My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch P.E.K.K.A
Fireball
Firecracker Witch
Poison
Firecracker Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Fireball Witch P.E.K.K.A Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Golem Mega Knight
Firecracker
P.E.K.K.A Golem Mega Knight
Fireball
Arrows Golem The Log Mega Knight
Witch
P.E.K.K.A Golem Mega Knight
P.E.K.K.A
Arrows Firecracker Witch The Log
Golem
Arrows Fireball Firecracker Witch The Log
The Log
Fireball P.E.K.K.A Golem Mega Knight
Mega Knight
Arrows Firecracker Fireball Witch The Log

Defense Synergies 4 8

Arrows
Mega Knight Fireball P.E.K.K.A
Firecracker
The Log P.E.K.K.A Mega Knight
Fireball
The Log Arrows Mega Knight
Witch
The Log Mega Knight
P.E.K.K.A
The Log Arrows Firecracker
Golem
The Log
Firecracker Fireball P.E.K.K.A Witch Mega Knight
Mega Knight
Arrows Firecracker Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
P.E.K.K.A Firecracker Witch The Log Mega Knight
Witch P.E.K.K.A Mega Knight
Witch P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Fireball P.E.K.K.A The Log Mega Knight
Arrows Fireball The Log Firecracker Mega Knight
Arrows Firecracker Fireball Witch
Arrows Fireball P.E.K.K.A The Log Mega Knight
Witch P.E.K.K.A
Firecracker Mega Knight
Witch Arrows Firecracker Fireball The Log Mega Knight
Arrows Firecracker Fireball Witch
P.E.K.K.A Mega Knight Fireball Witch The Log
Fireball Mega Knight Arrows Firecracker Witch P.E.K.K.A The Log
P.E.K.K.A Mega Knight
Fireball P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Firecracker Fireball Witch P.E.K.K.A
Arrows Fireball Mega Knight Firecracker Witch The Log
Arrows Witch The Log Firecracker Fireball Mega Knight
P.E.K.K.A
Mega Knight Arrows Firecracker Fireball Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch P.E.K.K.A
Fireball Arrows Firecracker The Log Mega Knight
P.E.K.K.A Mega Knight Witch The Log
P.E.K.K.A Mega Knight Fireball The Log
P.E.K.K.A Witch Mega Knight
Arrows Firecracker Fireball Witch
P.E.K.K.A Fireball Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Firecracker Fireball Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Arrows Fireball The Log
P.E.K.K.A Mega Knight Fireball Witch
Firecracker Fireball Witch Mega Knight
Witch Firecracker Fireball P.E.K.K.A The Log
Arrows Mega Knight Firecracker Fireball Witch P.E.K.K.A The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball The Log
Arrows Fireball The Log
Arrows Firecracker Fireball The Log
Fireball Arrows Firecracker The Log Mega Knight
Arrows Firecracker Fireball Witch
Arrows Firecracker Witch The Log
Arrows Fireball The Log Firecracker
Arrows Fireball The Log Firecracker
Fireball
Firecracker Arrows Fireball The Log
Fireball Arrows Firecracker
Firecracker Fireball The Log
Arrows Firecracker Fireball
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball Witch The Log
Arrows Firecracker Fireball The Log Mega Knight
Arrows Fireball
Arrows Firecracker Fireball The Log Mega Knight
Arrows Firecracker Fireball Witch The Log Mega Knight
Fireball The Log Mega Knight
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows Firecracker The Log Fireball Witch Mega Knight
Witch
Arrows Firecracker Fireball The Log Witch
Fireball Arrows Witch The Log Mega Knight
Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Arrows Fireball The Log Mega Knight
Arrows Firecracker Fireball
P.E.K.K.A Mega Knight
Arrows Firecracker Fireball The Log
Fireball Witch
Fireball Arrows Firecracker Witch
Arrows The Log Fireball
Fireball Firecracker Mega Knight
Arrows The Log Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A Mega Knight
Firecracker Fireball Witch The Log
Firecracker Fireball Witch
Firecracker Fireball Witch The Log Mega Knight
P.E.K.K.A
Fireball Firecracker Mega Knight

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