My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Bandit
Giant Snowball
Witch
Zap
Firecracker Witch Bandit
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Witch Bandit
The Log
Firecracker Elixir Golem Witch Bandit
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Valkyrie Witch Bandit
Fireball
Firecracker Elixir Golem Witch Bandit
Poison
Firecracker Elixir Golem Witch
Lightning
Valkyrie Witch Bandit
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Rocket Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Bandit Valkyrie Poison Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Elixir Golem Bandit

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Bandit
Firecracker
Elixir Golem Valkyrie Bandit
Elixir Golem
Firecracker Poison Arrows Witch Bandit
Valkyrie
Firecracker Witch Bandit
Rocket
Poison
Elixir Golem
Witch
Elixir Golem Valkyrie Bandit
Bandit
Arrows Firecracker Elixir Golem Valkyrie Witch

Defense Synergies 1 6

Arrows
Valkyrie Bandit
Firecracker
Valkyrie Bandit
Elixir Golem
Valkyrie
Firecracker Arrows Witch Bandit
Rocket
Poison
Witch
Valkyrie Bandit
Bandit
Arrows Firecracker Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Valkyrie
Firecracker Valkyrie Witch Bandit
Rocket Witch Valkyrie Bandit
Witch Firecracker Valkyrie Bandit
Arrows Firecracker Valkyrie Rocket Poison
Arrows Firecracker Valkyrie Bandit
Rocket Arrows Firecracker Poison Witch
Rocket Arrows Valkyrie Poison Bandit
Witch
Firecracker Valkyrie Bandit
Valkyrie Poison Witch Arrows Firecracker Bandit
Arrows Firecracker Poison Witch
Valkyrie Rocket Witch Bandit
Valkyrie Rocket Arrows Firecracker Poison Witch
Bandit
Rocket Bandit
Arrows Firecracker Valkyrie Poison Witch
Arrows Firecracker Valkyrie Witch Bandit
Arrows Valkyrie Poison Witch Firecracker Bandit
Valkyrie Arrows Firecracker Poison Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Bandit
Poison Bandit Arrows Firecracker Valkyrie Rocket
Bandit Valkyrie Rocket Witch
Valkyrie Rocket Bandit
Valkyrie Witch Bandit
Arrows Firecracker Rocket Poison Witch
Rocket Valkyrie Witch Bandit
Valkyrie
Rocket Firecracker Valkyrie Poison Witch Bandit
Witch
Valkyrie Witch
Rocket Arrows Valkyrie Poison
Rocket Valkyrie Witch Bandit
Firecracker Valkyrie Witch
Witch Firecracker Valkyrie Rocket Poison
Arrows Valkyrie Poison Firecracker Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Valkyrie Rocket Bandit
Arrows Firecracker Poison Bandit
Rocket Arrows Poison Bandit
Arrows Firecracker Valkyrie Rocket Poison
Rocket Poison Arrows Firecracker Valkyrie
Arrows Firecracker Poison Rocket Witch
Arrows Firecracker Poison Witch
Arrows Poison Firecracker
Arrows Poison Firecracker Bandit
Rocket Poison
Firecracker Rocket Poison Arrows Valkyrie Bandit
Poison Arrows Firecracker Rocket
Rocket Poison Firecracker Bandit
Arrows Firecracker Rocket Poison Bandit
Arrows Firecracker Poison
Rocket Arrows Firecracker Poison Witch Bandit
Arrows Firecracker Rocket Poison Bandit
Arrows Rocket Poison
Rocket
Rocket Arrows Firecracker Poison Bandit
Rocket Arrows Firecracker Valkyrie Poison Witch
Rocket Poison
Rocket Arrows Poison
Rocket
Rocket Arrows Poison
Arrows Firecracker Poison Valkyrie Witch
Witch
Arrows Firecracker Poison Witch Bandit
Arrows Poison Witch Bandit
Rocket Poison Arrows Firecracker Bandit
Poison Arrows Firecracker Witch
Rocket Firecracker Poison Witch
Poison Arrows Rocket Bandit
Rocket Arrows Firecracker Poison
Rocket Arrows Firecracker Poison
Rocket Witch Bandit
Rocket Poison Arrows Firecracker Witch
Arrows
Poison Firecracker Valkyrie Rocket
Arrows Firecracker Poison
Rocket Arrows Poison
Firecracker
Firecracker Rocket Poison Witch
Firecracker Rocket Poison Witch
Poison Firecracker Rocket Witch Bandit

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