My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Dragon Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Electro Dragon Lumberjack
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Witch Lumberjack
The Log
Firecracker Witch Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Electro Dragon Lumberjack Mother Witch
Fireball
Firecracker Witch Electro Dragon Lumberjack Mother Witch
Poison
Firecracker Witch Electro Dragon Mother Witch
Lightning
Witch Electro Dragon Lumberjack Mother Witch
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Freeze Lumberjack Mother Witch Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Freeze

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Lumberjack Mother Witch
Firecracker
Lumberjack
Freeze
Arrows
Witch
Lumberjack
Electro Dragon
Mother Witch
The Log
Lumberjack
Lumberjack
Arrows Firecracker Witch The Log
Mother Witch
Arrows Electro Dragon

Defense Synergies 1 13

Arrows
Lumberjack Mother Witch
Firecracker
The Log Electro Dragon Lumberjack
Freeze
Lumberjack
Witch
Electro Dragon The Log Lumberjack
Electro Dragon
Firecracker Witch The Log Lumberjack
The Log
Firecracker Witch Electro Dragon Lumberjack Mother Witch
Lumberjack
Arrows Firecracker Freeze Witch Electro Dragon The Log Mother Witch
Mother Witch
Arrows The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon The Log
Lumberjack Firecracker Witch Electro Dragon The Log
Witch Lumberjack Freeze Electro Dragon
Witch Lumberjack Firecracker Electro Dragon
Arrows Firecracker The Log Lumberjack
Arrows Freeze The Log Firecracker Electro Dragon Lumberjack Mother Witch
Arrows Firecracker Freeze Witch Electro Dragon
Arrows Electro Dragon The Log
Witch Lumberjack
Firecracker Lumberjack
Witch Mother Witch Arrows Firecracker Freeze Electro Dragon The Log Lumberjack
Arrows Firecracker Witch Electro Dragon
Lumberjack Freeze Witch Electro Dragon The Log
Arrows Firecracker Freeze Witch Electro Dragon The Log Lumberjack
Lumberjack
Freeze The Log Lumberjack
Arrows Firecracker Witch Electro Dragon Lumberjack
Arrows Firecracker Witch Electro Dragon The Log Lumberjack
Arrows Freeze Witch The Log Firecracker Electro Dragon Lumberjack Mother Witch
Lumberjack
Arrows Firecracker Witch Electro Dragon The Log Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch
Arrows Firecracker Electro Dragon The Log Lumberjack
Lumberjack Witch Electro Dragon The Log
Lumberjack The Log
Witch Lumberjack
Arrows Firecracker Mother Witch Freeze Witch Electro Dragon
Witch Lumberjack
Lumberjack
Freeze Electro Dragon Firecracker Witch The Log
Witch
Witch Electro Dragon Lumberjack
Arrows The Log
Witch Lumberjack
Firecracker Witch Electro Dragon
Witch Electro Dragon Firecracker Freeze The Log Lumberjack
Arrows Firecracker Freeze Witch Electro Dragon The Log Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Firecracker Freeze The Log
Arrows Firecracker The Log
Arrows Firecracker Mother Witch Freeze Witch Electro Dragon
Arrows Firecracker Witch The Log
Arrows The Log Firecracker Freeze Electro Dragon
Arrows The Log Firecracker Electro Dragon
Electro Dragon Lumberjack
Firecracker Arrows Electro Dragon The Log
Arrows Firecracker Electro Dragon
Firecracker The Log
Arrows Firecracker Freeze Electro Dragon
Arrows Firecracker The Log
Arrows Firecracker Witch Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log
Arrows Freeze
Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Witch Electro Dragon The Log Mother Witch
The Log
Arrows
The Log
Arrows Electro Dragon The Log
Arrows Firecracker Freeze The Log Mother Witch Witch Electro Dragon
Witch
Arrows Firecracker The Log Witch Electro Dragon
Arrows Witch Electro Dragon The Log
Arrows Firecracker The Log
Arrows Firecracker Witch Electro Dragon Mother Witch
Electro Dragon Firecracker Freeze Witch
Arrows Electro Dragon The Log
Arrows Firecracker Freeze Electro Dragon
Arrows Firecracker The Log
Freeze Witch Electro Dragon
Arrows Firecracker Witch Electro Dragon
Freeze
Arrows The Log
Firecracker Electro Dragon Lumberjack
Arrows The Log Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Firecracker Freeze Witch The Log
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Freeze Witch The Log
Firecracker Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: