My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Wizard Executioner
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Wizard Executioner
Fireball
Firecracker Elixir Golem Wizard Executioner
Poison
Firecracker Elixir Golem Wizard Executioner
Lightning
Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Poison Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Elixir Golem Poison Wizard Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Elixir Golem

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Golem Elixir Golem
Firecracker
Elixir Golem Mirror Golem
Elixir Golem
Firecracker Poison Arrows Wizard Mirror Executioner
Wizard
Elixir Golem Golem
Mirror
Arrows Firecracker Elixir Golem Poison
Poison
Elixir Golem Golem Mirror
Executioner
Elixir Golem Golem
Golem
Arrows Poison Firecracker Wizard Executioner

Defense Synergies 1 3

Arrows
Mirror
Firecracker
Mirror
Elixir Golem
Wizard
Mirror
Arrows Firecracker Poison Executioner
Poison
Mirror
Executioner
Mirror
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Executioner
Firecracker Executioner
Executioner
Firecracker
Arrows Firecracker Poison
Arrows Firecracker Executioner
Arrows Firecracker Wizard Poison Executioner
Arrows Poison
Firecracker
Poison Executioner Arrows Firecracker Wizard
Arrows Executioner Firecracker Wizard Poison
Wizard
Wizard Executioner Arrows Firecracker Poison
Wizard Arrows Firecracker Poison Executioner
Arrows Firecracker Wizard Executioner
Arrows Wizard Poison Executioner Firecracker
Wizard Arrows Firecracker Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Poison Arrows Firecracker Wizard Executioner
Executioner
Arrows Firecracker Wizard Poison Executioner
Firecracker Poison
Arrows Poison
Wizard Executioner
Wizard Firecracker Executioner
Firecracker Poison Executioner
Arrows Poison Executioner Firecracker Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison Executioner
Arrows Poison
Arrows Firecracker Poison
Wizard Poison Executioner Arrows Firecracker
Arrows Firecracker Wizard Poison Executioner
Arrows Firecracker Wizard Poison Executioner
Arrows Poison Firecracker Wizard Executioner
Arrows Poison Firecracker Wizard
Poison
Firecracker Poison Arrows Wizard
Poison Arrows Firecracker Wizard Executioner
Poison Firecracker Executioner
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Wizard Poison Executioner
Arrows Firecracker Wizard Poison Executioner
Arrows Poison
Arrows Firecracker Wizard Poison Executioner
Arrows Firecracker Wizard Poison
Poison
Arrows Wizard Poison
Arrows Poison
Arrows Firecracker Poison Wizard Executioner
Arrows Firecracker Poison Wizard Executioner
Arrows Wizard Poison
Poison Arrows Firecracker
Poison Arrows Firecracker Wizard Executioner
Firecracker Wizard Poison
Poison Arrows Wizard
Arrows Firecracker Poison
Arrows Firecracker Wizard Poison
Poison Arrows Firecracker Wizard Executioner
Arrows
Poison Firecracker Wizard Executioner
Arrows Firecracker Wizard Poison Executioner
Arrows Poison
Firecracker Executioner
Firecracker Poison
Firecracker Poison Executioner
Poison Firecracker Executioner
Firecracker Wizard

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