My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Skeleton King
Giant Snowball
Dart Goblin Skeleton Army Skeleton King
Zap
Firecracker Dart Goblin Skeleton Army Skeleton King
Barbarian Barrel
Firecracker Dart Goblin Skeleton Army Hunter Skeleton King
The Log
Firecracker Dart Goblin Skeleton Army Hunter Skeleton King
Earthquake
Firecracker Skeleton Army Skeleton King
Arrows
Firecracker Dart Goblin Skeleton Army Skeleton King
Royal Delivery
Firecracker Dart Goblin Skeleton Army Hunter P.E.K.K.A Skeleton King
Fireball
Firecracker Dart Goblin Skeleton Army Hunter Skeleton King
Poison
Firecracker Dart Goblin Skeleton Army Hunter Skeleton King
Lightning
Hunter Skeleton King
Rocket
Hunter Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Hunter Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Skeleton Army Fireball Hunter Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Dart Goblin Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A
Firecracker
Dart Goblin P.E.K.K.A
Dart Goblin
Firecracker P.E.K.K.A Skeleton King
Fireball
Arrows Skeleton King
Skeleton Army
Skeleton King
Hunter
P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Dart Goblin Hunter
Skeleton King
Skeleton Army Dart Goblin Fireball

Defense Synergies 0 12

Arrows
Fireball P.E.K.K.A
Firecracker
Dart Goblin Skeleton Army Hunter P.E.K.K.A
Dart Goblin
Firecracker Skeleton Army Hunter P.E.K.K.A
Fireball
Arrows
Skeleton Army
Firecracker Dart Goblin Skeleton King
Hunter
Firecracker Dart Goblin P.E.K.K.A Skeleton King
P.E.K.K.A
Arrows Firecracker Dart Goblin Hunter
Skeleton King
Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Fireball
Skeleton Army Hunter P.E.K.K.A Firecracker Dart Goblin
Skeleton Army Hunter P.E.K.K.A Dart Goblin
Skeleton Army Hunter P.E.K.K.A Firecracker Dart Goblin Skeleton King
Arrows Firecracker Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Firecracker Dart Goblin Hunter
Dart Goblin Hunter Arrows Firecracker Fireball
Arrows Dart Goblin Fireball P.E.K.K.A
Hunter P.E.K.K.A Skeleton Army Skeleton King
Skeleton Army Firecracker Dart Goblin Hunter
Dart Goblin Skeleton Army Arrows Firecracker Fireball Hunter Skeleton King
Arrows Hunter Firecracker Dart Goblin Fireball
Skeleton Army Hunter P.E.K.K.A Fireball
Fireball Skeleton Army Arrows Firecracker Dart Goblin Hunter P.E.K.K.A Skeleton King
Skeleton Army P.E.K.K.A Hunter Skeleton King
Skeleton Army Fireball Hunter P.E.K.K.A
Arrows Firecracker Fireball Skeleton Army Hunter P.E.K.K.A
Arrows Fireball Firecracker Dart Goblin Skeleton Army Hunter
Arrows Hunter Firecracker Dart Goblin Fireball
P.E.K.K.A Dart Goblin Hunter
Skeleton Army Arrows Firecracker Dart Goblin Fireball Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball P.E.K.K.A
Fireball Arrows Firecracker Hunter
Skeleton Army P.E.K.K.A Hunter
Skeleton Army Hunter P.E.K.K.A Fireball
P.E.K.K.A Skeleton Army Hunter
Arrows Firecracker Fireball Dart Goblin Hunter
Skeleton Army P.E.K.K.A Dart Goblin Fireball Hunter
P.E.K.K.A Skeleton Army Hunter
P.E.K.K.A Firecracker Fireball Skeleton Army
P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Dart Goblin Hunter
Skeleton Army P.E.K.K.A Arrows Fireball
Skeleton Army P.E.K.K.A Fireball Hunter Skeleton King
Firecracker Dart Goblin Fireball Skeleton Army
Skeleton Army Firecracker Dart Goblin Fireball Hunter P.E.K.K.A Skeleton King
Arrows Firecracker Dart Goblin Fireball Hunter P.E.K.K.A Skeleton King
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Dart Goblin
Arrows Firecracker Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Firecracker Dart Goblin Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Dart Goblin Hunter
Arrows Firecracker Dart Goblin
Arrows Fireball Firecracker Dart Goblin Hunter
Arrows Fireball Firecracker Dart Goblin
Fireball
Firecracker Arrows Dart Goblin Fireball
Fireball Arrows Firecracker Dart Goblin
Firecracker Dart Goblin Fireball Hunter
Arrows Firecracker Dart Goblin Fireball
Arrows Firecracker Dart Goblin Fireball
Arrows Firecracker Dart Goblin Fireball Hunter
Arrows Firecracker Dart Goblin Fireball
Arrows Fireball
Arrows Firecracker Dart Goblin Fireball Hunter
Arrows Firecracker Dart Goblin Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Hunter
Arrows Firecracker Fireball Dart Goblin Hunter
Fireball Arrows
Fireball Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Fireball Hunter
Firecracker Dart Goblin Fireball
Fireball
Arrows Dart Goblin Fireball Hunter
Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball
Dart Goblin Fireball Skeleton Army
Fireball Arrows Firecracker Dart Goblin Hunter
Arrows Fireball
Fireball Firecracker Dart Goblin Hunter
Arrows Firecracker Dart Goblin Fireball Skeleton King
Arrows Fireball
Firecracker Dart Goblin P.E.K.K.A
Firecracker Dart Goblin Fireball Skeleton King
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
P.E.K.K.A
Fireball Firecracker Dart Goblin

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