My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard P.E.K.K.A Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch Skeleton King
Giant Snowball
Night Witch Skeleton King
Zap
Firecracker Night Witch Skeleton King
Barbarian Barrel
Firecracker Elixir Golem Wizard Night Witch Skeleton King
The Log
Firecracker Elixir Golem Skeleton King
Earthquake
Firecracker Elixir Golem Skeleton King
Arrows
Firecracker Night Witch Skeleton King
Royal Delivery
Firecracker Elixir Golem Wizard P.E.K.K.A Night Witch Skeleton King
Fireball
Firecracker Elixir Golem Wizard Night Witch Skeleton King
Poison
Firecracker Elixir Golem Wizard Night Witch Skeleton King
Lightning
Wizard Night Witch Skeleton King
Rocket
Wizard Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Elixir Golem Night Witch Skeleton King Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Elixir Golem

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem Night Witch
Firecracker
Elixir Golem P.E.K.K.A
Elixir Golem
Firecracker Rage Night Witch Arrows Wizard
Wizard
Elixir Golem Rage P.E.K.K.A
Rage
Elixir Golem Wizard Night Witch
P.E.K.K.A
Arrows Firecracker Wizard Night Witch
Night Witch
Elixir Golem Arrows Rage P.E.K.K.A Skeleton King
Skeleton King
Night Witch

Defense Synergies 0 5

Arrows
P.E.K.K.A
Firecracker
P.E.K.K.A Night Witch
Elixir Golem
Wizard
P.E.K.K.A Skeleton King
Rage
P.E.K.K.A
Arrows Firecracker Wizard
Night Witch
Firecracker
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
P.E.K.K.A Firecracker Night Witch
P.E.K.K.A Night Witch
P.E.K.K.A Night Witch Firecracker Skeleton King
Arrows Firecracker P.E.K.K.A
Arrows Firecracker Night Witch
Arrows Firecracker Wizard Night Witch
Arrows P.E.K.K.A
P.E.K.K.A Night Witch Skeleton King
Firecracker Night Witch
Arrows Firecracker Wizard Night Witch Skeleton King
Arrows Firecracker Wizard Night Witch
P.E.K.K.A Night Witch Wizard
Wizard Arrows Firecracker P.E.K.K.A Night Witch Skeleton King
P.E.K.K.A Skeleton King
P.E.K.K.A
Wizard Arrows Firecracker P.E.K.K.A Night Witch
Arrows Firecracker Wizard Night Witch
Arrows Wizard Firecracker
P.E.K.K.A
Wizard Arrows Firecracker P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Firecracker Wizard
P.E.K.K.A
P.E.K.K.A Night Witch
P.E.K.K.A Night Witch
Arrows Firecracker Wizard
P.E.K.K.A Night Witch
P.E.K.K.A
P.E.K.K.A Firecracker
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows
P.E.K.K.A Wizard Night Witch Skeleton King
Wizard Firecracker
Firecracker P.E.K.K.A Night Witch Skeleton King
Arrows Firecracker Wizard P.E.K.K.A Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Night Witch
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Night Witch
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Night Witch
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard Night Witch
Firecracker Wizard
Night Witch
Arrows Wizard Night Witch
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Night Witch
Arrows Firecracker Wizard
Arrows
Firecracker Wizard
Arrows Firecracker Wizard Skeleton King
Arrows
Firecracker P.E.K.K.A
Firecracker Skeleton King
Firecracker
Firecracker
P.E.K.K.A
Firecracker Wizard

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