My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Firecracker Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Valkyrie Skeleton Army
The Log
Firecracker Skeleton Army Ram Rider
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Skeleton Army P.E.K.K.A Ram Rider
Fireball
Firecracker Skeleton Army Ram Rider
Poison
Firecracker Skeleton Army
Lightning
Valkyrie Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Fireball Valkyrie Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Ram Rider Mega Knight
Firecracker
Valkyrie P.E.K.K.A Ram Rider Mega Knight
Fireball
Arrows Ram Rider Mega Knight
Valkyrie
Firecracker P.E.K.K.A Ram Rider
Skeleton Army
P.E.K.K.A
Arrows Firecracker Valkyrie Ram Rider
Ram Rider
Arrows Firecracker Fireball Valkyrie P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Fireball Ram Rider

Defense Synergies 2 10

Arrows
Mega Knight Fireball Valkyrie P.E.K.K.A
Firecracker
Valkyrie Skeleton Army P.E.K.K.A Mega Knight
Fireball
Arrows Valkyrie Ram Rider Mega Knight
Valkyrie
Firecracker Arrows Fireball P.E.K.K.A
Skeleton Army
Firecracker
P.E.K.K.A
Arrows Firecracker Valkyrie
Ram Rider
Fireball
Mega Knight
Arrows Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Ram Rider
Skeleton Army P.E.K.K.A Firecracker Valkyrie Ram Rider Mega Knight
Skeleton Army P.E.K.K.A Ram Rider Mega Knight Valkyrie
Skeleton Army P.E.K.K.A Firecracker Valkyrie Ram Rider Mega Knight
Arrows Firecracker Fireball Valkyrie Skeleton Army P.E.K.K.A Mega Knight
Arrows Fireball Skeleton Army Firecracker Valkyrie Mega Knight
Ram Rider Arrows Firecracker Fireball
Arrows Fireball Valkyrie P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Valkyrie Mega Knight
Valkyrie Skeleton Army Arrows Firecracker Fireball Ram Rider Mega Knight
Arrows Firecracker Fireball Ram Rider
Skeleton Army P.E.K.K.A Mega Knight Fireball Valkyrie Ram Rider
Fireball Valkyrie Skeleton Army Mega Knight Arrows Firecracker P.E.K.K.A
Skeleton Army P.E.K.K.A Ram Rider Mega Knight
Skeleton Army Fireball P.E.K.K.A Ram Rider Mega Knight
Mega Knight Arrows Firecracker Fireball Valkyrie Skeleton Army P.E.K.K.A
Arrows Fireball Valkyrie Mega Knight Firecracker Skeleton Army Ram Rider
Arrows Valkyrie Firecracker Fireball Ram Rider Mega Knight
P.E.K.K.A Ram Rider
Valkyrie Skeleton Army Mega Knight Arrows Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Fireball P.E.K.K.A
Fireball Arrows Firecracker Valkyrie Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Valkyrie Ram Rider
Valkyrie Skeleton Army P.E.K.K.A Mega Knight Fireball Ram Rider
P.E.K.K.A Valkyrie Skeleton Army Ram Rider Mega Knight
Arrows Firecracker Fireball Ram Rider
Skeleton Army P.E.K.K.A Fireball Valkyrie Ram Rider
P.E.K.K.A Mega Knight Valkyrie Skeleton Army
P.E.K.K.A Mega Knight Firecracker Fireball Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Valkyrie
Skeleton Army P.E.K.K.A Mega Knight Arrows Fireball Valkyrie
Skeleton Army P.E.K.K.A Mega Knight Fireball Valkyrie Ram Rider
Firecracker Fireball Valkyrie Skeleton Army Mega Knight
Skeleton Army Firecracker Fireball Valkyrie P.E.K.K.A
Arrows Valkyrie Mega Knight Firecracker Fireball P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Valkyrie
Arrows Firecracker Fireball Ram Rider
Arrows Fireball
Arrows Firecracker Fireball Valkyrie
Fireball Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Fireball Ram Rider
Arrows Firecracker
Arrows Fireball Firecracker Ram Rider
Arrows Fireball Firecracker Ram Rider
Fireball
Firecracker Arrows Fireball Valkyrie Ram Rider
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Firecracker Fireball Valkyrie Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Valkyrie Mega Knight
Arrows Firecracker Fireball Ram Rider
Fireball Arrows Ram Rider Mega Knight
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Firecracker Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Firecracker Fireball
P.E.K.K.A Mega Knight
Arrows Firecracker Fireball
Fireball Skeleton Army
Fireball Arrows Firecracker Ram Rider
Arrows Fireball
Fireball Firecracker Valkyrie Mega Knight
Arrows Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A Mega Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
P.E.K.K.A
Fireball Firecracker Mega Knight

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