My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elixir Golem Skeleton Army Executioner
The Log
Firecracker Elixir Golem Skeleton Army
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elixir Golem Skeleton Army Executioner
Fireball
Firecracker Elixir Golem Skeleton Army Executioner
Poison
Firecracker Elixir Golem Skeleton Army Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Skeleton Army Freeze Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Elixir Golem Skeleton Army Freeze Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Elixir Golem

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem Freeze Mega Knight
Firecracker
Elixir Golem Mirror Mega Knight
Elixir Golem
Firecracker Arrows Mirror Executioner
Mirror
Arrows Firecracker Elixir Golem Skeleton Army Freeze
Skeleton Army
Mirror
Freeze
Arrows Mirror
Executioner
Elixir Golem Mega Knight
Mega Knight
Arrows Firecracker Executioner

Defense Synergies 3 9

Arrows
Mirror Mega Knight
Firecracker
Mirror Skeleton Army Mega Knight
Elixir Golem
Mirror
Arrows Skeleton Army Firecracker Executioner Mega Knight
Skeleton Army
Mirror Firecracker Freeze Executioner
Freeze
Skeleton Army Mega Knight
Executioner
Mirror Skeleton Army Mega Knight
Mega Knight
Arrows Firecracker Mirror Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Skeleton Army Firecracker Executioner Mega Knight
Skeleton Army Mega Knight Freeze Executioner
Skeleton Army Firecracker Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Skeleton Army Freeze Firecracker Executioner Mega Knight
Arrows Firecracker Freeze Executioner
Arrows Mega Knight
Skeleton Army
Skeleton Army Firecracker Mega Knight
Skeleton Army Executioner Arrows Firecracker Freeze Mega Knight
Arrows Executioner Firecracker
Skeleton Army Mega Knight Freeze
Skeleton Army Executioner Mega Knight Arrows Firecracker Freeze
Skeleton Army Mega Knight
Skeleton Army Freeze Mega Knight
Mega Knight Arrows Firecracker Skeleton Army Executioner
Arrows Mega Knight Firecracker Skeleton Army Executioner
Arrows Freeze Executioner Firecracker Mega Knight
Skeleton Army Mega Knight Arrows Firecracker Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Arrows Firecracker Executioner Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Skeleton Army Executioner Mega Knight
Arrows Firecracker Executioner Freeze
Skeleton Army
Mega Knight Skeleton Army
Freeze Mega Knight Firecracker Skeleton Army
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Executioner
Firecracker Skeleton Army Executioner Mega Knight
Skeleton Army Firecracker Freeze Executioner
Arrows Executioner Mega Knight Firecracker Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Freeze
Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Executioner Freeze
Arrows Firecracker Executioner
Arrows Firecracker Freeze Executioner
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner Mega Knight
Arrows Freeze
Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Freeze Executioner Mega Knight
Arrows Firecracker Executioner
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Executioner
Firecracker Freeze
Arrows Mega Knight
Arrows Firecracker Freeze
Mega Knight
Arrows Firecracker
Skeleton Army Freeze
Arrows Firecracker Executioner
Freeze
Arrows
Firecracker Executioner Mega Knight
Arrows Firecracker Executioner
Arrows
Firecracker Executioner Mega Knight
Firecracker Freeze
Firecracker Executioner
Firecracker Freeze Executioner Mega Knight
Firecracker Mega Knight

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