My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Ram Rider
Giant Snowball
Goblin Curse Electro Dragon Ram Rider
Zap
Firecracker Goblin Curse Ram Rider
Barbarian Barrel
Firecracker Goblin Curse
The Log
Firecracker Goblin Curse Ram Rider
Earthquake
Firecracker
Arrows
Firecracker Goblin Curse
Royal Delivery
Firecracker Electro Dragon Ram Rider
Fireball
Firecracker Electro Dragon Ram Rider
Poison
Firecracker Goblin Curse Electro Dragon
Lightning
Electro Dragon Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Freeze Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Firecracker Fireball Freeze Electro Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Arrows Firecracker Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Curse Freeze Ram Rider Mega Knight
Firecracker
Ram Rider Mega Knight
Fireball
Arrows Goblin Curse Freeze Ram Rider Mega Knight
Goblin Curse
Arrows Fireball
Freeze
Arrows Fireball
Electro Dragon
Mega Knight
Ram Rider
Arrows Firecracker Fireball Mega Knight
Mega Knight
Arrows Firecracker Fireball Electro Dragon Ram Rider

Defense Synergies 1 7

Arrows
Mega Knight Fireball
Firecracker
Electro Dragon Mega Knight
Fireball
Arrows Freeze Ram Rider Mega Knight
Goblin Curse
Freeze
Fireball Mega Knight
Electro Dragon
Firecracker
Ram Rider
Fireball
Mega Knight
Arrows Firecracker Fireball Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon Ram Rider
Firecracker Goblin Curse Electro Dragon Ram Rider Mega Knight
Ram Rider Mega Knight Goblin Curse Freeze Electro Dragon
Firecracker Goblin Curse Electro Dragon Ram Rider Mega Knight
Arrows Firecracker Fireball Mega Knight
Arrows Fireball Freeze Firecracker Electro Dragon Mega Knight
Ram Rider Arrows Firecracker Fireball Goblin Curse Freeze Electro Dragon
Arrows Fireball Electro Dragon Ram Rider Mega Knight
Goblin Curse
Firecracker Mega Knight
Goblin Curse Arrows Firecracker Fireball Freeze Electro Dragon Ram Rider Mega Knight
Arrows Firecracker Fireball Goblin Curse Electro Dragon Ram Rider
Mega Knight Fireball Goblin Curse Freeze Electro Dragon Ram Rider
Fireball Mega Knight Arrows Firecracker Goblin Curse Freeze Electro Dragon
Goblin Curse Ram Rider Mega Knight
Fireball Goblin Curse Freeze Ram Rider Mega Knight
Mega Knight Arrows Firecracker Fireball Electro Dragon
Arrows Fireball Mega Knight Firecracker Electro Dragon Ram Rider
Arrows Freeze Firecracker Fireball Goblin Curse Electro Dragon Ram Rider Mega Knight
Goblin Curse Ram Rider
Mega Knight Arrows Firecracker Fireball Goblin Curse Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball
Fireball Arrows Firecracker Electro Dragon Mega Knight
Mega Knight Electro Dragon Ram Rider
Mega Knight Fireball Ram Rider
Goblin Curse Ram Rider Mega Knight
Arrows Firecracker Fireball Goblin Curse Freeze Electro Dragon Ram Rider
Fireball Ram Rider
Mega Knight Goblin Curse
Freeze Electro Dragon Mega Knight Firecracker Fireball
Goblin Curse
Mega Knight Electro Dragon
Mega Knight Arrows Fireball
Mega Knight Fireball Goblin Curse Ram Rider
Firecracker Fireball Goblin Curse Electro Dragon Mega Knight
Electro Dragon Firecracker Fireball Freeze
Arrows Mega Knight Firecracker Fireball Goblin Curse Freeze Electro Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Freeze Electro Dragon
Arrows Firecracker Fireball Goblin Curse Electro Dragon Ram Rider
Arrows Fireball Electro Dragon
Arrows Firecracker Fireball Freeze
Fireball Arrows Firecracker Goblin Curse Mega Knight
Arrows Firecracker Fireball Goblin Curse Freeze Electro Dragon Ram Rider
Arrows Firecracker
Arrows Fireball Firecracker Goblin Curse Freeze Electro Dragon Ram Rider
Arrows Fireball Firecracker Electro Dragon Ram Rider
Fireball Electro Dragon
Firecracker Arrows Fireball Electro Dragon Ram Rider
Fireball Arrows Firecracker Goblin Curse Electro Dragon
Firecracker Fireball
Arrows Firecracker Fireball Freeze Electro Dragon
Arrows Firecracker Fireball
Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball Electro Dragon Mega Knight
Arrows Fireball Freeze
Arrows Firecracker Fireball Electro Dragon Mega Knight
Arrows Firecracker Fireball Goblin Curse Electro Dragon Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Firecracker Goblin Curse Freeze Fireball Electro Dragon Mega Knight
Arrows Firecracker Fireball Electro Dragon Ram Rider
Fireball Arrows Electro Dragon Ram Rider Mega Knight
Fireball Arrows Firecracker Goblin Curse
Arrows Firecracker Fireball Goblin Curse Electro Dragon
Electro Dragon Firecracker Fireball Freeze
Fireball
Arrows Fireball Electro Dragon Mega Knight
Arrows Firecracker Fireball Freeze Electro Dragon
Mega Knight
Arrows Firecracker Fireball Goblin Curse
Fireball Freeze Electro Dragon
Fireball Arrows Firecracker Goblin Curse Electro Dragon Ram Rider
Freeze
Arrows Fireball
Fireball Firecracker Electro Dragon Mega Knight
Arrows Firecracker Fireball Electro Dragon
Arrows Fireball
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Fireball Freeze
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball Freeze Mega Knight
Fireball Firecracker Electro Dragon Mega Knight

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