My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince P.E.K.K.A Princess Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Princess
Zap
Firecracker Prince Princess
Barbarian Barrel
Firecracker Princess
The Log
Firecracker Prince Princess
Earthquake
Firecracker
Arrows
Firecracker Princess
Royal Delivery
Firecracker Prince P.E.K.K.A Princess
Fireball
Firecracker Princess
Poison
Firecracker Princess
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Princess Fireball Golden Knight Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Princess Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Prince Mega Knight
Firecracker
Prince P.E.K.K.A Princess Mega Knight
Fireball
Arrows Princess Mega Knight Golden Knight
Prince
Mega Knight Arrows Firecracker Princess
P.E.K.K.A
Arrows Firecracker Princess
Princess
Firecracker Fireball Prince P.E.K.K.A Mega Knight
Mega Knight
Prince Arrows Firecracker Fireball Princess
Golden Knight
Fireball

Defense Synergies 1 15

Arrows
Mega Knight Fireball Prince P.E.K.K.A Golden Knight
Firecracker
Prince P.E.K.K.A Princess Mega Knight Golden Knight
Fireball
Arrows Princess Mega Knight Golden Knight
Prince
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Princess
Princess
Firecracker Fireball P.E.K.K.A Mega Knight Golden Knight
Mega Knight
Arrows Firecracker Fireball Princess
Golden Knight
Arrows Firecracker Fireball Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Golden Knight
P.E.K.K.A Firecracker Prince Mega Knight
Prince P.E.K.K.A Mega Knight
Prince P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Fireball Prince P.E.K.K.A Princess Mega Knight
Arrows Fireball Firecracker Mega Knight
Arrows Firecracker Fireball Princess
Arrows Fireball P.E.K.K.A Mega Knight Golden Knight
P.E.K.K.A Prince Princess
Firecracker Prince Mega Knight
Arrows Firecracker Fireball Princess Mega Knight
Arrows Firecracker Fireball Princess
Prince P.E.K.K.A Mega Knight Fireball
Fireball Mega Knight Arrows Firecracker Prince P.E.K.K.A Princess Golden Knight
P.E.K.K.A Prince Mega Knight
Fireball Prince P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Fireball Prince P.E.K.K.A
Arrows Fireball Mega Knight Firecracker Prince Golden Knight
Arrows Firecracker Fireball Princess Mega Knight
P.E.K.K.A Prince
Mega Knight Arrows Firecracker Fireball Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Prince P.E.K.K.A
Fireball Arrows Firecracker Prince Mega Knight
P.E.K.K.A Mega Knight Prince Golden Knight
Prince P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Prince Mega Knight
Arrows Firecracker Fireball Princess
Prince P.E.K.K.A Fireball
P.E.K.K.A Mega Knight Prince
P.E.K.K.A Mega Knight Firecracker Fireball Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Prince Golden Knight
P.E.K.K.A Mega Knight Arrows Fireball Prince
Prince P.E.K.K.A Mega Knight Fireball Golden Knight
Firecracker Fireball Princess Mega Knight
Firecracker Fireball Prince P.E.K.K.A Golden Knight
Arrows Mega Knight Firecracker Fireball P.E.K.K.A Princess Golden Knight
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Firecracker Golden Knight
Arrows Firecracker Fireball Princess Golden Knight
Arrows Fireball
Arrows Firecracker Fireball Prince
Fireball Arrows Firecracker Mega Knight
Arrows Firecracker Fireball Princess
Arrows Firecracker Princess
Arrows Fireball Firecracker Princess
Arrows Fireball Firecracker Golden Knight
Fireball Prince
Firecracker Arrows Fireball Prince Princess Golden Knight
Fireball Arrows Firecracker Princess
Firecracker Fireball Princess Golden Knight
Arrows Firecracker Fireball Princess
Princess Arrows Firecracker Fireball Prince
Arrows Firecracker Fireball Princess Golden Knight
Arrows Firecracker Fireball Princess Mega Knight
Arrows Fireball
Arrows Firecracker Fireball Prince Princess Mega Knight
Arrows Firecracker Fireball Princess Mega Knight Golden Knight
Fireball Prince Mega Knight
Arrows Fireball Princess
Prince
Arrows Fireball
Arrows Firecracker Fireball Princess Mega Knight
Arrows Firecracker Fireball Princess Golden Knight
Fireball Arrows Prince Princess Mega Knight Golden Knight
Fireball Arrows Firecracker Golden Knight
Arrows Firecracker Fireball Princess
Firecracker Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Firecracker Fireball Princess
P.E.K.K.A Prince Mega Knight
Arrows Firecracker Fireball Princess
Fireball Prince Princess
Fireball Arrows Firecracker Princess
Arrows Fireball
Fireball Firecracker Prince Princess Mega Knight
Arrows Firecracker Fireball Princess
Arrows Fireball
Firecracker Prince P.E.K.K.A Mega Knight
Firecracker Fireball Princess Golden Knight
Firecracker Fireball Princess
Firecracker Fireball Prince Princess Mega Knight Golden Knight

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