E.K.K.A
Arrows Magic Archer Firecracker Valkyrie
Magic Archer
P.E.K.K.A Valkyrie

Defense Synergies 2 7

Arrows
Barbarians Valkyrie P.E.K.K.A
Firecracker
Valkyrie P.E.K.K.A
Barbarians
Arrows
Elite Barbarians
Valkyrie
Valkyrie
Firecracker Elite Barbarians Arrows Freeze P.E.K.K.A Magic Archer
Freeze
Valkyrie
P.E.K.K.A
Arrows Firecracker Valkyrie
Magic Archer
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Magic Archer
Barbarians Elite Barbarians P.E.K.K.A Firecracker Valkyrie
Barbarians P.E.K.K.A Elite Barbarians Valkyrie Freeze
Barbarians Elite Barbarians P.E.K.K.A Firecracker Valkyrie
Arrows Firecracker Barbarians Elite Barbarians Valkyrie P.E.K.K.A
Arrows Freeze Firecracker Valkyrie Magic Archer
Arrows Firecracker Freeze Magic Archer
Arrows Barbarians Valkyrie P.E.K.K.A Magic Archer
Barbarians P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Barbarians Valkyrie
Barbarians Valkyrie Arrows Firecracker Freeze Magic Archer
Arrows Firecracker Magic Archer
Barbarians P.E.K.K.A Elite Barbarians Valkyrie Freeze
Valkyrie Arrows Firecracker Barbarians Freeze P.E.K.K.A Magic Archer
Barbarians Elite Barbarians P.E.K.K.A
Barbarians Elite Barbarians Freeze P.E.K.K.A
Barbarians Arrows Firecracker Elite Barbarians Valkyrie P.E.K.K.A
Arrows Valkyrie Firecracker Barbarians Elite Barbarians Magic Archer
Arrows Valkyrie Freeze Firecracker Barbarians Magic Archer
Barbarians P.E.K.K.A Elite Barbarians
Valkyrie Arrows Firecracker Barbarians Elite Barbarians P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Elite Barbarians P.E.K.K.A
Arrows Firecracker Elite Barbarians Valkyrie Magic Archer
Barbarians P.E.K.K.A Elite Barbarians Valkyrie
Valkyrie P.E.K.K.A Barbarians Elite Barbarians
Barbarians P.E.K.K.A Elite Barbarians Valkyrie
Arrows Firecracker Freeze Magic Archer
P.E.K.K.A Barbarians Elite Barbarians Valkyrie
P.E.K.K.A Barbarians Elite Barbarians Valkyrie
Freeze P.E.K.K.A Firecracker Barbarians Elite Barbarians Valkyrie Magic Archer
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Elite Barbarians Valkyrie
P.E.K.K.A Arrows Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians P.E.K.K.A Valkyrie
Firecracker Barbarians Valkyrie Magic Archer
Barbarians Elite Barbarians Firecracker Valkyrie Freeze P.E.K.K.A Magic Archer
Arrows Valkyrie Firecracker Barbarians Elite Barbarians Freeze P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Valkyrie Freeze
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Barbarians Valkyrie Freeze
Arrows Firecracker Valkyrie Magic Archer
Arrows Firecracker Freeze Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Freeze Magic Archer
Arrows Firecracker
Elite Barbarians
Firecracker Arrows Valkyrie Magic Archer
Arrows Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer
Arrows Firecracker Freeze Magic Archer
Arrows Firecracker Elite Barbarians Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker
Arrows Freeze
Arrows Firecracker Magic Archer
Arrows Firecracker Valkyrie Magic Archer
Magic Archer
Arrows
Arrows Barbarians
Arrows Firecracker Freeze Valkyrie Magic Archer
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Magic Archer
Elite Barbarians Arrows Firecracker Magic Archer
Firecracker Freeze
Elite Barbarians
Arrows Magic Archer
Arrows Firecracker Freeze Magic Archer
P.E.K.K.A
Arrows Firecracker Magic Archer
Barbarians Freeze Magic Archer
Arrows Firecracker Magic Archer
Freeze
Arrows
Firecracker Valkyrie Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Freeze Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer
P.E.K.K.A
Firecracker

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