My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Graveyard Mighty Miner
Giant Snowball
Guards Graveyard Mighty Miner
Zap
Firecracker Guards Graveyard Mighty Miner
Barbarian Barrel
Firecracker Guards Executioner Graveyard
The Log
Firecracker Guards Graveyard
Earthquake
Firecracker Guards Graveyard
Arrows
Firecracker Guards Graveyard
Royal Delivery
Firecracker Battle Healer Guards Executioner Graveyard
Fireball
Firecracker Battle Healer Executioner Mighty Miner
Poison
Firecracker Battle Healer Guards Executioner Graveyard
Lightning
Battle Healer Executioner Mighty Miner
Rocket
Battle Healer Executioner Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Guards Freeze Executioner Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Battle Healer Freeze Mighty Miner Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Battle Healer

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Battle Healer Freeze Mighty Miner
Firecracker
Battle Healer
Battle Healer
Executioner Arrows Firecracker Graveyard
Guards
Graveyard
Freeze
Graveyard Arrows
Executioner
Battle Healer
Graveyard
Arrows Freeze Battle Healer Guards
Mighty Miner
Arrows

Defense Synergies 0 5

Arrows
Battle Healer
Firecracker
Battle Healer Guards
Battle Healer
Arrows Firecracker Executioner
Guards
Firecracker Executioner
Freeze
Executioner
Battle Healer Guards
Graveyard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Firecracker Battle Healer Executioner
Freeze Executioner
Firecracker Guards
Arrows Firecracker Battle Healer
Arrows Freeze Firecracker Guards Executioner
Arrows Firecracker Freeze Executioner
Arrows Battle Healer
Mighty Miner
Guards Firecracker Battle Healer
Guards Executioner Arrows Firecracker Freeze
Arrows Executioner Firecracker
Battle Healer Guards Freeze
Executioner Arrows Firecracker Guards Freeze
Freeze
Arrows Firecracker Executioner
Arrows Firecracker Battle Healer Guards Executioner
Arrows Freeze Executioner Firecracker Battle Healer Guards
Arrows Firecracker Battle Healer Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Battle Healer
Arrows Firecracker Battle Healer Executioner
Guards Battle Healer
Guards Battle Healer
Battle Healer Guards Executioner Mighty Miner
Arrows Firecracker Executioner Freeze
Guards Battle Healer
Mighty Miner Battle Healer
Freeze Firecracker
Guards
Guards
Arrows Guards
Guards Executioner
Firecracker Executioner
Guards Firecracker Battle Healer Freeze Executioner Mighty Miner
Arrows Executioner Firecracker Battle Healer Freeze Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Freeze
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Guards Freeze
Executioner Arrows Firecracker
Arrows Firecracker Executioner Freeze
Arrows Firecracker Executioner
Arrows Firecracker Freeze Executioner
Arrows Firecracker
Guards
Firecracker Arrows
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Freeze
Arrows Firecracker Executioner
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Freeze Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker
Arrows Firecracker Executioner
Firecracker Guards Freeze
Arrows
Arrows Firecracker Freeze
Mighty Miner
Arrows Firecracker
Guards Freeze
Arrows Firecracker Executioner
Freeze
Arrows
Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Firecracker Executioner
Firecracker Guards Freeze
Firecracker Executioner
Firecracker Freeze Executioner
Firecracker

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