My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Wizard Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Fisherman Electro Wizard Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman
Giant Snowball
Dart Goblin Battle Ram Fisherman Little Prince
Zap
Firecracker Dart Goblin Battle Ram Fisherman Little Prince
Barbarian Barrel
Firecracker Dart Goblin Battle Ram Electro Wizard Magic Archer Little Prince
The Log
Firecracker Dart Goblin Battle Ram Fisherman Little Prince
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin Little Prince
Royal Delivery
Firecracker Dart Goblin Battle Ram Fisherman Electro Wizard Magic Archer Little Prince
Fireball
Firecracker Dart Goblin Battle Ram Fisherman Electro Wizard Magic Archer Little Prince
Poison
Firecracker Dart Goblin Fisherman Electro Wizard Magic Archer Little Prince
Lightning
Battle Ram Fisherman Electro Wizard Magic Archer Little Prince
Rocket
Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Fisherman Little Prince Battle Ram Electro Wizard Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Dart Goblin Fisherman

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram
Firecracker
Dart Goblin Battle Ram Fisherman
Dart Goblin
Firecracker Battle Ram
Battle Ram
Magic Archer Arrows Firecracker Dart Goblin Electro Wizard
Fisherman
Firecracker
Electro Wizard
Battle Ram Magic Archer
Magic Archer
Battle Ram Electro Wizard
Little Prince

Defense Synergies 0 10

Arrows
Little Prince
Firecracker
Dart Goblin Fisherman Electro Wizard
Dart Goblin
Firecracker Fisherman Electro Wizard Magic Archer
Battle Ram
Fisherman
Firecracker Dart Goblin Magic Archer
Electro Wizard
Firecracker Dart Goblin Magic Archer Little Prince
Magic Archer
Dart Goblin Fisherman Electro Wizard
Little Prince
Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Electro Wizard Magic Archer
Firecracker Dart Goblin Fisherman Electro Wizard
Fisherman Dart Goblin Electro Wizard
Firecracker Dart Goblin Fisherman Electro Wizard
Arrows Firecracker
Arrows Firecracker Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard Arrows Firecracker Magic Archer Little Prince
Arrows Dart Goblin Electro Wizard Magic Archer
Fisherman
Firecracker Dart Goblin Fisherman Electro Wizard Little Prince
Dart Goblin Electro Wizard Arrows Firecracker Fisherman Magic Archer
Arrows Firecracker Dart Goblin Electro Wizard Magic Archer
Electro Wizard
Arrows Firecracker Dart Goblin Electro Wizard Magic Archer
Electro Wizard
Fisherman Electro Wizard
Arrows Firecracker Fisherman Electro Wizard
Arrows Firecracker Dart Goblin Fisherman Electro Wizard Magic Archer Little Prince
Arrows Firecracker Dart Goblin Fisherman Electro Wizard Magic Archer Little Prince
Dart Goblin Fisherman Electro Wizard
Arrows Firecracker Dart Goblin Fisherman Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman Electro Wizard
Electro Wizard Arrows Firecracker Fisherman Magic Archer
Fisherman Electro Wizard
Fisherman Electro Wizard
Fisherman
Arrows Firecracker Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard
Fisherman
Electro Wizard Firecracker Magic Archer
Dart Goblin
Dart Goblin
Arrows Electro Wizard
Firecracker Dart Goblin Magic Archer
Electro Wizard Firecracker Dart Goblin Fisherman Magic Archer Little Prince
Arrows Firecracker Dart Goblin Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Fisherman Electro Wizard Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin
Arrows Firecracker Magic Archer
Arrows Firecracker Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin Fisherman
Fisherman Electro Wizard
Firecracker Arrows Dart Goblin Fisherman Electro Wizard Magic Archer
Arrows Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Fisherman Magic Archer
Arrows Firecracker Dart Goblin Fisherman Magic Archer
Arrows Firecracker Dart Goblin Fisherman Magic Archer
Arrows Firecracker Dart Goblin Magic Archer
Magic Archer Arrows Firecracker Dart Goblin
Arrows
Fisherman
Arrows Firecracker Dart Goblin Fisherman Electro Wizard Magic Archer
Arrows Firecracker Dart Goblin Magic Archer Little Prince
Magic Archer
Arrows
Fisherman
Arrows
Arrows Firecracker Magic Archer Little Prince
Fisherman
Arrows Firecracker Dart Goblin Fisherman Electro Wizard Magic Archer
Arrows Fisherman Magic Archer
Arrows Firecracker Dart Goblin Fisherman Magic Archer
Arrows Firecracker Dart Goblin Electro Wizard Magic Archer Little Prince
Electro Wizard Firecracker Dart Goblin
Arrows Dart Goblin Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Arrows Firecracker Magic Archer
Electro Wizard Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin Electro Wizard Magic Archer
Arrows
Firecracker Dart Goblin Electro Wizard Magic Archer
Arrows Firecracker Dart Goblin Magic Archer
Arrows
Firecracker Dart Goblin
Firecracker Dart Goblin Electro Wizard Magic Archer
Firecracker Dart Goblin Electro Wizard Magic Archer
Firecracker Dart Goblin Electro Wizard Magic Archer Little Prince
Firecracker Dart Goblin

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