My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Cannon Cart Lumberjack Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Cannon Cart Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Dart Goblin Lumberjack
Zap
Firecracker Dart Goblin Cannon Cart
Barbarian Barrel
Firecracker Dart Goblin Cannon Cart Lumberjack
The Log
Firecracker Dart Goblin Cannon Cart Lumberjack
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Cannon Cart Lumberjack
Fireball
Firecracker Dart Goblin Cannon Cart Lumberjack
Poison
Firecracker Dart Goblin
Lightning
Cannon Cart Lumberjack
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Dart Goblin Lumberjack Golden Knight Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Dart Goblin

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Cannon Cart Lumberjack Mega Knight
Firecracker
Dart Goblin Mirror Cannon Cart Lumberjack Mega Knight
Dart Goblin
Firecracker Mirror Cannon Cart Mega Knight
Mirror
Arrows Firecracker Dart Goblin Cannon Cart Lumberjack
Cannon Cart
Arrows Firecracker Dart Goblin Mirror Lumberjack Golden Knight
Lumberjack
Arrows Firecracker Mirror Cannon Cart Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Lumberjack
Golden Knight
Cannon Cart

Defense Synergies 2 16

Arrows
Mirror Mega Knight Cannon Cart Lumberjack Golden Knight
Firecracker
Dart Goblin Mirror Lumberjack Mega Knight Golden Knight
Dart Goblin
Firecracker Mirror Cannon Cart Lumberjack Mega Knight Golden Knight
Mirror
Arrows Firecracker Dart Goblin Lumberjack Mega Knight
Cannon Cart
Arrows Dart Goblin Lumberjack
Lumberjack
Arrows Firecracker Dart Goblin Mirror Cannon Cart
Mega Knight
Arrows Firecracker Dart Goblin Mirror
Golden Knight
Arrows Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Dart Goblin Golden Knight
Lumberjack Firecracker Dart Goblin Cannon Cart Mega Knight
Lumberjack Mega Knight Dart Goblin Cannon Cart
Lumberjack Firecracker Dart Goblin Cannon Cart Mega Knight
Arrows Firecracker Lumberjack Mega Knight
Arrows Firecracker Dart Goblin Cannon Cart Lumberjack Mega Knight
Dart Goblin Arrows Firecracker
Arrows Dart Goblin Cannon Cart Mega Knight Golden Knight
Lumberjack
Firecracker Dart Goblin Cannon Cart Lumberjack Mega Knight
Dart Goblin Arrows Firecracker Cannon Cart Lumberjack Mega Knight
Arrows Firecracker Dart Goblin
Lumberjack Mega Knight Cannon Cart
Mega Knight Arrows Firecracker Dart Goblin Cannon Cart Lumberjack Golden Knight
Cannon Cart Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Arrows Firecracker Cannon Cart Lumberjack
Arrows Mega Knight Firecracker Dart Goblin Cannon Cart Lumberjack Golden Knight
Arrows Firecracker Dart Goblin Cannon Cart Lumberjack Mega Knight
Dart Goblin Cannon Cart Lumberjack
Mega Knight Arrows Firecracker Dart Goblin Cannon Cart Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Cannon Cart
Arrows Firecracker Cannon Cart Lumberjack Mega Knight
Lumberjack Mega Knight Cannon Cart Golden Knight
Lumberjack Mega Knight Cannon Cart
Cannon Cart Lumberjack Mega Knight
Arrows Firecracker Dart Goblin
Dart Goblin Cannon Cart Lumberjack
Mega Knight Cannon Cart Lumberjack
Mega Knight Firecracker Cannon Cart
Dart Goblin
Mega Knight Dart Goblin Cannon Cart Lumberjack Golden Knight
Mega Knight Arrows
Cannon Cart Mega Knight Lumberjack Golden Knight
Firecracker Dart Goblin Cannon Cart Mega Knight
Firecracker Dart Goblin Cannon Cart Lumberjack Golden Knight
Arrows Mega Knight Firecracker Dart Goblin Cannon Cart Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Golden Knight
Arrows Firecracker Dart Goblin Golden Knight
Arrows Dart Goblin Cannon Cart
Cannon Cart Arrows Firecracker Dart Goblin
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Golden Knight
Lumberjack
Firecracker Arrows Dart Goblin Cannon Cart Golden Knight
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin Cannon Cart Golden Knight
Arrows Firecracker Dart Goblin Cannon Cart
Arrows Firecracker Dart Goblin Cannon Cart
Arrows Firecracker Dart Goblin Cannon Cart Golden Knight
Arrows Firecracker Dart Goblin Cannon Cart Mega Knight
Arrows
Arrows Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin Mega Knight Golden Knight
Mega Knight
Arrows
Arrows Cannon Cart
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin Golden Knight
Arrows Mega Knight Golden Knight
Arrows Firecracker Dart Goblin Golden Knight
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Dart Goblin Cannon Cart
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Cannon Cart Lumberjack Mega Knight
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Cannon Cart Mega Knight
Firecracker Dart Goblin Golden Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Cannon Cart Mega Knight Golden Knight
Cannon Cart
Firecracker Dart Goblin Mega Knight

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