My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Prince Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton
Giant Snowball
Dart Goblin
Zap
Firecracker Dart Goblin Prince
Barbarian Barrel
Firecracker Dart Goblin Giant Skeleton Electro Wizard
The Log
Firecracker Dart Goblin Prince Giant Skeleton
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Prince Giant Skeleton Electro Wizard
Fireball
Firecracker Dart Goblin Electro Wizard
Poison
Firecracker Dart Goblin Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Dart Goblin Electro Wizard Prince Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Dart Goblin

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Giant Skeleton Mega Knight
Firecracker
Dart Goblin Prince Giant Skeleton Mega Knight
Dart Goblin
Firecracker Prince Giant Skeleton The Log Mega Knight
Prince
Mega Knight Arrows Firecracker Dart Goblin The Log Electro Wizard
Giant Skeleton
Arrows Firecracker Dart Goblin The Log Electro Wizard
The Log
Dart Goblin Prince Giant Skeleton Mega Knight
Electro Wizard
Prince Giant Skeleton Mega Knight
Mega Knight
Prince Arrows Firecracker Dart Goblin The Log Electro Wizard

Defense Synergies 3 18

Arrows
Mega Knight Prince Giant Skeleton
Firecracker
The Log Dart Goblin Prince Giant Skeleton Electro Wizard Mega Knight
Dart Goblin
Firecracker Prince Giant Skeleton The Log Electro Wizard Mega Knight
Prince
The Log Arrows Firecracker Dart Goblin Electro Wizard
Giant Skeleton
Arrows Firecracker Dart Goblin The Log Electro Wizard
The Log
Firecracker Prince Dart Goblin Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Firecracker Dart Goblin Prince Giant Skeleton The Log Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin The Log Electro Wizard
Firecracker Dart Goblin Prince The Log Electro Wizard Mega Knight
Prince Mega Knight Dart Goblin Giant Skeleton Electro Wizard
Prince Firecracker Dart Goblin Electro Wizard Mega Knight
Arrows Firecracker Prince Giant Skeleton The Log Mega Knight
Arrows The Log Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Arrows Firecracker
Arrows Dart Goblin Giant Skeleton The Log Electro Wizard Mega Knight
Prince
Firecracker Dart Goblin Prince Giant Skeleton Electro Wizard Mega Knight
Dart Goblin Electro Wizard Arrows Firecracker Giant Skeleton The Log Mega Knight
Arrows Firecracker Dart Goblin Electro Wizard
Prince Mega Knight Giant Skeleton The Log Electro Wizard
Mega Knight Arrows Firecracker Dart Goblin Prince The Log Electro Wizard
Prince Electro Wizard Mega Knight
Prince The Log Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Prince Electro Wizard
Arrows Mega Knight Firecracker Dart Goblin Prince The Log Electro Wizard
Arrows The Log Firecracker Dart Goblin Giant Skeleton Electro Wizard Mega Knight
Dart Goblin Prince Electro Wizard
Mega Knight Arrows Firecracker Dart Goblin Prince Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Giant Skeleton Electro Wizard
Electro Wizard Arrows Firecracker Prince The Log Mega Knight
Giant Skeleton Mega Knight Prince The Log Electro Wizard
Prince Giant Skeleton Mega Knight The Log Electro Wizard
Giant Skeleton Prince Mega Knight
Arrows Firecracker Dart Goblin Electro Wizard
Prince Dart Goblin Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Prince
Giant Skeleton Electro Wizard Mega Knight Firecracker Prince The Log
Dart Goblin
Mega Knight Dart Goblin Prince Giant Skeleton
Mega Knight Arrows Prince Giant Skeleton The Log Electro Wizard
Prince Giant Skeleton Mega Knight
Firecracker Dart Goblin Mega Knight
Electro Wizard Firecracker Dart Goblin Prince Giant Skeleton The Log
Arrows Mega Knight Firecracker Dart Goblin Giant Skeleton The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Giant Skeleton The Log
Arrows Firecracker Dart Goblin The Log Electro Wizard
Arrows Dart Goblin Giant Skeleton The Log
Arrows Firecracker Dart Goblin Prince Giant Skeleton The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin The Log
Arrows The Log Firecracker Dart Goblin
Arrows The Log Firecracker Dart Goblin
Prince Electro Wizard
Firecracker Arrows Dart Goblin Prince The Log Electro Wizard
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Prince The Log
Arrows Firecracker Dart Goblin The Log
Arrows Firecracker Dart Goblin The Log Mega Knight
Arrows
Arrows Firecracker Dart Goblin Prince The Log Electro Wizard Mega Knight
Arrows Firecracker Dart Goblin The Log Mega Knight
Prince Giant Skeleton The Log Mega Knight
Arrows
Prince The Log
Arrows The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Dart Goblin Electro Wizard
Arrows Prince The Log Mega Knight
Arrows Firecracker Dart Goblin The Log
Arrows Firecracker Dart Goblin Electro Wizard
Electro Wizard Firecracker Dart Goblin
Arrows Dart Goblin The Log Mega Knight
Arrows Firecracker Electro Wizard
Prince Giant Skeleton Mega Knight
Arrows Firecracker The Log
Electro Wizard Dart Goblin Prince
Arrows Firecracker Dart Goblin Electro Wizard
Arrows The Log
Firecracker Dart Goblin Prince Electro Wizard Mega Knight
Arrows The Log Firecracker Dart Goblin
Arrows Giant Skeleton
Firecracker Dart Goblin Prince Mega Knight
Firecracker Dart Goblin Giant Skeleton The Log Electro Wizard
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Prince Giant Skeleton The Log Electro Wizard Mega Knight
Prince
Firecracker Dart Goblin Mega Knight

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