My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Giant Skeleton Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Valkyrie Witch Giant Skeleton Magic Archer
The Log
Firecracker Witch Giant Skeleton
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Witch Giant Skeleton Magic Archer
Fireball
Firecracker Witch Magic Archer
Poison
Firecracker Witch Magic Archer
Lightning
Valkyrie Witch Magic Archer
Rocket
Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fireball Valkyrie Magic Archer Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Fireball Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Skeleton Mega Knight
Firecracker
Valkyrie Giant Skeleton Mega Knight
Fireball
Arrows Magic Archer Mega Knight
Valkyrie
Firecracker Witch Giant Skeleton Magic Archer
Witch
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Arrows Firecracker Valkyrie Witch Magic Archer
Magic Archer
Fireball Valkyrie Giant Skeleton Mega Knight
Mega Knight
Arrows Firecracker Fireball Witch Magic Archer

Defense Synergies 2 13

Arrows
Mega Knight Fireball Valkyrie Giant Skeleton
Firecracker
Valkyrie Giant Skeleton Mega Knight
Fireball
Arrows Valkyrie Mega Knight
Valkyrie
Firecracker Arrows Fireball Witch Magic Archer
Witch
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Arrows Firecracker Witch Magic Archer
Magic Archer
Valkyrie Giant Skeleton Mega Knight
Mega Knight
Arrows Firecracker Fireball Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Magic Archer
Firecracker Valkyrie Witch Mega Knight
Witch Mega Knight Valkyrie Giant Skeleton
Witch Firecracker Valkyrie Mega Knight
Arrows Firecracker Fireball Valkyrie Giant Skeleton Mega Knight
Arrows Fireball Firecracker Valkyrie Magic Archer Mega Knight
Arrows Firecracker Fireball Witch Magic Archer
Arrows Fireball Valkyrie Giant Skeleton Magic Archer Mega Knight
Witch
Firecracker Valkyrie Giant Skeleton Mega Knight
Valkyrie Witch Arrows Firecracker Fireball Giant Skeleton Magic Archer Mega Knight
Arrows Firecracker Fireball Witch Magic Archer
Mega Knight Fireball Valkyrie Witch Giant Skeleton
Fireball Valkyrie Mega Knight Arrows Firecracker Witch Magic Archer
Mega Knight
Fireball Mega Knight
Mega Knight Arrows Firecracker Fireball Valkyrie Witch
Arrows Fireball Mega Knight Firecracker Valkyrie Witch Magic Archer
Arrows Valkyrie Witch Firecracker Fireball Giant Skeleton Magic Archer Mega Knight
Valkyrie Mega Knight Arrows Firecracker Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Witch Giant Skeleton
Fireball Arrows Firecracker Valkyrie Magic Archer Mega Knight
Giant Skeleton Mega Knight Valkyrie Witch
Valkyrie Giant Skeleton Mega Knight Fireball
Giant Skeleton Valkyrie Witch Mega Knight
Arrows Firecracker Fireball Witch Magic Archer
Fireball Valkyrie Witch Giant Skeleton
Giant Skeleton Mega Knight Valkyrie
Giant Skeleton Mega Knight Firecracker Fireball Valkyrie Witch Magic Archer
Witch
Mega Knight Valkyrie Witch Giant Skeleton
Mega Knight Arrows Fireball Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Fireball Valkyrie Witch
Firecracker Fireball Valkyrie Witch Magic Archer Mega Knight
Witch Firecracker Fireball Valkyrie Giant Skeleton Magic Archer
Arrows Valkyrie Mega Knight Firecracker Fireball Witch Giant Skeleton Magic Archer
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Fireball Magic Archer
Arrows Fireball Giant Skeleton Magic Archer
Arrows Firecracker Fireball Valkyrie Giant Skeleton
Fireball Arrows Firecracker Valkyrie Magic Archer Mega Knight
Arrows Firecracker Fireball Witch Magic Archer
Arrows Firecracker Witch Magic Archer
Arrows Fireball Firecracker Magic Archer
Arrows Fireball Firecracker
Fireball
Firecracker Arrows Fireball Valkyrie Magic Archer
Fireball Arrows Firecracker Magic Archer
Firecracker Fireball Magic Archer
Arrows Firecracker Fireball Magic Archer
Arrows Firecracker Fireball Magic Archer
Arrows Firecracker Fireball Witch Magic Archer
Magic Archer Arrows Firecracker Fireball Mega Knight
Arrows Fireball
Arrows Firecracker Fireball Magic Archer Mega Knight
Arrows Firecracker Fireball Valkyrie Witch Magic Archer Mega Knight
Fireball Giant Skeleton Magic Archer Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Valkyrie Witch Magic Archer Mega Knight
Witch
Arrows Firecracker Fireball Witch Magic Archer
Fireball Arrows Witch Magic Archer Mega Knight
Fireball Arrows Firecracker Magic Archer
Arrows Firecracker Fireball Witch Magic Archer
Firecracker Fireball Witch
Fireball
Arrows Fireball Magic Archer Mega Knight
Arrows Firecracker Fireball Magic Archer
Giant Skeleton Mega Knight
Arrows Firecracker Fireball Magic Archer
Fireball Witch Magic Archer
Fireball Arrows Firecracker Witch Magic Archer
Arrows Fireball
Fireball Firecracker Valkyrie Magic Archer Mega Knight
Arrows Firecracker Fireball Magic Archer
Arrows Fireball Giant Skeleton
Firecracker Mega Knight
Firecracker Fireball Witch Giant Skeleton Magic Archer
Firecracker Fireball Witch Magic Archer
Firecracker Fireball Witch Giant Skeleton Magic Archer Mega Knight
Fireball Firecracker Mega Knight

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