My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Dart Goblin Fisherman
Zap
Firecracker Dart Goblin Fisherman
Barbarian Barrel
Firecracker Dart Goblin Magic Archer
The Log
Firecracker Dart Goblin Mini P.E.K.K.A Fisherman
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Mini P.E.K.K.A P.E.K.K.A Fisherman Magic Archer
Fireball
Firecracker Dart Goblin Fisherman Magic Archer
Poison
Firecracker Dart Goblin Fisherman Magic Archer
Lightning
Mini P.E.K.K.A Fisherman Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Tornado Fisherman Mini P.E.K.K.A Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Dart Goblin Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A
Firecracker
Dart Goblin Mini P.E.K.K.A Tornado P.E.K.K.A Fisherman
Dart Goblin
Firecracker P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Tornado Magic Archer
Tornado
P.E.K.K.A Magic Archer Firecracker Mini P.E.K.K.A
P.E.K.K.A
Arrows Tornado Magic Archer Firecracker Dart Goblin Fisherman
Fisherman
Firecracker P.E.K.K.A
Magic Archer
Tornado P.E.K.K.A Mini P.E.K.K.A

Defense Synergies 2 18

Arrows
Mini P.E.K.K.A Tornado P.E.K.K.A
Firecracker
Dart Goblin Mini P.E.K.K.A Tornado P.E.K.K.A Fisherman
Dart Goblin
Firecracker Mini P.E.K.K.A Tornado P.E.K.K.A Fisherman Magic Archer
Mini P.E.K.K.A
Arrows Firecracker Dart Goblin Tornado Fisherman Magic Archer
Tornado
P.E.K.K.A Magic Archer Arrows Firecracker Dart Goblin Mini P.E.K.K.A
P.E.K.K.A
Tornado Arrows Firecracker Dart Goblin Fisherman
Fisherman
Firecracker Dart Goblin Mini P.E.K.K.A P.E.K.K.A Magic Archer
Magic Archer
Tornado Dart Goblin Mini P.E.K.K.A Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Magic Archer
Mini P.E.K.K.A P.E.K.K.A Firecracker Dart Goblin Fisherman
Mini P.E.K.K.A Tornado P.E.K.K.A Fisherman Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Firecracker Dart Goblin Fisherman
Arrows Firecracker Mini P.E.K.K.A Tornado P.E.K.K.A
Arrows Tornado Firecracker Dart Goblin Magic Archer
Dart Goblin Tornado Arrows Firecracker Magic Archer
Arrows Dart Goblin P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Tornado Fisherman
Tornado Firecracker Dart Goblin Mini P.E.K.K.A Fisherman
Dart Goblin Arrows Firecracker Tornado Fisherman Magic Archer
Arrows Firecracker Dart Goblin Tornado Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Arrows Firecracker Dart Goblin Mini P.E.K.K.A Tornado P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Tornado Mini P.E.K.K.A P.E.K.K.A Fisherman
Arrows Firecracker Mini P.E.K.K.A Tornado P.E.K.K.A Fisherman
Arrows Firecracker Dart Goblin Tornado Fisherman Magic Archer
Arrows Tornado Firecracker Dart Goblin Fisherman Magic Archer
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Tornado Fisherman
Arrows Firecracker Dart Goblin Mini P.E.K.K.A P.E.K.K.A Fisherman
P.E.K.K.A Mini P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A Fisherman
Arrows Firecracker Mini P.E.K.K.A Fisherman Magic Archer
P.E.K.K.A Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A P.E.K.K.A Tornado Fisherman
P.E.K.K.A Mini P.E.K.K.A Fisherman
Arrows Firecracker Dart Goblin Tornado Magic Archer
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Fisherman
P.E.K.K.A Firecracker Mini P.E.K.K.A Tornado Magic Archer
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Mini P.E.K.K.A
P.E.K.K.A Arrows Tornado
Mini P.E.K.K.A P.E.K.K.A
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Mini P.E.K.K.A Tornado P.E.K.K.A Fisherman Magic Archer
Arrows Firecracker Dart Goblin Mini P.E.K.K.A P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Tornado Fisherman Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin
Arrows Firecracker Magic Archer
Arrows Firecracker Dart Goblin Tornado Magic Archer
Arrows Firecracker Dart Goblin Tornado Magic Archer
Arrows Firecracker Dart Goblin Tornado Magic Archer
Arrows Firecracker Dart Goblin Tornado Fisherman
Mini P.E.K.K.A Tornado Fisherman
Firecracker Arrows Dart Goblin Tornado Fisherman Magic Archer
Arrows Firecracker Dart Goblin Tornado Magic Archer
Firecracker Dart Goblin Fisherman Magic Archer
Arrows Firecracker Dart Goblin Fisherman Magic Archer
Arrows Firecracker Dart Goblin Fisherman Magic Archer
Arrows Firecracker Dart Goblin Magic Archer
Magic Archer Arrows Firecracker Dart Goblin
Arrows Tornado
Mini P.E.K.K.A Fisherman
Arrows Firecracker Dart Goblin Mini P.E.K.K.A Fisherman Magic Archer
Arrows Firecracker Dart Goblin Tornado Magic Archer
Magic Archer
Arrows Tornado
Tornado Fisherman
Arrows
Arrows Firecracker Tornado Magic Archer
Fisherman
Arrows Firecracker Dart Goblin Tornado Fisherman Magic Archer
Arrows Tornado Fisherman Magic Archer
Arrows Firecracker Dart Goblin Tornado Fisherman Magic Archer
Arrows Firecracker Dart Goblin Tornado Magic Archer
Firecracker Dart Goblin
Mini P.E.K.K.A
Arrows Dart Goblin Magic Archer
Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker Magic Archer
Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin Tornado Magic Archer
Arrows
Firecracker Dart Goblin Mini P.E.K.K.A Magic Archer
Arrows Firecracker Dart Goblin Magic Archer
Arrows Tornado
Firecracker Dart Goblin P.E.K.K.A
Firecracker Dart Goblin Tornado Magic Archer
Firecracker Dart Goblin Tornado Magic Archer
Firecracker Dart Goblin Tornado Magic Archer
P.E.K.K.A
Firecracker Dart Goblin
Fisherman

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