My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Firecracker Dart Goblin
Barbarian Barrel
Firecracker Dart Goblin Electro Wizard
The Log
Firecracker Dart Goblin Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Hog Rider Electro Wizard
Fireball
Firecracker Dart Goblin Hog Rider Electro Wizard
Poison
Firecracker Dart Goblin Electro Wizard
Lightning
Electro Wizard Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Fireball Hog Rider Electro Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Dart Goblin Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mega Knight
Firecracker
Hog Rider Dart Goblin Mega Knight
Dart Goblin
Firecracker Hog Rider Mega Knight
Fireball
Arrows Hog Rider Electro Wizard Mega Knight
Hog Rider
Arrows Firecracker Fireball Dart Goblin Electro Wizard Mega Knight
Electro Wizard
Fireball Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Fireball Hog Rider Electro Wizard
Goblinstein

Defense Synergies 1 9

Arrows
Mega Knight Fireball
Firecracker
Dart Goblin Electro Wizard Mega Knight
Dart Goblin
Firecracker Electro Wizard Mega Knight
Fireball
Arrows Electro Wizard Mega Knight
Hog Rider
Electro Wizard
Firecracker Dart Goblin Fireball Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Fireball Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Fireball Electro Wizard
Firecracker Dart Goblin Electro Wizard Mega Knight
Mega Knight Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard Mega Knight
Arrows Firecracker Fireball Mega Knight
Arrows Fireball Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Arrows Firecracker Fireball
Arrows Dart Goblin Fireball Electro Wizard Mega Knight
Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Arrows Firecracker Fireball Mega Knight
Arrows Firecracker Dart Goblin Fireball Electro Wizard
Mega Knight Fireball Electro Wizard
Fireball Mega Knight Arrows Firecracker Dart Goblin Electro Wizard
Electro Wizard Mega Knight
Fireball Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Fireball Electro Wizard
Arrows Fireball Mega Knight Firecracker Dart Goblin Electro Wizard
Arrows Firecracker Dart Goblin Fireball Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Mega Knight Arrows Firecracker Dart Goblin Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Arrows Firecracker Mega Knight
Mega Knight Electro Wizard
Mega Knight Fireball Electro Wizard
Mega Knight
Arrows Firecracker Fireball Dart Goblin Electro Wizard
Dart Goblin Fireball Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker Fireball
Dart Goblin
Mega Knight Dart Goblin
Mega Knight Arrows Fireball Electro Wizard
Mega Knight Fireball
Firecracker Dart Goblin Fireball Mega Knight
Electro Wizard Firecracker Dart Goblin Fireball
Arrows Mega Knight Firecracker Dart Goblin Fireball Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Dart Goblin
Arrows Firecracker Fireball Dart Goblin Electro Wizard
Arrows Dart Goblin Fireball
Arrows Firecracker Dart Goblin Fireball
Fireball Arrows Firecracker Mega Knight
Arrows Firecracker Fireball Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Fireball Firecracker Dart Goblin
Arrows Fireball Firecracker Dart Goblin
Fireball Electro Wizard
Firecracker Arrows Dart Goblin Fireball Electro Wizard
Fireball Arrows Firecracker Dart Goblin
Firecracker Dart Goblin Fireball
Arrows Firecracker Dart Goblin Fireball
Arrows Firecracker Dart Goblin Fireball
Arrows Firecracker Dart Goblin Fireball
Arrows Firecracker Dart Goblin Fireball Mega Knight
Arrows Fireball
Arrows Firecracker Dart Goblin Fireball Electro Wizard Mega Knight
Arrows Firecracker Dart Goblin Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Firecracker Fireball Dart Goblin Electro Wizard
Fireball Arrows Mega Knight
Fireball Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Fireball Electro Wizard
Electro Wizard Firecracker Dart Goblin Fireball
Fireball
Arrows Dart Goblin Fireball Mega Knight
Arrows Firecracker Fireball Electro Wizard
Mega Knight
Arrows Firecracker Fireball
Electro Wizard Dart Goblin Fireball
Fireball Arrows Firecracker Dart Goblin Electro Wizard
Arrows Fireball
Fireball Firecracker Dart Goblin Electro Wizard Mega Knight
Arrows Firecracker Dart Goblin Fireball
Arrows Fireball
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Fireball Electro Wizard
Firecracker Dart Goblin Fireball Electro Wizard
Firecracker Dart Goblin Fireball Electro Wizard Mega Knight
Fireball Firecracker Dart Goblin Mega Knight

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