My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Inferno Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch
Giant Snowball
Dart Goblin Inferno Dragon Night Witch
Zap
Firecracker Dart Goblin Inferno Dragon Night Witch
Barbarian Barrel
Firecracker Dart Goblin Electro Wizard Night Witch
The Log
Firecracker Dart Goblin
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin Night Witch
Royal Delivery
Firecracker Dart Goblin Electro Wizard Inferno Dragon Night Witch
Fireball
Firecracker Dart Goblin Electro Wizard Inferno Dragon Night Witch
Poison
Firecracker Dart Goblin Electro Wizard Night Witch
Lightning
Electro Wizard Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Electro Wizard Inferno Dragon Night Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Dart Goblin Electro Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Night Witch Mega Knight
Firecracker
Dart Goblin Inferno Dragon Mega Knight
Dart Goblin
Firecracker Mega Knight
Lightning
Arrows
Electro Wizard
Mega Knight
Inferno Dragon
Mega Knight Firecracker
Night Witch
Arrows Mega Knight
Mega Knight
Inferno Dragon Arrows Firecracker Dart Goblin Electro Wizard Night Witch

Defense Synergies 1 14

Arrows
Mega Knight Lightning
Firecracker
Dart Goblin Electro Wizard Night Witch Mega Knight
Dart Goblin
Firecracker Electro Wizard Inferno Dragon Night Witch Mega Knight
Lightning
Arrows
Electro Wizard
Firecracker Dart Goblin Inferno Dragon Night Witch Mega Knight
Inferno Dragon
Dart Goblin Electro Wizard Mega Knight
Night Witch
Firecracker Dart Goblin Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Electro Wizard Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Dart Goblin Electro Wizard
Inferno Dragon Firecracker Dart Goblin Electro Wizard Night Witch Mega Knight
Mega Knight Dart Goblin Lightning Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Firecracker Dart Goblin Electro Wizard Mega Knight
Lightning Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin Electro Wizard Night Witch Mega Knight
Dart Goblin Lightning Electro Wizard Inferno Dragon Arrows Firecracker Night Witch
Lightning Arrows Dart Goblin Electro Wizard Mega Knight
Inferno Dragon Night Witch
Firecracker Dart Goblin Electro Wizard Night Witch Mega Knight
Dart Goblin Electro Wizard Arrows Firecracker Night Witch Mega Knight
Arrows Inferno Dragon Firecracker Dart Goblin Electro Wizard Night Witch
Night Witch Mega Knight Lightning Electro Wizard
Mega Knight Arrows Firecracker Dart Goblin Electro Wizard Night Witch
Inferno Dragon Electro Wizard Mega Knight
Lightning Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker Electro Wizard Night Witch
Arrows Mega Knight Firecracker Dart Goblin Electro Wizard Night Witch
Arrows Firecracker Dart Goblin Electro Wizard Inferno Dragon Mega Knight
Dart Goblin Electro Wizard Inferno Dragon
Mega Knight Arrows Firecracker Dart Goblin Electro Wizard Night Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Arrows Firecracker Lightning Inferno Dragon Mega Knight
Mega Knight Lightning Electro Wizard
Lightning Mega Knight Electro Wizard Night Witch
Inferno Dragon Night Witch Mega Knight
Arrows Firecracker Dart Goblin Electro Wizard
Dart Goblin Lightning Electro Wizard Night Witch
Mega Knight Inferno Dragon
Lightning Electro Wizard Mega Knight Firecracker Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin
Lightning Mega Knight Arrows Electro Wizard
Lightning Mega Knight Night Witch
Firecracker Dart Goblin Mega Knight
Electro Wizard Firecracker Dart Goblin Lightning Inferno Dragon Night Witch
Arrows Mega Knight Firecracker Dart Goblin Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Electro Wizard
Lightning Arrows Dart Goblin
Lightning Arrows Firecracker Dart Goblin
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Lightning
Arrows Firecracker Dart Goblin Lightning
Lightning Electro Wizard Night Witch
Firecracker Lightning Arrows Dart Goblin Electro Wizard
Lightning Arrows Firecracker Dart Goblin
Lightning Firecracker Dart Goblin
Lightning Arrows Firecracker Dart Goblin
Lightning Arrows Firecracker Dart Goblin
Lightning Arrows Firecracker Dart Goblin
Lightning Arrows Firecracker Dart Goblin Mega Knight
Lightning Arrows
Lightning Night Witch
Lightning Arrows Firecracker Dart Goblin Electro Wizard Mega Knight
Lightning Arrows Firecracker Dart Goblin Mega Knight
Lightning Night Witch Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker Dart Goblin Lightning Electro Wizard
Lightning Arrows Mega Knight
Lightning Arrows Firecracker Dart Goblin
Lightning Arrows Firecracker Dart Goblin Electro Wizard Night Witch
Lightning Electro Wizard Firecracker Dart Goblin
Lightning Night Witch
Lightning Arrows Dart Goblin Night Witch Mega Knight
Lightning Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker Lightning
Lightning Electro Wizard Dart Goblin Night Witch
Lightning Arrows Firecracker Dart Goblin Electro Wizard
Arrows
Lightning Firecracker Dart Goblin Electro Wizard Mega Knight
Arrows Firecracker Dart Goblin Lightning
Lightning Arrows
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Lightning Electro Wizard
Firecracker Dart Goblin Lightning Electro Wizard
Lightning Firecracker Dart Goblin Electro Wizard Mega Knight
Inferno Dragon
Lightning Firecracker Dart Goblin Mega Knight

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