My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Hunter Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Hunter Electro Wizard
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Hunter
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Hunter Electro Wizard
Fireball
Firecracker Elixir Golem Hunter Electro Wizard
Poison
Firecracker Elixir Golem Hunter Electro Wizard
Lightning
Mini P.E.K.K.A Hunter Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Mini P.E.K.K.A Poison Hunter Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Elixir Golem Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mini P.E.K.K.A Mega Knight
Firecracker
Elixir Golem Mini P.E.K.K.A Mega Knight
Elixir Golem
Firecracker Poison Arrows Mini P.E.K.K.A Hunter
Mini P.E.K.K.A
Arrows Firecracker Elixir Golem Hunter Electro Wizard Mega Knight
Poison
Elixir Golem Mega Knight
Hunter
Elixir Golem Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Poison Hunter Electro Wizard

Defense Synergies 2 11

Arrows
Mega Knight Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Hunter Electro Wizard Mega Knight
Elixir Golem
Mini P.E.K.K.A
Electro Wizard Arrows Firecracker Hunter
Poison
Electro Wizard Mega Knight
Hunter
Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Firecracker Poison Hunter Mega Knight
Mega Knight
Arrows Firecracker Poison Hunter Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Mini P.E.K.K.A Hunter Firecracker Electro Wizard Mega Knight
Mini P.E.K.K.A Hunter Mega Knight Electro Wizard
Mini P.E.K.K.A Hunter Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mini P.E.K.K.A Poison Mega Knight
Arrows Firecracker Hunter Electro Wizard Mega Knight
Hunter Electro Wizard Arrows Firecracker Poison
Arrows Poison Electro Wizard Mega Knight
Mini P.E.K.K.A Hunter
Firecracker Mini P.E.K.K.A Hunter Electro Wizard Mega Knight
Poison Electro Wizard Arrows Firecracker Hunter Mega Knight
Arrows Hunter Firecracker Poison Electro Wizard
Mini P.E.K.K.A Hunter Mega Knight Electro Wizard
Mega Knight Arrows Firecracker Mini P.E.K.K.A Poison Hunter Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard Mega Knight
Mini P.E.K.K.A Hunter Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Poison Hunter Electro Wizard
Arrows Mega Knight Firecracker Hunter Electro Wizard
Arrows Poison Hunter Firecracker Electro Wizard Mega Knight
Mini P.E.K.K.A Hunter Electro Wizard
Mega Knight Arrows Firecracker Mini P.E.K.K.A Poison Hunter Electro Wizard
Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Electro Wizard
Poison Electro Wizard Arrows Firecracker Mini P.E.K.K.A Hunter Mega Knight
Mega Knight Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Hunter Mega Knight Electro Wizard
Mini P.E.K.K.A Hunter Mega Knight
Arrows Firecracker Poison Hunter Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Mega Knight Hunter
Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A Poison
Mega Knight Mini P.E.K.K.A Hunter
Mega Knight Arrows Poison Electro Wizard
Mini P.E.K.K.A Mega Knight Hunter
Firecracker Mega Knight
Electro Wizard Firecracker Mini P.E.K.K.A Poison Hunter
Arrows Poison Mega Knight Firecracker Mini P.E.K.K.A Hunter Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison Electro Wizard
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker Mega Knight
Arrows Firecracker Poison Hunter
Arrows Firecracker Poison
Arrows Poison Firecracker Hunter
Arrows Poison Firecracker
Mini P.E.K.K.A Poison Electro Wizard
Firecracker Poison Arrows Electro Wizard
Poison Arrows Firecracker
Poison Firecracker Hunter
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Hunter
Arrows Firecracker Poison Mega Knight
Arrows Poison
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Poison Hunter Electro Wizard Mega Knight
Arrows Firecracker Poison Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Hunter Mega Knight
Arrows Firecracker Poison Hunter Electro Wizard
Arrows Poison Mega Knight
Poison Arrows Firecracker
Poison Arrows Firecracker Hunter Electro Wizard
Electro Wizard Firecracker Poison
Mini P.E.K.K.A
Poison Arrows Hunter Mega Knight
Arrows Firecracker Poison Electro Wizard
Mega Knight
Arrows Firecracker Poison
Electro Wizard
Poison Arrows Firecracker Hunter Electro Wizard
Arrows
Poison Firecracker Mini P.E.K.K.A Hunter Electro Wizard Mega Knight
Arrows Firecracker Poison
Arrows Poison
Firecracker Mega Knight
Firecracker Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight

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