My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Furnace Goblin Hut Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Furnace Goblin Hut Witch
Zap
Firecracker Furnace Goblin Hut Witch
Barbarian Barrel
Firecracker Valkyrie Furnace Goblin Hut Witch Giant Skeleton
The Log
Firecracker Furnace Goblin Hut Witch Giant Skeleton
Earthquake
Firecracker Furnace Goblin Hut Witch
Arrows
Firecracker Furnace Goblin Hut Witch
Royal Delivery
Firecracker Valkyrie Goblin Hut Witch Giant Skeleton
Fireball
Firecracker Furnace Goblin Hut Witch
Poison
Firecracker Furnace Goblin Hut Witch
Lightning
Valkyrie Furnace Goblin Hut Witch
Rocket
Valkyrie Furnace Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fireball Valkyrie Furnace Goblin Hut Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Fireball Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Skeleton
Firecracker
Valkyrie Goblin Hut Giant Skeleton
Fireball
Arrows
Valkyrie
Firecracker Furnace Goblin Hut Witch Giant Skeleton
Furnace
Valkyrie Goblin Hut Giant Skeleton
Goblin Hut
Firecracker Valkyrie Furnace Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Arrows Firecracker Valkyrie Furnace Goblin Hut Witch

Defense Synergies 1 15

Arrows
Fireball Valkyrie Furnace Goblin Hut Giant Skeleton
Firecracker
Valkyrie Goblin Hut Giant Skeleton
Fireball
Arrows Valkyrie Goblin Hut
Valkyrie
Firecracker Arrows Fireball Furnace Goblin Hut Witch
Furnace
Arrows Valkyrie Goblin Hut
Goblin Hut
Arrows Firecracker Fireball Valkyrie Furnace Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Arrows Firecracker Goblin Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Goblin Hut
Firecracker Valkyrie Furnace Goblin Hut Witch
Furnace Goblin Hut Witch Valkyrie Giant Skeleton
Goblin Hut Witch Firecracker Valkyrie Furnace
Arrows Firecracker Fireball Valkyrie Giant Skeleton
Arrows Fireball Firecracker Valkyrie Furnace
Furnace Arrows Firecracker Fireball Goblin Hut Witch
Arrows Fireball Valkyrie Giant Skeleton
Witch Furnace Goblin Hut
Firecracker Valkyrie Giant Skeleton
Valkyrie Witch Arrows Firecracker Fireball Furnace Goblin Hut Giant Skeleton
Arrows Firecracker Fireball Furnace Goblin Hut Witch
Furnace Goblin Hut Fireball Valkyrie Witch Giant Skeleton
Fireball Valkyrie Arrows Firecracker Furnace Goblin Hut Witch
Furnace Goblin Hut
Fireball Furnace Goblin Hut
Arrows Firecracker Fireball Valkyrie Furnace Goblin Hut Witch
Arrows Fireball Firecracker Valkyrie Furnace Goblin Hut Witch
Arrows Valkyrie Furnace Witch Firecracker Fireball Goblin Hut Giant Skeleton
Goblin Hut
Valkyrie Arrows Firecracker Fireball Furnace Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Furnace Goblin Hut Witch Giant Skeleton
Fireball Arrows Firecracker Valkyrie
Giant Skeleton Valkyrie Furnace Goblin Hut Witch
Valkyrie Giant Skeleton Fireball
Giant Skeleton Valkyrie Goblin Hut Witch
Arrows Firecracker Fireball Furnace Goblin Hut Witch
Fireball Valkyrie Furnace Goblin Hut Witch Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Firecracker Fireball Valkyrie Goblin Hut Witch
Witch Goblin Hut
Valkyrie Goblin Hut Witch Giant Skeleton
Arrows Fireball Valkyrie Giant Skeleton
Giant Skeleton Fireball Valkyrie Witch
Firecracker Fireball Valkyrie Furnace Witch
Goblin Hut Witch Firecracker Fireball Valkyrie Furnace Giant Skeleton
Arrows Valkyrie Firecracker Fireball Goblin Hut Witch Giant Skeleton
Arrows Fireball Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Fireball
Arrows Fireball Goblin Hut Giant Skeleton
Arrows Firecracker Fireball Valkyrie Giant Skeleton
Fireball Arrows Firecracker Valkyrie Furnace
Arrows Firecracker Fireball Furnace Witch
Arrows Firecracker Furnace Witch
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball
Firecracker Arrows Fireball Valkyrie
Fireball Arrows Firecracker
Firecracker Fireball Goblin Hut
Arrows Firecracker Fireball
Arrows Firecracker Fireball Furnace Goblin Hut
Arrows Firecracker Fireball Furnace Goblin Hut Witch
Arrows Firecracker Fireball Furnace Goblin Hut
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Valkyrie Witch
Fireball Giant Skeleton
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Valkyrie Furnace Witch
Witch
Arrows Firecracker Fireball Witch
Fireball Arrows Witch
Fireball Arrows Firecracker
Arrows Firecracker Fireball Furnace Witch
Firecracker Fireball Goblin Hut Witch
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Giant Skeleton
Arrows Firecracker Fireball
Fireball Goblin Hut Witch
Fireball Arrows Firecracker Witch
Arrows Fireball
Fireball Firecracker Valkyrie
Arrows Firecracker Fireball
Arrows Fireball Giant Skeleton
Firecracker
Firecracker Fireball Witch Giant Skeleton
Firecracker Fireball Witch
Firecracker Fireball Witch Giant Skeleton

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