My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Furnace Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Furnace Baby Dragon
Zap
Firecracker Furnace Inferno Tower
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Furnace Inferno Tower
The Log
Firecracker Elixir Golem Furnace
Earthquake
Firecracker Elixir Golem Furnace Inferno Tower
Arrows
Firecracker Furnace
Royal Delivery
Firecracker Elixir Golem Valkyrie Baby Dragon
Fireball
Firecracker Elixir Golem Furnace Inferno Tower Baby Dragon
Poison
Firecracker Elixir Golem Furnace Inferno Tower
Lightning
Valkyrie Furnace Inferno Tower Baby Dragon
Rocket
Valkyrie Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Furnace Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Inferno Tower Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Valkyrie Furnace Baby Dragon Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Elixir Golem Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mega Knight
Firecracker
Elixir Golem Valkyrie Baby Dragon Mega Knight
Elixir Golem
Firecracker Arrows Furnace Baby Dragon
Valkyrie
Firecracker Furnace Baby Dragon
Furnace
Elixir Golem Valkyrie Baby Dragon
Inferno Tower
Baby Dragon
Firecracker Elixir Golem Valkyrie Furnace Mega Knight
Mega Knight
Arrows Firecracker Baby Dragon

Defense Synergies 2 13

Arrows
Mega Knight Valkyrie Furnace Inferno Tower
Firecracker
Valkyrie Inferno Tower Baby Dragon Mega Knight
Elixir Golem
Valkyrie
Firecracker Arrows Furnace Inferno Tower Baby Dragon
Furnace
Arrows Valkyrie Baby Dragon
Inferno Tower
Arrows Firecracker Valkyrie Baby Dragon Mega Knight
Baby Dragon
Firecracker Valkyrie Furnace Inferno Tower Mega Knight
Mega Knight
Arrows Firecracker Inferno Tower Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower Baby Dragon
Inferno Tower Firecracker Valkyrie Furnace Mega Knight
Furnace Inferno Tower Mega Knight Valkyrie
Inferno Tower Firecracker Valkyrie Furnace Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Furnace Baby Dragon Mega Knight
Furnace Inferno Tower Arrows Firecracker Baby Dragon
Arrows Valkyrie Inferno Tower Baby Dragon Mega Knight
Inferno Tower Furnace
Firecracker Valkyrie Inferno Tower Mega Knight
Valkyrie Arrows Firecracker Furnace Baby Dragon Mega Knight
Arrows Inferno Tower Firecracker Furnace Baby Dragon
Furnace Inferno Tower Mega Knight Valkyrie
Valkyrie Mega Knight Arrows Firecracker Furnace Baby Dragon
Inferno Tower Furnace Mega Knight
Inferno Tower Furnace Mega Knight
Mega Knight Arrows Firecracker Valkyrie Furnace Inferno Tower
Arrows Mega Knight Firecracker Valkyrie Furnace Baby Dragon
Arrows Valkyrie Furnace Baby Dragon Firecracker Mega Knight
Inferno Tower
Valkyrie Mega Knight Arrows Firecracker Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Furnace Inferno Tower
Arrows Firecracker Valkyrie Baby Dragon Mega Knight
Mega Knight Valkyrie Furnace Inferno Tower
Valkyrie Mega Knight Inferno Tower
Inferno Tower Valkyrie Mega Knight
Arrows Firecracker Furnace Baby Dragon
Valkyrie Furnace Inferno Tower
Inferno Tower Mega Knight Valkyrie
Mega Knight Firecracker Valkyrie Inferno Tower Baby Dragon
Inferno Tower
Mega Knight Valkyrie Inferno Tower
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Inferno Tower
Firecracker Valkyrie Furnace Baby Dragon Mega Knight
Inferno Tower Firecracker Valkyrie Furnace Baby Dragon
Arrows Valkyrie Mega Knight Firecracker Inferno Tower Baby Dragon
Arrows Furnace Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Furnace Baby Dragon Mega Knight
Arrows Firecracker Furnace Baby Dragon
Arrows Firecracker Furnace Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Furnace Baby Dragon
Arrows Firecracker Furnace Baby Dragon
Arrows Firecracker Furnace Baby Dragon Mega Knight
Arrows
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Valkyrie Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Firecracker Valkyrie Furnace Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows Firecracker Furnace Baby Dragon
Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Arrows Firecracker Baby Dragon
Arrows
Firecracker Valkyrie Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows
Firecracker Mega Knight
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Mega Knight
Firecracker Mega Knight

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