My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Inferno Tower Witch
Barbarian Barrel
Firecracker Inferno Tower Witch
The Log
Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Witch P.E.K.K.A
Fireball
Firecracker Inferno Tower Witch
Poison
Firecracker Inferno Tower Witch
Lightning
Mini P.E.K.K.A Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fireball Mini P.E.K.K.A Inferno Tower Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Fireball Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Mini P.E.K.K.A Mega Knight
Firecracker
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Fireball
Arrows Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Mega Knight
Inferno Tower
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Firecracker Witch
Mega Knight
Arrows Firecracker Fireball Mini P.E.K.K.A Witch

Defense Synergies 1 14

Arrows
Mega Knight Fireball Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Firecracker
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight
Fireball
Arrows Mini P.E.K.K.A Inferno Tower Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Fireball Witch
Inferno Tower
Arrows Firecracker Fireball Mega Knight
Witch
Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Firecracker
Mega Knight
Arrows Firecracker Fireball Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Firecracker Witch Mega Knight
Mini P.E.K.K.A Inferno Tower Witch P.E.K.K.A Mega Knight
Mini P.E.K.K.A Inferno Tower Witch P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows Fireball Firecracker Mega Knight
Inferno Tower Arrows Firecracker Fireball Witch
Arrows Fireball Inferno Tower P.E.K.K.A Mega Knight
Mini P.E.K.K.A Inferno Tower Witch P.E.K.K.A
Firecracker Mini P.E.K.K.A Inferno Tower Mega Knight
Witch Arrows Firecracker Fireball Mega Knight
Arrows Inferno Tower Firecracker Fireball Witch
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight Fireball Witch
Fireball Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Fireball Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Fireball Mini P.E.K.K.A Inferno Tower Witch P.E.K.K.A
Arrows Fireball Mega Knight Firecracker Witch
Arrows Witch Firecracker Fireball Mega Knight
Mini P.E.K.K.A P.E.K.K.A Inferno Tower
Mega Knight Arrows Firecracker Fireball Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Inferno Tower Witch P.E.K.K.A
Fireball Arrows Firecracker Mini P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Inferno Tower Witch
Mini P.E.K.K.A P.E.K.K.A Mega Knight Fireball Inferno Tower
Inferno Tower P.E.K.K.A Mini P.E.K.K.A Witch Mega Knight
Arrows Firecracker Fireball Witch
Mini P.E.K.K.A P.E.K.K.A Fireball Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Firecracker Fireball Mini P.E.K.K.A Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A Inferno Tower Witch
P.E.K.K.A Mega Knight Arrows Fireball
Mini P.E.K.K.A P.E.K.K.A Mega Knight Fireball Inferno Tower Witch
Firecracker Fireball Witch Mega Knight
Inferno Tower Witch Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Mega Knight Firecracker Fireball Mini P.E.K.K.A Inferno Tower Witch P.E.K.K.A
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker Mega Knight
Arrows Firecracker Fireball Witch
Arrows Firecracker Witch
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball Mini P.E.K.K.A
Firecracker Arrows Fireball
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Witch
Arrows Firecracker Fireball Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Arrows Firecracker Fireball Mini P.E.K.K.A Mega Knight
Arrows Firecracker Fireball Witch Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Witch Mega Knight
Witch
Arrows Firecracker Fireball Witch
Fireball Arrows Witch Mega Knight
Fireball Arrows Firecracker
Arrows Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball Mini P.E.K.K.A
Arrows Fireball Mega Knight
Arrows Firecracker Fireball
P.E.K.K.A Mega Knight
Arrows Firecracker Fireball
Fireball Witch
Fireball Arrows Firecracker Witch
Arrows Fireball
Fireball Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A Mega Knight
Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch Mega Knight
P.E.K.K.A
Fireball Firecracker Mega Knight

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