My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton P.E.K.K.A Magic Archer Night Witch Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Night Witch
Giant Snowball
Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Firecracker Giant Skeleton Magic Archer Night Witch
The Log
Firecracker Giant Skeleton
Earthquake
Firecracker
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Giant Skeleton P.E.K.K.A Magic Archer Night Witch Mother Witch
Fireball
Firecracker Magic Archer Night Witch Mother Witch
Poison
Firecracker Magic Archer Night Witch Mother Witch
Lightning
Magic Archer Night Witch Mother Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton P.E.K.K.A Night Witch Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Magic Archer Night Witch Mother Witch Giant Skeleton P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Magic Archer Night Witch

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Giant Skeleton Night Witch Mother Witch Mega Knight
Firecracker
Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton
Arrows Firecracker Magic Archer Night Witch Mother Witch
P.E.K.K.A
Arrows Magic Archer Firecracker Night Witch Mother Witch
Magic Archer
P.E.K.K.A Giant Skeleton Mother Witch Mega Knight
Night Witch
Arrows Giant Skeleton P.E.K.K.A Mega Knight
Mother Witch
Arrows Giant Skeleton P.E.K.K.A Magic Archer Mega Knight
Mega Knight
Arrows Firecracker Magic Archer Night Witch Mother Witch

Defense Synergies 1 15

Arrows
Mega Knight Giant Skeleton P.E.K.K.A Mother Witch
Firecracker
Giant Skeleton P.E.K.K.A Night Witch Mega Knight
Giant Skeleton
Arrows Firecracker Magic Archer Mother Witch
P.E.K.K.A
Arrows Firecracker
Magic Archer
Giant Skeleton Night Witch Mother Witch Mega Knight
Night Witch
Firecracker Magic Archer Mother Witch Mega Knight
Mother Witch
Arrows Giant Skeleton Magic Archer Night Witch Mega Knight
Mega Knight
Arrows Firecracker Magic Archer Night Witch Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
P.E.K.K.A Firecracker Night Witch Mega Knight
P.E.K.K.A Mega Knight Giant Skeleton Night Witch
P.E.K.K.A Night Witch Firecracker Mega Knight
Arrows Firecracker Giant Skeleton P.E.K.K.A Mega Knight
Arrows Firecracker Magic Archer Night Witch Mother Witch Mega Knight
Arrows Firecracker Magic Archer Night Witch
Arrows Giant Skeleton P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A Night Witch
Firecracker Giant Skeleton Night Witch Mega Knight
Mother Witch Arrows Firecracker Giant Skeleton Magic Archer Night Witch Mega Knight
Arrows Firecracker Magic Archer Night Witch
P.E.K.K.A Night Witch Mega Knight Giant Skeleton
Mega Knight Arrows Firecracker P.E.K.K.A Magic Archer Night Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker P.E.K.K.A Night Witch
Arrows Mega Knight Firecracker Magic Archer Night Witch
Arrows Firecracker Giant Skeleton Magic Archer Mother Witch Mega Knight
P.E.K.K.A
Mega Knight Arrows Firecracker Giant Skeleton P.E.K.K.A Night Witch Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton P.E.K.K.A
Arrows Firecracker Magic Archer Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Night Witch
Giant Skeleton P.E.K.K.A Night Witch Mega Knight
Arrows Firecracker Mother Witch Magic Archer
P.E.K.K.A Giant Skeleton Night Witch
Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Firecracker Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight Giant Skeleton
P.E.K.K.A Mega Knight Arrows Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Night Witch
Firecracker Magic Archer Mega Knight
Firecracker Giant Skeleton P.E.K.K.A Magic Archer Night Witch
Arrows Mega Knight Firecracker Giant Skeleton P.E.K.K.A Magic Archer Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Giant Skeleton
Arrows Firecracker Magic Archer
Arrows Giant Skeleton Magic Archer
Arrows Firecracker Giant Skeleton
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Mother Witch Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Night Witch
Firecracker Arrows Magic Archer
Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker Mega Knight
Arrows
Night Witch
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Magic Archer Mother Witch Mega Knight
Giant Skeleton Magic Archer Night Witch Mega Knight
Arrows
Arrows
Arrows Firecracker Mother Witch Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer Night Witch Mother Witch
Firecracker
Night Witch
Arrows Magic Archer Night Witch Mega Knight
Arrows Firecracker Magic Archer
P.E.K.K.A Giant Skeleton Mega Knight
Arrows Firecracker Magic Archer
Magic Archer Night Witch
Arrows Firecracker Magic Archer
Arrows
Firecracker Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Giant Skeleton
Firecracker P.E.K.K.A Mega Knight
Firecracker Giant Skeleton Magic Archer
Firecracker Magic Archer
Firecracker Giant Skeleton Magic Archer Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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