My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem P.E.K.K.A Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem P.E.K.K.A
Fireball
Firecracker Elixir Golem
Poison
Firecracker Elixir Golem
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rocket P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Elixir Golem Golden Knight Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Elixir Golem

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Elixir Golem Mega Knight
Firecracker
Elixir Golem Mirror P.E.K.K.A Mega Knight
Elixir Golem
Firecracker Arrows Mirror
Rocket
Mirror
Mirror
Arrows Firecracker Elixir Golem Rocket
P.E.K.K.A
Arrows Firecracker
Mega Knight
Arrows Firecracker
Golden Knight

Defense Synergies 2 7

Arrows
Mirror Mega Knight P.E.K.K.A Golden Knight
Firecracker
Mirror P.E.K.K.A Mega Knight Golden Knight
Elixir Golem
Rocket
Mirror
Arrows Firecracker Mega Knight
P.E.K.K.A
Arrows Firecracker
Mega Knight
Arrows Firecracker Mirror
Golden Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Golden Knight
P.E.K.K.A Firecracker Mega Knight
Rocket P.E.K.K.A Mega Knight
P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Rocket P.E.K.K.A Mega Knight
Arrows Firecracker Mega Knight
Rocket Arrows Firecracker
Rocket Arrows P.E.K.K.A Mega Knight Golden Knight
P.E.K.K.A
Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight Rocket
Rocket Mega Knight Arrows Firecracker P.E.K.K.A Golden Knight
P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker P.E.K.K.A
Arrows Mega Knight Firecracker Golden Knight
Arrows Firecracker Mega Knight
P.E.K.K.A
Mega Knight Arrows Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Arrows Firecracker Rocket Mega Knight
P.E.K.K.A Mega Knight Rocket Golden Knight
Rocket P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Arrows Firecracker Rocket
Rocket P.E.K.K.A
P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight Firecracker
P.E.K.K.A
P.E.K.K.A Mega Knight Golden Knight
Rocket P.E.K.K.A Mega Knight Arrows
Rocket P.E.K.K.A Mega Knight Golden Knight
Firecracker Mega Knight
Firecracker Rocket P.E.K.K.A Golden Knight
Arrows Mega Knight Firecracker P.E.K.K.A Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Golden Knight
Arrows Firecracker Golden Knight
Rocket Arrows
Arrows Firecracker Rocket
Rocket Arrows Firecracker Mega Knight
Arrows Firecracker Rocket
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Golden Knight
Rocket
Firecracker Rocket Arrows Golden Knight
Arrows Firecracker Rocket
Rocket Firecracker Golden Knight
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker Golden Knight
Arrows Firecracker Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Firecracker Mega Knight
Rocket Arrows Firecracker Mega Knight Golden Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Golden Knight
Arrows Mega Knight Golden Knight
Rocket Arrows Firecracker Golden Knight
Arrows Firecracker
Rocket Firecracker
Arrows Rocket Mega Knight
Rocket Arrows Firecracker
P.E.K.K.A Mega Knight
Rocket Arrows Firecracker
Rocket
Rocket Arrows Firecracker
Arrows
Firecracker Rocket Mega Knight
Arrows Firecracker
Rocket Arrows
Firecracker P.E.K.K.A Mega Knight
Firecracker Rocket Golden Knight
Firecracker Rocket
Firecracker Rocket Mega Knight Golden Knight
P.E.K.K.A
Firecracker Rocket Mega Knight

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