My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch
Zap
Firecracker Inferno Tower Witch
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Inferno Tower Wizard Witch
The Log
Firecracker Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Valkyrie Wizard Witch
Fireball
Firecracker Elixir Golem Inferno Tower Wizard Witch
Poison
Firecracker Elixir Golem Inferno Tower Wizard Witch
Lightning
Valkyrie Inferno Tower Wizard Witch
Rocket
Valkyrie Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Valkyrie Inferno Tower Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Elixir Golem Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mega Knight
Firecracker
Elixir Golem Valkyrie Mega Knight
Elixir Golem
Firecracker Arrows Wizard Witch
Valkyrie
Firecracker Wizard Witch
Inferno Tower
Wizard
Elixir Golem Valkyrie Mega Knight
Witch
Elixir Golem Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Wizard Witch

Defense Synergies 2 10

Arrows
Mega Knight Valkyrie Inferno Tower
Firecracker
Valkyrie Inferno Tower Mega Knight
Elixir Golem
Valkyrie
Firecracker Arrows Inferno Tower Wizard Witch
Inferno Tower
Arrows Firecracker Valkyrie Mega Knight
Wizard
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower Wizard
Inferno Tower Firecracker Valkyrie Witch Mega Knight
Inferno Tower Witch Mega Knight Valkyrie
Inferno Tower Witch Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Inferno Tower Arrows Firecracker Wizard Witch
Arrows Valkyrie Inferno Tower Mega Knight
Inferno Tower Witch
Firecracker Valkyrie Inferno Tower Mega Knight
Valkyrie Witch Arrows Firecracker Wizard Mega Knight
Arrows Inferno Tower Firecracker Wizard Witch
Inferno Tower Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Arrows Firecracker Witch
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Wizard Mega Knight Arrows Firecracker Valkyrie Inferno Tower Witch
Arrows Mega Knight Firecracker Valkyrie Wizard Witch
Arrows Valkyrie Wizard Witch Firecracker Mega Knight
Inferno Tower
Valkyrie Wizard Mega Knight Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower Witch
Arrows Firecracker Valkyrie Wizard Mega Knight
Mega Knight Valkyrie Inferno Tower Witch
Valkyrie Mega Knight Inferno Tower
Inferno Tower Valkyrie Witch Mega Knight
Arrows Firecracker Wizard Witch
Valkyrie Inferno Tower Witch
Inferno Tower Mega Knight Valkyrie
Mega Knight Firecracker Valkyrie Inferno Tower Witch
Inferno Tower Witch
Mega Knight Valkyrie Inferno Tower Witch
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Inferno Tower Wizard Witch
Wizard Firecracker Valkyrie Witch Mega Knight
Inferno Tower Witch Firecracker Valkyrie
Arrows Valkyrie Mega Knight Firecracker Inferno Tower Wizard Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Valkyrie Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Mega Knight
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Valkyrie Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Valkyrie Wizard Witch Mega Knight
Witch
Arrows Firecracker Wizard Witch
Arrows Wizard Witch Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard Witch
Firecracker Wizard Witch
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Witch
Arrows Firecracker Wizard Witch
Arrows
Firecracker Valkyrie Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight
Firecracker Wizard Mega Knight

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