My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Dart Goblin Musketeer Skeleton Army
Zap
Firecracker Dart Goblin Skeleton Army
Barbarian Barrel
Firecracker Dart Goblin Musketeer Wizard Skeleton Army
The Log
Firecracker Dart Goblin Musketeer Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Dart Goblin Skeleton Army
Royal Delivery
Firecracker Dart Goblin Musketeer Wizard Skeleton Army
Fireball
Firecracker Dart Goblin Musketeer Wizard Skeleton Army
Poison
Firecracker Dart Goblin Musketeer Wizard Skeleton Army
Lightning
Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Skeleton Army Fireball Musketeer Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Dart Goblin Skeleton Army

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Golem
Firecracker
Dart Goblin Golem
Dart Goblin
Firecracker Golem
Fireball
Arrows Golem
Musketeer
Golem
Wizard
Golem
Skeleton Army
Golem
Arrows Fireball Firecracker Dart Goblin Musketeer Wizard

Defense Synergies 0 9

Arrows
Fireball
Firecracker
Dart Goblin Musketeer Skeleton Army
Dart Goblin
Firecracker Musketeer Skeleton Army
Fireball
Arrows Musketeer
Musketeer
Firecracker Dart Goblin Fireball Skeleton Army
Wizard
Skeleton Army
Skeleton Army
Firecracker Dart Goblin Musketeer Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Fireball Musketeer Wizard
Skeleton Army Firecracker Dart Goblin Musketeer
Skeleton Army Dart Goblin Musketeer
Skeleton Army Firecracker Dart Goblin Musketeer
Arrows Firecracker Fireball Skeleton Army
Arrows Fireball Skeleton Army Firecracker Dart Goblin Musketeer
Dart Goblin Musketeer Arrows Firecracker Fireball Wizard
Arrows Dart Goblin Fireball Musketeer
Musketeer Skeleton Army
Skeleton Army Firecracker Dart Goblin Musketeer
Dart Goblin Skeleton Army Arrows Firecracker Fireball Musketeer Wizard
Arrows Musketeer Firecracker Dart Goblin Fireball Wizard
Skeleton Army Fireball Musketeer Wizard
Fireball Wizard Skeleton Army Arrows Firecracker Dart Goblin
Skeleton Army
Skeleton Army Fireball
Wizard Arrows Firecracker Fireball Musketeer Skeleton Army
Arrows Fireball Firecracker Dart Goblin Musketeer Wizard Skeleton Army
Arrows Wizard Firecracker Dart Goblin Fireball Musketeer
Dart Goblin Musketeer
Wizard Skeleton Army Arrows Firecracker Dart Goblin Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Arrows Firecracker Musketeer Wizard
Skeleton Army Musketeer
Skeleton Army Fireball Musketeer
Musketeer Skeleton Army
Arrows Firecracker Fireball Wizard Dart Goblin Musketeer
Skeleton Army Dart Goblin Fireball Musketeer
Skeleton Army
Firecracker Fireball Skeleton Army
Dart Goblin Musketeer Skeleton Army
Dart Goblin Musketeer
Skeleton Army Arrows Fireball
Skeleton Army Fireball Wizard
Wizard Firecracker Dart Goblin Fireball Musketeer Skeleton Army
Skeleton Army Firecracker Dart Goblin Fireball Musketeer
Arrows Firecracker Dart Goblin Fireball Musketeer Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Dart Goblin Musketeer
Arrows Firecracker Fireball Dart Goblin Musketeer
Arrows Dart Goblin Fireball
Arrows Firecracker Dart Goblin Fireball Musketeer
Fireball Wizard Arrows Firecracker
Arrows Firecracker Fireball Wizard Dart Goblin Musketeer
Arrows Firecracker Dart Goblin Musketeer Wizard
Arrows Fireball Firecracker Dart Goblin Wizard
Arrows Fireball Firecracker Dart Goblin Wizard
Fireball Musketeer
Firecracker Arrows Dart Goblin Fireball Musketeer Wizard
Fireball Arrows Firecracker Dart Goblin Musketeer Wizard
Firecracker Dart Goblin Fireball Musketeer
Arrows Firecracker Dart Goblin Fireball Musketeer
Arrows Firecracker Dart Goblin Fireball Musketeer
Arrows Firecracker Dart Goblin Fireball Musketeer Wizard
Arrows Firecracker Dart Goblin Fireball Musketeer Wizard
Arrows Fireball
Arrows Firecracker Dart Goblin Fireball Musketeer Wizard
Arrows Firecracker Dart Goblin Fireball Wizard
Fireball Musketeer
Arrows Fireball Wizard
Musketeer
Arrows Fireball Musketeer
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Dart Goblin Musketeer Wizard
Fireball Arrows Musketeer Wizard
Fireball Arrows Firecracker Dart Goblin Musketeer
Arrows Firecracker Dart Goblin Fireball Musketeer Wizard
Firecracker Dart Goblin Fireball Musketeer Wizard
Fireball
Arrows Dart Goblin Fireball Musketeer Wizard
Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard
Dart Goblin Fireball Musketeer Skeleton Army
Fireball Arrows Firecracker Dart Goblin Musketeer Wizard
Arrows Fireball
Fireball Firecracker Dart Goblin Musketeer Wizard
Arrows Firecracker Dart Goblin Fireball Musketeer Wizard
Arrows Fireball
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Fireball Musketeer
Firecracker Dart Goblin Fireball Musketeer
Firecracker Dart Goblin Fireball Musketeer
Fireball Firecracker Dart Goblin Wizard

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