My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Inferno Dragon Lumberjack Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Lumberjack
Zap
Firecracker Balloon Inferno Dragon
Barbarian Barrel
Firecracker Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Balloon Inferno Dragon Lumberjack
Fireball
Firecracker Balloon Inferno Dragon Lumberjack
Poison
Firecracker Balloon
Lightning
Balloon Inferno Dragon Lumberjack Monk
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Freeze Inferno Dragon Lumberjack Balloon Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Freeze Inferno Dragon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Lumberjack Mega Knight
Firecracker
Balloon Inferno Dragon Lumberjack Mega Knight Monk
Freeze
Balloon Arrows
Balloon
Arrows Freeze Lumberjack Firecracker Mega Knight
Inferno Dragon
Mega Knight Firecracker
Lumberjack
Balloon Arrows Firecracker Mega Knight
Mega Knight
Inferno Dragon Arrows Firecracker Balloon Lumberjack
Monk
Firecracker

Defense Synergies 1 7

Arrows
Mega Knight Lumberjack Monk
Firecracker
Lumberjack Mega Knight
Freeze
Lumberjack Mega Knight
Balloon
Inferno Dragon
Mega Knight
Lumberjack
Arrows Firecracker Freeze
Mega Knight
Arrows Firecracker Freeze Inferno Dragon
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Inferno Dragon Lumberjack Firecracker Mega Knight Monk
Lumberjack Mega Knight Freeze Inferno Dragon
Inferno Dragon Lumberjack Firecracker Mega Knight Monk
Arrows Firecracker Lumberjack Mega Knight Monk
Arrows Freeze Firecracker Lumberjack Mega Knight
Inferno Dragon Arrows Firecracker Freeze
Arrows Mega Knight Monk
Inferno Dragon Lumberjack
Firecracker Lumberjack Mega Knight
Arrows Firecracker Freeze Lumberjack Mega Knight
Arrows Inferno Dragon Firecracker
Lumberjack Mega Knight Freeze
Mega Knight Arrows Firecracker Freeze Lumberjack
Inferno Dragon Lumberjack Mega Knight
Monk Freeze Inferno Dragon Lumberjack Mega Knight
Mega Knight Arrows Firecracker Lumberjack
Arrows Mega Knight Firecracker Lumberjack
Arrows Freeze Firecracker Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Arrows Firecracker Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Arrows Firecracker Inferno Dragon Lumberjack Mega Knight Monk
Lumberjack Mega Knight
Lumberjack Mega Knight Monk
Inferno Dragon Lumberjack Mega Knight
Arrows Firecracker Freeze Monk
Lumberjack
Mega Knight Inferno Dragon Lumberjack
Freeze Mega Knight Firecracker Inferno Dragon Monk
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Monk Arrows
Mega Knight Lumberjack
Firecracker Mega Knight
Firecracker Freeze Inferno Dragon Lumberjack Monk
Arrows Mega Knight Firecracker Freeze Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze Monk
Arrows Firecracker Monk
Arrows
Arrows Firecracker Freeze
Arrows Firecracker Mega Knight
Arrows Firecracker Freeze Monk
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Monk Firecracker
Lumberjack
Firecracker Monk Arrows
Monk Arrows Firecracker
Firecracker
Arrows Firecracker Freeze Monk
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Monk Arrows Freeze
Arrows Firecracker Mega Knight Monk
Arrows Firecracker Mega Knight Monk
Mega Knight Monk
Arrows
Monk
Arrows Monk
Arrows Firecracker Freeze Mega Knight
Inferno Dragon
Arrows Firecracker Monk
Arrows Mega Knight Monk
Arrows Firecracker
Arrows Firecracker
Firecracker Freeze
Arrows Mega Knight
Arrows Firecracker Freeze Monk
Mega Knight
Arrows Firecracker Monk
Freeze
Arrows Firecracker Monk
Freeze
Arrows
Firecracker Lumberjack Mega Knight
Arrows Firecracker
Monk Arrows
Firecracker Mega Knight
Firecracker Freeze
Firecracker
Firecracker Freeze Mega Knight Monk
Inferno Dragon
Firecracker Mega Knight Monk

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