My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch Princess
Zap
Firecracker Witch Princess
Barbarian Barrel
Firecracker Elixir Golem Wizard Witch Princess
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Witch Princess
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Wizard Witch Princess
Fireball
Firecracker Elixir Golem Wizard Witch Princess
Poison
Firecracker Elixir Golem Wizard Witch Princess
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Princess Mini P.E.K.K.A Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Elixir Golem Princess

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mini P.E.K.K.A Mega Knight
Firecracker
Elixir Golem Mini P.E.K.K.A Princess Mega Knight
Elixir Golem
Firecracker Arrows Mini P.E.K.K.A Wizard Witch
Mini P.E.K.K.A
Arrows Firecracker Elixir Golem Wizard Princess Mega Knight
Wizard
Elixir Golem Mini P.E.K.K.A Mega Knight
Witch
Elixir Golem Mega Knight
Princess
Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Wizard Witch Princess

Defense Synergies 1 10

Arrows
Mega Knight Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Princess Mega Knight
Elixir Golem
Mini P.E.K.K.A
Arrows Firecracker Wizard Witch Princess
Wizard
Mini P.E.K.K.A Mega Knight
Witch
Mini P.E.K.K.A Mega Knight
Princess
Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Wizard Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Mini P.E.K.K.A Firecracker Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight
Mini P.E.K.K.A Witch Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Princess Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Witch Princess
Arrows Mega Knight
Mini P.E.K.K.A Witch Princess
Firecracker Mini P.E.K.K.A Mega Knight
Witch Arrows Firecracker Wizard Princess Mega Knight
Arrows Firecracker Wizard Witch Princess
Mini P.E.K.K.A Mega Knight Wizard Witch
Wizard Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch Princess
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch
Arrows Mega Knight Firecracker Wizard Witch
Arrows Wizard Witch Firecracker Princess Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch
Arrows Firecracker Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Witch Mega Knight
Arrows Firecracker Wizard Witch Princess
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Witch
Witch
Mega Knight Mini P.E.K.K.A Witch
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Wizard Witch
Wizard Firecracker Witch Princess Mega Knight
Witch Firecracker Mini P.E.K.K.A
Arrows Mega Knight Firecracker Mini P.E.K.K.A Wizard Witch Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows
Arrows Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Witch Princess
Arrows Firecracker Wizard Witch Princess
Arrows Firecracker Wizard Princess
Arrows Firecracker Wizard
Mini P.E.K.K.A
Firecracker Arrows Wizard Princess
Arrows Firecracker Wizard Princess
Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Arrows Firecracker Wizard Witch Princess
Arrows Firecracker Wizard Princess Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard Princess Mega Knight
Arrows Firecracker Wizard Witch Princess Mega Knight
Mega Knight
Arrows Wizard Princess
Arrows
Arrows Firecracker Wizard Witch Princess Mega Knight
Witch
Arrows Firecracker Wizard Witch Princess
Arrows Wizard Witch Princess Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard Witch Princess
Firecracker Wizard Witch
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows Firecracker Princess
Mega Knight
Arrows Firecracker Wizard Princess
Witch Princess
Arrows Firecracker Wizard Witch Princess
Arrows
Firecracker Mini P.E.K.K.A Wizard Princess Mega Knight
Arrows Firecracker Wizard Princess
Arrows
Firecracker Mega Knight
Firecracker Witch Princess
Firecracker Witch Princess
Firecracker Witch Princess Mega Knight
Firecracker Wizard Mega Knight

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