My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Giant Skeleton Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Bandit Sparky
Giant Snowball
Clone Electro Dragon
Zap
Firecracker Clone Bandit Sparky
Barbarian Barrel
Firecracker Clone Giant Skeleton Bandit Sparky
The Log
Firecracker Clone Giant Skeleton Bandit Sparky
Earthquake
Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Clone Electro Dragon Giant Skeleton Bandit Sparky
Fireball
Firecracker Clone Electro Dragon Bandit Sparky
Poison
Firecracker Clone Electro Dragon Sparky
Lightning
Electro Dragon Bandit Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Tornado Giant Skeleton Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Clone Tornado Bandit Electro Dragon Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Clone Tornado

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Giant Skeleton Bandit
Firecracker
Tornado Giant Skeleton Bandit Sparky
Clone
Giant Skeleton Sparky
Tornado
Sparky Firecracker Electro Dragon Giant Skeleton
Electro Dragon
Tornado Giant Skeleton Sparky
Giant Skeleton
Clone Arrows Firecracker Tornado Electro Dragon Bandit Sparky
Bandit
Arrows Firecracker Giant Skeleton
Sparky
Arrows Tornado Firecracker Clone Electro Dragon Giant Skeleton

Defense Synergies 1 12

Arrows
Tornado Giant Skeleton Bandit Sparky
Firecracker
Tornado Electro Dragon Giant Skeleton Bandit
Clone
Tornado
Sparky Arrows Firecracker Electro Dragon Giant Skeleton Sparky
Electro Dragon
Firecracker Tornado Giant Skeleton
Giant Skeleton
Arrows Firecracker Tornado Electro Dragon
Bandit
Arrows Firecracker
Sparky
Tornado Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Sparky
Sparky Firecracker Electro Dragon Bandit
Tornado Sparky Electro Dragon Giant Skeleton Bandit
Sparky Firecracker Electro Dragon Bandit
Arrows Firecracker Tornado Giant Skeleton Sparky
Arrows Tornado Firecracker Electro Dragon Bandit
Tornado Arrows Firecracker Electro Dragon
Arrows Electro Dragon Giant Skeleton Bandit Sparky
Sparky Tornado
Tornado Firecracker Giant Skeleton Bandit Sparky
Arrows Firecracker Tornado Electro Dragon Giant Skeleton Bandit
Arrows Firecracker Tornado Electro Dragon
Sparky Electro Dragon Giant Skeleton Bandit
Sparky Arrows Firecracker Tornado Electro Dragon
Sparky Bandit
Tornado Bandit Sparky
Sparky Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon Bandit
Arrows Tornado Firecracker Electro Dragon Giant Skeleton Bandit
Sparky Tornado
Arrows Firecracker Electro Dragon Giant Skeleton Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Bandit Sparky
Bandit Arrows Firecracker Electro Dragon
Giant Skeleton Bandit Electro Dragon Sparky
Giant Skeleton Tornado Bandit Sparky
Giant Skeleton Bandit Sparky
Arrows Firecracker Tornado Electro Dragon
Sparky Giant Skeleton Bandit
Giant Skeleton Sparky
Electro Dragon Giant Skeleton Firecracker Tornado Bandit Sparky
Sparky
Electro Dragon Giant Skeleton Sparky
Arrows Tornado Giant Skeleton
Giant Skeleton Bandit Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Sparky Firecracker Tornado Giant Skeleton
Arrows Firecracker Electro Dragon Giant Skeleton Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon Giant Skeleton Bandit Sparky
Arrows Firecracker Tornado Electro Dragon Bandit
Arrows Electro Dragon Giant Skeleton Bandit Sparky
Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker Sparky
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado Sparky
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon Bandit
Tornado Electro Dragon Sparky
Firecracker Arrows Tornado Electro Dragon Bandit Sparky
Arrows Firecracker Tornado Electro Dragon
Firecracker Bandit Sparky
Arrows Firecracker Electro Dragon Bandit
Arrows Firecracker Sparky
Arrows Firecracker Electro Dragon Bandit Sparky
Arrows Firecracker Electro Dragon Bandit Sparky
Arrows Tornado Sparky
Sparky
Arrows Firecracker Electro Dragon Bandit Sparky
Arrows Firecracker Tornado Electro Dragon
Giant Skeleton Sparky
Arrows Tornado
Tornado Sparky
Arrows Electro Dragon
Arrows Firecracker Tornado Electro Dragon Sparky
Arrows Firecracker Tornado Electro Dragon Bandit Sparky
Arrows Tornado Electro Dragon Bandit Sparky
Arrows Firecracker Tornado Bandit Sparky
Arrows Firecracker Tornado Electro Dragon Sparky
Electro Dragon Firecracker
Sparky
Arrows Electro Dragon Bandit Sparky
Arrows Firecracker Electro Dragon Sparky
Giant Skeleton Sparky
Arrows Firecracker Sparky
Electro Dragon Bandit
Arrows Firecracker Tornado Electro Dragon
Arrows
Firecracker Electro Dragon Sparky
Arrows Firecracker Electro Dragon
Arrows Tornado Giant Skeleton Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Firecracker Tornado Giant Skeleton Sparky
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado Giant Skeleton Bandit Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: