My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Guards Witch
Zap
Firecracker Guards Witch
Barbarian Barrel
Firecracker Elixir Golem Guards Witch
The Log
Firecracker Elixir Golem Guards Witch
Earthquake
Firecracker Elixir Golem Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Elixir Golem Guards Witch
Fireball
Firecracker Elixir Golem Witch
Poison
Firecracker Elixir Golem Guards Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Guards Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Guards Poison Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Elixir Golem Guards

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Lightning Mega Knight
Firecracker
Elixir Golem Mega Knight
Elixir Golem
Firecracker Poison Lightning Arrows Witch
Guards
Poison
Elixir Golem Mega Knight
Witch
Elixir Golem Mega Knight
Lightning
Elixir Golem Arrows
Mega Knight
Arrows Firecracker Poison Witch

Defense Synergies 1 7

Arrows
Mega Knight Lightning
Firecracker
Guards Mega Knight
Elixir Golem
Guards
Firecracker Poison Witch
Poison
Guards Mega Knight
Witch
Guards Mega Knight
Lightning
Arrows
Mega Knight
Arrows Firecracker Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
Firecracker Witch Mega Knight
Witch Mega Knight Lightning
Witch Firecracker Guards Mega Knight
Lightning Arrows Firecracker Poison Mega Knight
Arrows Firecracker Guards Mega Knight
Lightning Arrows Firecracker Poison Witch
Lightning Arrows Poison Mega Knight
Witch
Guards Firecracker Mega Knight
Guards Poison Witch Arrows Firecracker Mega Knight
Arrows Firecracker Poison Witch
Mega Knight Guards Witch Lightning
Mega Knight Arrows Firecracker Guards Poison Witch
Mega Knight
Lightning Mega Knight
Mega Knight Arrows Firecracker Poison Witch
Arrows Mega Knight Firecracker Guards Witch
Arrows Poison Witch Firecracker Guards Mega Knight
Mega Knight Arrows Firecracker Guards Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Witch
Poison Arrows Firecracker Lightning Mega Knight
Guards Mega Knight Witch Lightning
Guards Lightning Mega Knight
Guards Witch Mega Knight
Arrows Firecracker Poison Witch
Guards Witch Lightning
Mega Knight
Lightning Mega Knight Firecracker Poison Witch
Witch Guards
Mega Knight Guards Witch
Lightning Mega Knight Arrows Guards Poison
Lightning Mega Knight Guards Witch
Firecracker Witch Mega Knight
Guards Witch Firecracker Poison Lightning
Arrows Poison Mega Knight Firecracker Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Firecracker Guards
Arrows Firecracker Poison
Lightning Arrows Poison
Lightning Arrows Firecracker Guards Poison
Poison Arrows Firecracker Mega Knight
Arrows Firecracker Poison Witch
Arrows Firecracker Poison Witch
Arrows Poison Firecracker Lightning
Arrows Poison Firecracker Lightning
Lightning Guards Poison
Firecracker Poison Lightning Arrows
Poison Lightning Arrows Firecracker
Poison Lightning Firecracker
Lightning Arrows Firecracker Poison
Lightning Arrows Firecracker Poison
Lightning Arrows Firecracker Poison Witch
Lightning Arrows Firecracker Poison Mega Knight
Lightning Arrows Poison
Lightning
Lightning Arrows Firecracker Poison Mega Knight
Lightning Arrows Firecracker Poison Witch Mega Knight
Lightning Poison Mega Knight
Lightning Arrows Poison
Lightning
Lightning Arrows Poison
Arrows Firecracker Poison Witch Mega Knight
Witch
Arrows Firecracker Poison Witch Lightning
Lightning Arrows Poison Witch Mega Knight
Poison Lightning Arrows Firecracker
Poison Lightning Arrows Firecracker Witch
Lightning Firecracker Guards Poison Witch
Lightning
Poison Lightning Arrows Mega Knight
Lightning Arrows Firecracker Poison
Mega Knight
Arrows Firecracker Poison Lightning
Lightning Guards Witch
Poison Lightning Arrows Firecracker Witch
Arrows
Poison Lightning Firecracker Mega Knight
Arrows Firecracker Poison Lightning
Lightning Arrows Poison
Firecracker Mega Knight
Firecracker Guards Poison Witch Lightning
Firecracker Poison Witch Lightning
Poison Lightning Firecracker Witch Mega Knight
Lightning Firecracker Mega Knight

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