My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Battle Ram Electro Wizard
The Log
Firecracker Battle Ram
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram P.E.K.K.A Electro Wizard
Fireball
Firecracker Battle Ram Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Earthquake Battle Ram Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Earthquake

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Earthquake Battle Ram Mega Knight
Firecracker
Earthquake Battle Ram Mirror P.E.K.K.A Mega Knight
Earthquake
Arrows Firecracker Battle Ram Mirror P.E.K.K.A Mega Knight
Battle Ram
Arrows Firecracker Earthquake Mirror P.E.K.K.A Electro Wizard
Mirror
Arrows Firecracker Earthquake Battle Ram
P.E.K.K.A
Arrows Electro Wizard Firecracker Earthquake Battle Ram
Electro Wizard
P.E.K.K.A Battle Ram Mega Knight
Mega Knight
Arrows Firecracker Earthquake Electro Wizard

Defense Synergies 2 11

Arrows
Mirror Mega Knight P.E.K.K.A
Firecracker
Earthquake Mirror P.E.K.K.A Electro Wizard Mega Knight
Earthquake
Firecracker Mega Knight
Battle Ram
Mirror
Arrows Firecracker Electro Wizard Mega Knight
P.E.K.K.A
Arrows Firecracker Electro Wizard
Electro Wizard
Firecracker Mirror P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Earthquake Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Electro Wizard
P.E.K.K.A Firecracker Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Firecracker Electro Wizard Mega Knight
Arrows Firecracker Earthquake P.E.K.K.A Mega Knight
Arrows Firecracker Earthquake Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker
Earthquake Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Electro Wizard
P.E.K.K.A Mega Knight Earthquake Electro Wizard
Mega Knight Arrows Firecracker Earthquake P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Firecracker P.E.K.K.A Electro Wizard
Arrows Mega Knight Firecracker Electro Wizard
Arrows Earthquake Firecracker Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Arrows Firecracker Earthquake P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Mega Knight
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Firecracker
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight
Firecracker Mega Knight
Electro Wizard Firecracker P.E.K.K.A
Arrows Mega Knight Firecracker Earthquake P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker
Arrows Firecracker Electro Wizard
Earthquake Arrows
Earthquake Arrows Firecracker
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Electro Wizard
Firecracker Arrows Earthquake Electro Wizard
Arrows Firecracker
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Mega Knight
Arrows Earthquake
Arrows Firecracker Earthquake Electro Wizard Mega Knight
Arrows Firecracker Earthquake Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Earthquake Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows Earthquake Mega Knight
Arrows Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker Earthquake
Earthquake Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Firecracker Earthquake
Arrows
Firecracker P.E.K.K.A Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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