My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Baby Dragon
Fireball
Firecracker Wizard Baby Dragon
Poison
Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard Baby Dragon Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fireball Mini P.E.K.K.A Baby Dragon Wizard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Fireball Mini P.E.K.K.A

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A Mega Knight
Firecracker
Mini P.E.K.K.A Baby Dragon Mega Knight
Fireball
Arrows Baby Dragon Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Wizard Baby Dragon Electro Giant Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Baby Dragon
Firecracker Fireball Mini P.E.K.K.A Electro Giant Mega Knight
Electro Giant
Mini P.E.K.K.A Baby Dragon
Mega Knight
Arrows Firecracker Fireball Mini P.E.K.K.A Wizard Baby Dragon

Defense Synergies 1 12

Arrows
Mega Knight Fireball Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Baby Dragon Mega Knight
Fireball
Arrows Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Fireball Wizard Baby Dragon Electro Giant
Wizard
Mini P.E.K.K.A Mega Knight
Baby Dragon
Firecracker Mini P.E.K.K.A Mega Knight
Electro Giant
Mini P.E.K.K.A
Mega Knight
Arrows Firecracker Fireball Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Baby Dragon
Mini P.E.K.K.A Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Firecracker Baby Dragon Mega Knight
Arrows Firecracker Fireball Wizard Baby Dragon
Arrows Fireball Baby Dragon Electro Giant Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Fireball Wizard Baby Dragon Electro Giant Mega Knight
Arrows Firecracker Fireball Wizard Baby Dragon
Mini P.E.K.K.A Mega Knight Fireball Wizard
Fireball Wizard Mega Knight Arrows Firecracker Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Mega Knight
Fireball Mini P.E.K.K.A Electro Giant Mega Knight
Wizard Mega Knight Arrows Firecracker Fireball Mini P.E.K.K.A
Arrows Fireball Mega Knight Firecracker Wizard Baby Dragon
Arrows Wizard Baby Dragon Firecracker Fireball Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Arrows Firecracker Fireball Mini P.E.K.K.A Baby Dragon Electro Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Electro Giant
Fireball Arrows Firecracker Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Fireball
Mini P.E.K.K.A Mega Knight
Arrows Firecracker Fireball Wizard Electro Giant Baby Dragon
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Fireball Mini P.E.K.K.A Baby Dragon
Mega Knight Mini P.E.K.K.A
Mega Knight Arrows Fireball Electro Giant
Mini P.E.K.K.A Mega Knight Fireball Wizard
Wizard Firecracker Fireball Baby Dragon Electro Giant Mega Knight
Electro Giant Firecracker Fireball Mini P.E.K.K.A Baby Dragon
Arrows Mega Knight Firecracker Fireball Mini P.E.K.K.A Wizard Baby Dragon Electro Giant
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Firecracker Fireball
Fireball Wizard Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Fireball Wizard Electro Giant Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows Fireball Firecracker Wizard Baby Dragon
Arrows Fireball Firecracker Wizard
Fireball Mini P.E.K.K.A
Firecracker Arrows Fireball Wizard
Fireball Arrows Firecracker Wizard Baby Dragon
Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Wizard Baby Dragon
Arrows Firecracker Fireball Wizard Baby Dragon Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Arrows Firecracker Fireball Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Arrows Firecracker Fireball Wizard Baby Dragon Electro Giant Mega Knight
Fireball Baby Dragon Mega Knight
Arrows Fireball Wizard
Arrows Fireball Baby Dragon
Arrows Firecracker Electro Giant Fireball Wizard Baby Dragon Mega Knight
Arrows Firecracker Fireball Wizard Baby Dragon
Fireball Arrows Wizard Baby Dragon Mega Knight
Fireball Arrows Firecracker Baby Dragon
Arrows Firecracker Fireball Wizard Baby Dragon Electro Giant
Firecracker Fireball Wizard Electro Giant
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball Wizard
Fireball
Fireball Arrows Firecracker Wizard Baby Dragon
Arrows Fireball
Fireball Firecracker Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Arrows Firecracker Fireball Wizard Baby Dragon
Arrows Fireball Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Fireball Baby Dragon
Firecracker Fireball
Firecracker Fireball Baby Dragon Electro Giant Mega Knight
Fireball Firecracker Wizard Mega Knight

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