My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch
Zap
Firecracker Inferno Tower Witch
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Witch
The Log
Firecracker Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Witch
Fireball
Firecracker Elixir Golem Inferno Tower Witch
Poison
Firecracker Elixir Golem Inferno Tower Witch
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower Rage Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Elixir Golem Freeze Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Elixir Golem

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Freeze Mega Knight
Firecracker
Elixir Golem Mega Knight
Elixir Golem
Firecracker Rage Arrows Witch
Inferno Tower
Rage
Elixir Golem Witch
Freeze
Arrows
Witch
Rage Elixir Golem Mega Knight
Mega Knight
Arrows Firecracker Witch

Defense Synergies 1 6

Arrows
Mega Knight Inferno Tower
Firecracker
Inferno Tower Mega Knight
Elixir Golem
Inferno Tower
Arrows Firecracker Mega Knight
Rage
Freeze
Mega Knight
Witch
Mega Knight
Mega Knight
Arrows Firecracker Inferno Tower Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Inferno Tower Firecracker Witch Mega Knight
Inferno Tower Witch Mega Knight Freeze
Inferno Tower Witch Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Freeze Firecracker Mega Knight
Inferno Tower Arrows Firecracker Freeze Witch
Arrows Inferno Tower Mega Knight
Inferno Tower Witch
Firecracker Inferno Tower Mega Knight
Witch Arrows Firecracker Freeze Mega Knight
Arrows Inferno Tower Firecracker Witch
Inferno Tower Mega Knight Freeze Witch
Mega Knight Arrows Firecracker Freeze Witch
Inferno Tower Mega Knight
Inferno Tower Freeze Mega Knight
Mega Knight Arrows Firecracker Inferno Tower Witch
Arrows Mega Knight Firecracker Witch
Arrows Freeze Witch Firecracker Mega Knight
Inferno Tower
Mega Knight Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch
Arrows Firecracker Mega Knight
Mega Knight Inferno Tower Witch
Mega Knight Inferno Tower
Inferno Tower Witch Mega Knight
Arrows Firecracker Freeze Witch
Inferno Tower Witch
Inferno Tower Mega Knight
Freeze Mega Knight Firecracker Inferno Tower Witch
Inferno Tower Witch
Mega Knight Inferno Tower Witch
Mega Knight Arrows
Mega Knight Inferno Tower Witch
Firecracker Witch Mega Knight
Inferno Tower Witch Firecracker Freeze
Arrows Mega Knight Firecracker Inferno Tower Freeze Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Freeze
Arrows Firecracker Mega Knight
Arrows Firecracker Freeze Witch
Arrows Firecracker Witch
Arrows Firecracker Freeze
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows Freeze
Arrows Firecracker Mega Knight
Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Freeze Witch Mega Knight
Witch
Arrows Firecracker Witch
Arrows Witch Mega Knight
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Freeze Witch
Arrows Mega Knight
Arrows Firecracker Freeze
Mega Knight
Arrows Firecracker
Freeze Witch
Arrows Firecracker Witch
Freeze
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze Witch Mega Knight
Firecracker Mega Knight

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