My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Musketeer Giant Skeleton Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton
Giant Snowball
Musketeer
Zap
Firecracker Goblin Giant
Barbarian Barrel
Firecracker Elixir Golem Musketeer Giant Skeleton Electro Wizard
The Log
Firecracker Elixir Golem Musketeer Giant Skeleton
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Musketeer Giant Skeleton Electro Wizard
Fireball
Firecracker Elixir Golem Musketeer Electro Wizard
Poison
Firecracker Elixir Golem Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Elixir Golem Musketeer Electro Wizard Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Elixir Golem

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Giant Skeleton Goblin Giant
Firecracker
Elixir Golem Giant Skeleton Goblin Giant
Elixir Golem
Firecracker Rage Arrows Musketeer
Musketeer
Elixir Golem Giant Skeleton Goblin Giant
Rage
Elixir Golem Giant Skeleton Goblin Giant Electro Wizard
Giant Skeleton
Arrows Firecracker Musketeer Rage Electro Wizard
Goblin Giant
Arrows Firecracker Musketeer Rage Electro Wizard
Electro Wizard
Rage Giant Skeleton Goblin Giant

Defense Synergies 0 8

Arrows
Giant Skeleton
Firecracker
Musketeer Giant Skeleton Electro Wizard
Elixir Golem
Musketeer
Firecracker Giant Skeleton Electro Wizard
Rage
Giant Skeleton
Arrows Firecracker Musketeer Electro Wizard
Goblin Giant
Electro Wizard
Electro Wizard
Firecracker Musketeer Giant Skeleton Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Goblin Giant Electro Wizard
Firecracker Musketeer Electro Wizard
Musketeer Giant Skeleton Electro Wizard
Firecracker Musketeer Electro Wizard
Arrows Firecracker Giant Skeleton
Arrows Firecracker Musketeer Electro Wizard
Musketeer Electro Wizard Arrows Firecracker
Arrows Musketeer Giant Skeleton Goblin Giant Electro Wizard
Musketeer
Firecracker Musketeer Giant Skeleton Electro Wizard
Electro Wizard Arrows Firecracker Musketeer Giant Skeleton Goblin Giant
Arrows Musketeer Firecracker Electro Wizard
Musketeer Giant Skeleton Electro Wizard
Arrows Firecracker Electro Wizard
Electro Wizard
Electro Wizard
Arrows Firecracker Musketeer Electro Wizard
Arrows Firecracker Musketeer Electro Wizard
Arrows Firecracker Musketeer Giant Skeleton Electro Wizard
Musketeer Electro Wizard
Arrows Firecracker Musketeer Giant Skeleton Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Electro Wizard
Electro Wizard Arrows Firecracker Musketeer
Giant Skeleton Musketeer Goblin Giant Electro Wizard
Giant Skeleton Musketeer Goblin Giant Electro Wizard
Giant Skeleton Musketeer Goblin Giant
Arrows Firecracker Musketeer Goblin Giant Electro Wizard
Musketeer Giant Skeleton Goblin Giant Electro Wizard
Giant Skeleton Goblin Giant
Giant Skeleton Electro Wizard Firecracker
Musketeer Goblin Giant
Musketeer Giant Skeleton
Arrows Giant Skeleton Goblin Giant Electro Wizard
Giant Skeleton Goblin Giant
Firecracker Musketeer
Electro Wizard Firecracker Musketeer Giant Skeleton Goblin Giant
Arrows Firecracker Musketeer Giant Skeleton Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Giant Skeleton
Arrows Firecracker Musketeer Electro Wizard
Arrows Giant Skeleton Goblin Giant
Arrows Firecracker Musketeer Giant Skeleton
Arrows Firecracker
Arrows Firecracker Musketeer Goblin Giant
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Musketeer Electro Wizard
Firecracker Arrows Musketeer Electro Wizard
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer Electro Wizard
Arrows Firecracker
Musketeer Giant Skeleton
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker Musketeer Electro Wizard
Arrows Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Electro Wizard
Electro Wizard Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Electro Wizard
Giant Skeleton
Arrows Firecracker
Electro Wizard Musketeer
Arrows Firecracker Musketeer Electro Wizard
Arrows
Firecracker Musketeer Electro Wizard
Arrows Firecracker Musketeer
Arrows Giant Skeleton
Firecracker Musketeer
Firecracker Musketeer Giant Skeleton Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Giant Skeleton Goblin Giant Electro Wizard
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: