My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Bandit Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Dart Goblin Witch Lumberjack
Zap
Firecracker Dart Goblin Witch Bandit
Barbarian Barrel
Firecracker Dart Goblin Witch Bandit Electro Wizard Lumberjack
The Log
Firecracker Dart Goblin Witch Bandit Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Dart Goblin Witch
Royal Delivery
Firecracker Dart Goblin Witch Bandit Electro Wizard Lumberjack
Fireball
Firecracker Dart Goblin Witch Bandit Electro Wizard Lumberjack
Poison
Firecracker Dart Goblin Witch Electro Wizard
Lightning
Witch Bandit Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Bandit Electro Wizard Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Dart Goblin Bandit

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bandit Lumberjack Mega Knight
Firecracker
Dart Goblin Bandit Lumberjack Mega Knight
Dart Goblin
Firecracker Bandit Mega Knight
Witch
Bandit Lumberjack Mega Knight
Bandit
Arrows Firecracker Dart Goblin Witch Electro Wizard Lumberjack Mega Knight
Electro Wizard
Bandit Lumberjack Mega Knight
Lumberjack
Arrows Firecracker Witch Bandit Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Witch Bandit Electro Wizard Lumberjack

Defense Synergies 1 20

Arrows
Mega Knight Bandit Lumberjack
Firecracker
Dart Goblin Bandit Electro Wizard Lumberjack Mega Knight
Dart Goblin
Firecracker Bandit Electro Wizard Lumberjack Mega Knight
Witch
Bandit Electro Wizard Lumberjack Mega Knight
Bandit
Arrows Firecracker Dart Goblin Witch Electro Wizard Lumberjack Mega Knight
Electro Wizard
Firecracker Dart Goblin Witch Bandit Lumberjack Mega Knight
Lumberjack
Arrows Firecracker Dart Goblin Witch Bandit Electro Wizard
Mega Knight
Arrows Firecracker Dart Goblin Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Electro Wizard
Lumberjack Firecracker Dart Goblin Witch Bandit Electro Wizard Mega Knight
Witch Lumberjack Mega Knight Dart Goblin Bandit Electro Wizard
Witch Lumberjack Firecracker Dart Goblin Bandit Electro Wizard Mega Knight
Arrows Firecracker Lumberjack Mega Knight
Arrows Firecracker Dart Goblin Bandit Electro Wizard Lumberjack Mega Knight
Dart Goblin Electro Wizard Arrows Firecracker Witch
Arrows Dart Goblin Bandit Electro Wizard Mega Knight
Witch Lumberjack
Firecracker Dart Goblin Bandit Electro Wizard Lumberjack Mega Knight
Dart Goblin Witch Electro Wizard Arrows Firecracker Bandit Lumberjack Mega Knight
Arrows Firecracker Dart Goblin Witch Electro Wizard
Lumberjack Mega Knight Witch Bandit Electro Wizard
Mega Knight Arrows Firecracker Dart Goblin Witch Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack Mega Knight
Bandit Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Firecracker Witch Electro Wizard Lumberjack
Arrows Mega Knight Firecracker Dart Goblin Witch Bandit Electro Wizard Lumberjack
Arrows Witch Firecracker Dart Goblin Bandit Electro Wizard Lumberjack Mega Knight
Dart Goblin Electro Wizard Lumberjack
Mega Knight Arrows Firecracker Dart Goblin Witch Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch Bandit Electro Wizard
Bandit Electro Wizard Arrows Firecracker Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Witch Electro Wizard
Lumberjack Mega Knight Bandit Electro Wizard
Witch Bandit Lumberjack Mega Knight
Arrows Firecracker Dart Goblin Witch Electro Wizard
Dart Goblin Witch Bandit Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Firecracker Witch Bandit
Witch Dart Goblin
Mega Knight Dart Goblin Witch Lumberjack
Mega Knight Arrows Electro Wizard
Mega Knight Witch Bandit Lumberjack
Firecracker Dart Goblin Witch Mega Knight
Witch Electro Wizard Firecracker Dart Goblin Lumberjack
Arrows Mega Knight Firecracker Dart Goblin Witch Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Bandit
Arrows Firecracker Dart Goblin Bandit Electro Wizard
Arrows Dart Goblin Bandit
Arrows Firecracker Dart Goblin
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin Witch
Arrows Firecracker Dart Goblin Witch
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Bandit
Electro Wizard Lumberjack
Firecracker Arrows Dart Goblin Bandit Electro Wizard
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin Bandit
Arrows Firecracker Dart Goblin Bandit
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Witch Bandit
Arrows Firecracker Dart Goblin Bandit Mega Knight
Arrows
Arrows Firecracker Dart Goblin Bandit Electro Wizard Mega Knight
Arrows Firecracker Dart Goblin Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Dart Goblin Witch Bandit Electro Wizard
Arrows Witch Bandit Mega Knight
Arrows Firecracker Dart Goblin Bandit
Arrows Firecracker Dart Goblin Witch Electro Wizard
Electro Wizard Firecracker Dart Goblin Witch
Arrows Dart Goblin Bandit Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Dart Goblin Witch Bandit
Arrows Firecracker Dart Goblin Witch Electro Wizard
Arrows
Firecracker Dart Goblin Electro Wizard Lumberjack Mega Knight
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Witch Electro Wizard
Firecracker Dart Goblin Witch Electro Wizard
Firecracker Dart Goblin Witch Bandit Electro Wizard Mega Knight
Firecracker Dart Goblin Mega Knight

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